Crusader Kings III

Crusader Kings III

Princes of Darkness
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Update: Mar 19, 2024 @ 9:18pm

# Princes of Darkness, "Hunters & Heists", Hotfix 3, Version 1.12.3, 3/19/2024

- Compatibility with 1.12.3

## Gameplay additions
- Added a loyalty mechanic to knights:
- Knights will now leave your court if their opinion drops below 0. You get a 1-year grace period to raise their opinion again
- Knights are automatically loyal if: you have a strong hook on them, they're your bound wraith/herdmember/dreamer/thrall/host, they're under a geas of protection, or they're your spouse, councilor, Coterie member, friend, or soulmate
- Added a new optional game rule: Samuel Haight Mode. It is DISABLED by default. Enabling it loosens various restrictions on splat-mixing:
- Certain decisions and interactions from the character creator are unlocked by default, e.g. asking for the Embrace, or becoming a Ghoul by draining a Vampire prisoner
- Any splat can learn all the Numina
- True Faith and Infernalism are no longer mutually exclusive
- Every embraced Shapeshifter becomes an Abomination
- Fae-blooded characters keep the ability to use Cantrips after the embrace
- Supernatural characters might get the Lament or Psychic traits on birth
- The Dhampyr trait is no longer mutually exclusive with other splat traits on birth
- Half-splats (like Ghoul) are no longer removed upon Chrysalis, the First Change, or becoming a Shapeshifter via Alchemy
- Shapeshifters can be ghouled
- Ghouls don't lose Kinfolk or Kinain traits
- Any Vampire can awaken their Hun & P'o if they befriend a Salubri Watcher
- Added Storyteller Mode, intended for more experienced players:
- Increases the opinion requirement for knight loyalty to 50
- Decreases resonance experience gain for every discipline you have beyond the starting 3 (-20% each)
- Added some legitmizing Legends for the Fae
- Added a new duchy building for Bane Mummies
- Added an effect to the Favour of the Yama Kings perk (Kuei-Jin Demon Arts)
- Inner Circle members of the Camarilla now get the option to nominate Justicars of their choosing
- Custom characters now also have the option to become an Asekh-Sen or get possessed by a Demon when changing their splat
- A Thrall trying to put their demonic master in prison might get a Nasty Surprise

## Gameplay changes
- Added Epidemic resistance and Legitimacy effects to many POD perks
- Infiltration mission changes: They're mostly harder, but you can also improve at them over time
- You now need to find a key before you can open the vault. Illustrious artifacts require 2 keys
- Suspicion events now have more difficult skill checks and harsher Suspicion penalties
- Skill checks on the map increase more in difficulty at higher Suspicion. Failures will cause wounds or stress. Also, Prowess checks are harder than the other stats
- Negative modifiers from Infiltration events now last for 10 years instead of 5
- Raised the general opinion penalty for getting caught (-20 -> -30) and it now lasts for 20 years instead of 10
- Lowered the Suspicion cost of side objectives to make up for the increased difficulty of the main objective
- Added 3 new suspicion events (many thanks to karde)
- Exiting an Infiltration now makes your victim wary (whether you succeeded or not). Infiltrations against the same target are more difficult for 20 years
- Infiltration Journeys will now send you to the target's capital, not their location
- After finishing 3 Infiltration missions, you get a modifier that makes future Infiltrations slightly easier. This stacks up to 5 times
- Changed the mechanics around the Summon scheme
- The diplomacy and intrigue challenge fires when the scheme is started
- Along with the regular success/fail, you can also critically fail or succeed on the challenge either hastening the scheme or preventing you from using it on the target for a set amount of time
- Maintaining the summon scheme may cost a blood point per month
- Halved the opinion penalty for summon, and if the target already likes you, negating it
- Failing the scheme prevents summoning the target for 10 years, critically failing for 50 years
- Further details are in the Summon scheme encyclopedia entry
- The "Bring the Plague" interaction (Daimonion) now makes the caster fall out of Golconda
- Added dev growth to cultural innovations #A starting stopgap measure that should help ease the plague apocalypse going on
- Nerfed demonic lores stuff
- Ghoulifying a parent after the mother already became pregnant won't result in Revenants anymore
- Vampires get preference in multiplayer when a Great Person spawns
- If a player in multiplayer refuses to take a Great Person, they won't be forced on other players anymore
- Refusing someone who challenges you to a boardgame now only makes them mad for 5 years, instead of forever
- The Black Death game rule from pre LoD is back #So you can disable the BD as before if you prefer
- Replaced pacifism with unrelenting faith as a Shih doctrine #Pacifism made little sense for them, they are hunters after all, and blocked holy wars and raiding
- Nerfed the Qiao lifestyles #Since the above is an overall buff to the Shih, nerfed their unique lifestyles to keep them as the intended relatively difficult faction
- Removed or replaced most instances of faith_creation_cost_mul #While we don't expressly want to remove faith creation as an option, we also don't want to encourage it either due to the numerous issues it causes
- Made the Ventrue objective harder to achieve for the AI only #Reports of it being routinely achieved in the battle royale bookmark
- Lowered the stat penalty for clones (like Shadow Twin) since they only copy the original's base stats now
- Certain interactions that previously only worked on Mortals now also work on half-splats
- Updated some religion requirements to take all supernatural versions of Abrahamic religions into account
- The opinion bonus/penalty from drinking blood as a Vampire doesn't stack anymore
- Nerfed Perfection of the First Age (Kuei-Jin Soul Arts)
- Nerfed Implacable Vengeance (Demon Arcana)
- Tweaked building cost scaling with cultural eras
- Added legitimacy gains (and some losses) to some PoD decisions
- The epidemic frequency game rule now defaults to "fewer" in PoD #You likely will have to reset your game rule to default
- Closing the trait editing window (e.g. from Reweaving) now doesn't trigger the cooldown from its respective character interaction
- Wraith clones (like the Separated Khaibit) can't be bound anymore
- The Dream Time cantrip is no longer blocked by strong mental defenses

## History
- Added 4 canon coteries
- Added 23 lore buttons. Scripted the stats of those characters.

## Interface
- Added a tutorial event when opening the Umbra window for the first time
- Changing one's splat now opens the introduction event again
- You now get an interface message when one of your Thralls or Dreamers dies
- The Dharma trait track now links to the mentioned religions and faiths
- Updated the map mode GUI with the new map modes from the DLC (Epidemics and Legends)

## Graphics
- Added 60ish character portraits by Sithia
- Added placeholdery icons to court positions since it's now needed
- Copying a character's appearance now properly copies visual aspects like their hairstyle and beard
- Vampires in torpor now use the sleepy time death animation as their idle in their character records and lore events
- Vampires in torpor in lore events now have catacombs or ossuary event backgrounds depending upon DLC
- Charon lore event now has a Dark Kingdom background
- Fae that are dead (or in Arcadia) now have Umbra portrait shader
- Added some new graphics for Demons who complete their secret quest
- Added support for shaders that don't get applied to clothes:
- Ondines now wear normal clothes instead of watery ones. Mudhib wears normal clothes instead of golden ones
- The metal shapeshifts of Mummies now only change the character and not their clothes
- Turned off bloom in court scenes sin

Update: Mar 7, 2024 @ 10:20pm

# Princes of Darkness, "Hunters & Heists", Hotfix 2, Version 1.12.2.1, Change Log, 3/8/2024
- Compatible with Crusader Kings 3 Version 1.12.2.1 "Scythe" and "Legends of the Dead" DLC

## Gameplay
- Added a new objective for Demons that lets them create a Primordial Sin Dragon
- Added lifestyle perks for the Lore of Awakening and Lore of the Firmament for the Asharu dynasty
- Added an intro event and objective for Persephone
- Added an accolade for Wraiths
- Enabled the Blood and Kin dynasty legacy tracks for certain splats that can have children

## Interface
- When selecting a character to play on the map, the interface now shows their splat

## Graphics
- The character view now uses DLC backgrounds when applicable
- Gave the character portrait at the bottom left nighttime lighting. Also made it bigger because why not
- Changed the map font
- Some more tweaks to the map table lighting
- Saved the map texture with mipmaps so it doesn't look pixelated when zooming out

## Bugfixes
- Fixed health modifiers displaying the wrong values
- Made the county view slightly bigger to prevent clipping
- Using Alchemy to turn into a Shapeshifter now properly removes all incompatible traits
- Various tooltip fixes

Update: Mar 5, 2024 @ 10:06am

# Princes of Darkness, "Hunters & Heists", Hotfix, Version 1.12.1.1, Change Log, 3/5/2024
- Compatible with Crusader Kings 3 Version 1.12.1 "Scythe" and "Legends of the Dead" DLC

## Interface
- Added an "Undo all" button when changing your house's clothing colors
- Marked the game rules from PoD so they're more distinguishable from the vanilla ones
- Changed default menu screen characters from vampires to Fae to show off shader magic

## Graphics
- The 3d map table now has nighttime lighting
- Added icons to the Primogen Court Positions and the Brujah Panegyra activity
- Set up proper triggers so that daytime-enjoying splats will use daytime event illustrations from Legends of the Dead
- Recolored the Masquerade texticon used for Suspicion

## Bugfixes
- Fixed a crash to desktop happening roughly 15 years into the game on mixed-splat bookmarks

## Miscellaneous
- Error log cleaning

Update: Mar 4, 2024 @ 10:16pm

Princes of Darkness, "Hunters & Heists", Version 1.12.1, Change Log, 3/5/2024
Now too long for a forum post, read it on the wiki:
https://www.princesofdarknessmod.com/wiki/index.php/Change_Log#Princes_of_Darkness,_%22Hunters_&_Heists%22,_Version_1.12.1,_Change_Log,_3/5/2024

Update: Feb 6, 2024 @ 8:08pm

Princes of Darkness, "Imbolc", Version 1.11.5, Change Log 2/6/2024
- Compatibility with Crusader Kings 3 version 1.11.5 (Peacock)
- Compatibility with "Couture of the Capets" DLC

Update: Jan 24, 2024 @ 2:26pm

Princes of Darkness, "Yuletide" "the Revenge of Mrs. Claus", Version 1.11.4, January 24, 2024
- Compatibility with Crusader Kings 3 version 1.11.4 (Peacock)
- Compatibility with North African Attire Content Creator Pack
- Congratulations from the POD team to El Tyranos on your successful DLC release
- Fix for Mrs. Claus nickname

Update: Jan 1, 2024 @ 10:40pm

# Princes of Darkness, "Yuletide" hotfix, Version 1.11.3.3, Change Log, 1/2/2024

## Gameplay
- The Tapestry of Fate now adds scheme power to learning true names. It also unlocks a decision that lets one learn new true names at the cost of stress
- Added a dynasty legacy track for Wu T'ian
- Overcapping on Glamour or Resolve no longer reduces stress
- Added a stress loss bonus to the Glade building
- Inanimae and Hsien won't be affected by the Shattering anymore
- First Born True Fae are no longer immune to murder schemes
- The Cauldron of Fear artifact will now be destroyed when completing the "Schemes of the Ratkin" Rat Exterminator objective decision.
- House Dougal's "Gold to Iron" objective decision requirements modified to add Strathcruach forge. If a gold mine is completely controlled, the cost of 10,000 gold can be bypassed.
- House Dougal/Nocker/Boggan Objective Decision "Inert Cold Iron" will now make First Born True Fae immune to murder schemes.
- Inert Cold Iron decision difficulty and cost increased.
- Fae "Bring back the Prodigals Objective Decision" made much more difficult.
- Fae Destroy Shadow Inquisition decision now requires the complete control of Roma.
- Prowess duels during the Antediluvian hunt now take prowess values beyond 100 into account
- Smoothed the prowess scaling of some Ante hunt duels
- All Werewolves get Deep Umbra access now
- You can now force your Ghouls to divorce
- Become Santa decision can now be done by female rulers
- Added a new curse to Roguelike Mode: No Demands (Unable to revoke titles from vassals)
- When rolling a random character in Roguelike Mode, you can now elect not to gain any curses. This will disable permadeath and basically let you play normally with your new character
- Added most of the Fae objectives as valid objectives to Roguelike Mode
- Number of Bai Ze Tu Fragments so there is still a chance to create the entire grimoire even if some of them are destroyed.
- The kingship Caern of the Crescent Moon as a Silver Fang and Siberkah holy site is now properly located in the Ural Mountains (specifically in the county of Ural), its effect increases vassal limit. The titular kingdom Sept of the Crescent Moon remains in the same location. https://whitewolf.fandom.com/wiki/Sept_of_the_Crescent_Moon
- Severely nerfed the prestige gain by some specific duel moves
- Made Umbra enemies more difficult by giving them the Blademaster trait
- Nerfed the prestige gain from rejecting Umbra buffs after winning an Umbra duel
- Made some contracts available for non mummy liege of mummy vassal
- Added new option to ignore shattering event if Fae has Immortal trait

## History
- Added 3 Mummies characters #The Horus loyalist vizir of Asia in the Maldives and the first two playable Wu Tian
- Pressyne's triplet daughters added: Melusine, Melior and Palatyne. The Toreador Melusine d'Anjou has murdered Pressyne's daughter Melusine, and assumed her identity. Pressyne is now a rival of Melusine d'Anjou. Because the French Toreador did not have enough drama.
- Bookmarked Jinn now have Ojo and Iku related faiths matching their character histories.
- Added 23 lore buttons, scripted the stats of those characters
- Horus is now 100% more of a chad
- Fixed some historical Vampires having no generation trait
- Changed Bookmark Emperor titles to Seasonal empires rather than duchies
- Adjusted Marconius' portrait look, as well as his childer and grandchilder

## Interface
- Clickable resource bars:
- Clicking the Glamour, Chi, Sekhem, or Resolve bars will now show the various ways these resources can be regenerated
- The tooltips of the Chi bars now show your Yin/Yang Virtue
- The tooltips of the Rage and Gnosis bars now show the likelihood of these resources regenerating each month
- Added a hint about clickable bars to certain tutorial events (Vampire, Mummy, Fae)
- If you have an artifact that can store blood (e.g. the Odious Chalice), it now shows up when clicking your blood bar
- Characters with lore now keep their lore button after death
- Added an encyclopedia entry for Deep Umbra access
- The Umbra adventure events where you can choose an artifact now show you a preview of the choices
- Removed the "No Glamour" and "No Sekhem" interface alerts since clickable bars act as the tutorial now
- Various typo/grammar/tooltip fixes
- Changed the look of Wayland to match future Weyland of House Dougal.
- Made an event for checking your character's total prowess: event POD_debug.1
- Compressed some graphic files

## QoL
- Added an option to exclude "Partial True Name Known" hooks when demanding mass payment
- The repeatable True Name Study event will now prompt you to select a new category when you've learned all true names of your current category
- The decisions "Twist Fate" (Arcana) and "Request Wealth and Influence" (Investiture) now let you spend multiple perk points at once
- Added Mrs. Claus nickname and Become Santa immortality for primary spouse

## Bugfixes
- Fixed the imperial ambition event reoccurring
- Fixed omega_gold_value being less omega than intended
- The Underbridge decision and CB now expand the Underbridge kingdom instead of the duchy, to prevent it from swallowing up duchy capitals
- Added a safeguard to prevent the titular Fae season titles from being destroyed
- Fixed the tooltip of the Covet cantrip
- Added some missing traits to Reweaving
- Become Santa objective decision checks for Soothsay Advanced as well as Soothsay now
- The Penance interaction (True Faith) now properly shows its effects
- Fixed a bug that let one store Energy (Blood, Glamour, etc) in any artifact
- Removed the Kinain trait from Melusine
- Fixed a masquerade breach event where a mortal didn't spawn with blood resonance
- Fixed some triggers for access to Inquisition buildings and lifestyles
- Numerous small typos and tooltips fixes
- Only characters who can actually learn Serpentis can get it from visiting Ombos now
- The Last Cathar event won't proc for infernalists anymore
- The Venator nickname won't override an existing nickname anymore
- The vanilla burying the hatchet event won't happen for nemesis anymore, since it doesn't do anything for those anyway
- Disabled a nonsensical event for immortals (sell titles event spawning a long lost mortal sibling)
- Upped the grace period before the mod "locks" your clan choice for clan content/custom character purpose
- Ancient Egyptian females will no longer default to wearing Nemeses. Female player characters can still choose the Nemeses as will any female Pharaoh (in honor of Hatshepsut)
- Unveiling: canon female characters in Europe are will now not default to having additive headgear of veils. Pressyne is still wearing a veil for reasons.
- Various minor fixes (typos, weird events, tombs for wutian etc)
- Solved a gifting artifact issue
- Fixed some issues with portraits for Fera/Monster forms and pieces

https://www.princesofdarknessmod.com/wiki/index.php/Change_Log#Princes_of_Darkness,_%22Yuletide%22_hotfix,_Version_1.11.3.3,_Change_Log,_1/2/2024

Update: Dec 15, 2023 @ 10:37pm

# Princes of Darkness, "Coteries & Journeys" Hotfix 7, Version 1.11.3.1, Change Log, 12/16/2023
- Removal of reference to "spirit" trait in 00_POD_clothing_visual_effect_triggers.txt to stop spamming error log.

Update: Dec 11, 2023 @ 11:19pm

# Princes of Darkness, "Coteries & Journeys" Hotfix 6, Version 1.11.3, Change Log, 12/12/2023
- Version number increment to match CK3 Version 1.11.3 "Peacock"
- "This update should be fully compatible with 1.11.2. Save files from this version and mods marked as 1.11.2 compatible should retain full functionality after this update."