Crusader Kings III

Crusader Kings III

Princes of Darkness
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Update: Jun 21, 2022 @ 8:41pm

# Princes of Darkness, "A House Divided", Version 1.6.1, Change Log, June 21, 2022
- Updated for CK3 1.6.1 (Castle), "Stabilizing the Iberian peninsula" update, June 21, 2022.
- The wiki has gotten a big update, please check it out: https://www.princesofdarknessmod.com/wiki
- Added "A House Divided" struggle for Banu Haqim over Alamut and Persia.
- Befriend scheme fixed.
- Added and completed Thauma's lifestyles script: The big change here is that you won't see the "exotic" disciplines trees that you don't have access for at the moment. It's a purely visual change and doesn't change how you can acquire new disciplines This will allow us to continue making new disciplines without fear of completely bloating the lifestyle screen with trees that will most likely not be relevant for you, like Abombwe if you are playing in Iceland
- Adds two new artifacts, Djangalbi and Set's Emasculation Artifacts, and relevant scrips for additional content
- Work to prevent Holy Wars firing instantly, now they'll fire in 1300 or if the big button was pressed
- Ghouled Pets shouldn't die, but it needs lots of actual testing in case I missed something
- Fix several drain famulus bug and other tweak
- Kuei-Jin a seperate splat from vampire, and appear as such on splat map
- KJ added to weight watchers
- Protected the newly non vampires Kuei Jin from infirmity
- Add kj tree missing desc
- kj own bulding, make kj as indepent splat trait, allow kj breed dhampyr and other fix
- Fix kj ai don't regenerate chi
- Fix kj adopt having vamp trait
- Kuei-Jin Wiki Guide: https://www.princesofdarknessmod.com/wiki/index.php/Ancestor%27s_Guide_to_the_Kuei-Jin
- New Game Rule allow you to choose if Patron characters exist or not
- Many new portraits
- Added a warning to the first umbra screen that you will lose access to basically everything while in the umbra
- vamp and umbra traveler won't be invited to feast and other fix
- Add an umbra event, and other fix
- Umbra guide added to wiki: https://www.princesofdarknessmod.com/wiki/index.php/Traveler%27s_Guide_to_the_Umbra
- The "footstool" event has been functionally disabled, it's just too big of a swing (it will randomly unland one of your allies to start)
- You can now control instead of destroy the relevant titles for the Faith in Shadows objective
- The torturer lifestyle tree has been nerfed (again)
- Added another effect for Toreador primogens. Those lacking RC don't have any otherwise
- The Brujah cadre interaction now has a cooldown and a cost
- Add a objective decision for east Salubri
- Portrait clothing and shapeshifting form improvements
- freestate use clan tax
- Custom shih faith fix
- Allow shih gain early acess to 6-7 Qiao when finish objective, since those perk is alredy implemented and modern bookmark is far away
- fix shih getting inqui faith
- fix imprision saying hunter is hell spwan
- vamp can't survive suntrial
- pope won't hate hunter
- Added two new sections to the religious screen, Supernatural Tolerances and Doctrines of the Blood.
- Added the incompatible splats triggers to hide some more interactions, like learn language
- change from religion = religion:roadofset_religion to faith = { has_doctrine = special_doctrine_set_pillars_kindred }?
- Change some ai value and fix non trait baron remove building bug
- Corrected which type of xp was required to train characters in Abombwe
- Don't allow buy higer level mummy craft perk with out low level one, fix a typo
- Unvalid weather magic interaction if don't have any option
- Less annoying mummy necromancy and more flavoured unmaking
- Fix two mummy interaction, adapt marriage modifier to multisplat
- Add sekhem check in most mummy interaction, shih phoenix perk now only resurrect once, remove can't resurrect without lifeforce restriction since nobody read introduction and dying asking why
- more inteligent sekhem vessel, added frozen to avaliable trigger and removed some duplicate trigger that already is contained in avaliable
- Mummy Easter Egg character for the Cabiri
- Mummy building loca partial
- Add Asekh-Sen trait for banemummy
- Add cabiri only ducal building
- Implement first level of wutian tan
- Make bloodgorged age increase event apply to every immortal
- fix for same sex fertility care
- Lifestyle initiation for non hunter/vamp/ghoul
- WereWolf model fixed
- WWs can now shapeshift by decision
- WW and Mummy dynasties added
- WW are now able to designate their heirs as they please
- WW are now especially hard to convert, as their "faiths" represent more tribes than religions
- WW choose heir interaction is less costly
- Wraith arcanoi traits, graphics and start of eight arcanoi lifestyles
- Wraith government added
- Wraith Replace potency with Pathos, add passion mechanic, two building line and sort off
- Added three wraith faith and other thing
- some weavy wraith convert to kj
- Implemented fetter mechanic
- Random spawn wraith now gain 3 random arcanoi trait, Player can learn arcanoi trait from wraith friend
- Wraith now convert to spectre when lose all Corpus (die), and can't be risen
- Allow risen acess to certain discipline
- Fix spirit opinion trigged as province modifer
- Local spirit generation fix
- Disabled WW and wraiths for now for Steam Workshop and Paradox Plaza Mods.
- Removed the house bonus for the DLC mediterranean decision #It goes crazy with the number of house members in the mod
- Code cleanup and optimization. Code style guided added to github and wiki: https://www.princesofdarknessmod.com/wiki/index.php/Coding_Style_Guide
- Improved Horus' victory localization
- building fix
- Fix via ferita icon display error
- Various localization fixes
- History files tweaks (TC1)
- History files tweaks (TC2)
- History files tweaks (TC3)
- Additional Chinese Translation

Update: Jun 5, 2022 @ 4:05pm

# Princes of Darkness, "Iberia by Night", Hotfix, Version 1.6.0.1, Change Log, June 5, 2022
- Tremere Antediluvian Hunt
- Fixed prisoner release negotiation
- Fixed vassal contract negotiation
- Fixed monster portrait for ruler designer
- Added 23 lore entries and scripted stats
- A weird issue allowing struggle ending decisions to be repeated has been fixed
- The ghoul gold request has been nerfed
- Fixed an instance of same sex marriages being blocked by low fertility
- Fixed a wrong scope in the ghoulify scheme
- Befriend is now correctly unlocked in some struggle phases
- Added LeSithis made portraits
- Added Tomreit's darkened background and decision illustrations
- Nerfed a random shifty looking spawned character having the intrigue of the whole Borgia family
- Fixed masquerade modifiers
- Fixed missing patron references
- Osiris is now green, as he should be.
- POD culture fixes: languages, innovations, added Romani
- Updated Chinese translation
- Disable effigy when there not sekhem
- Add missing cultural tradition benefits for certain traits
- Change religion tag trigger to religion trigger directly so they tooltip will display less confusedly
- Try to only catch unimportant person as random wratih
- removing artifact and perk influence from stat copying
- More likely to sell alchemy product and no longer imprison ruler by nomenclature
- Add heaku train
- Change marriage maintenance to cover wraith too, and light background to mummy married to mortal
- Add desc loca to scarab of life since it confuse, and change a shih perk desc loca since is confusing too
- Tweak shih advanced perk
- Remove the warning in true age event since paradox made negative age show as positive
- Fix spirit opinion trigged as province modifer
- Fix via ferita icon display error
- Don't allow buy higer level mummy craft perk with out low level one
- Various clothing, hair style and visual effects fixes
- Umbra transparency is now modified by piety level, blood potency and generation

Update: May 31, 2022 @ 6:41pm

# Princes of Darkness, "Iberia By Night", Version 1.6.0, Change Log, May 31, 2022
- Update for CK3 1.6.0
- Adapted and integrated the Fate of Iberia DLC
- Added a Shadow Reconquista struggle
- Abombwe discipline. This discipline is available to Akunanse characters and - Xaviar (1510). It can also be acquired by the usual means.
- This update adds Necromancy as its own lifestyle tree. It uses a mix of existing Oblivion, Kuei Jin and Mummies mechanics. It's available by the usual disciplines acquisition means and is an in clan discipline for Giovanni and Impundulu.
- Dominate discipline can now change personalities of a target.
- Mummies have been greatly expanded and are playable.
- Take note that, since this is a steam build, the Werewolf bookmark is disabled.
- Added 23 new lore buttons, scripted the stats of those characters
- Some tweaks so that external (and bordegory) inheritances happen less often
- Various smaller fixes and loca corrections
- Added some new game concepts
- The AI will now only use swarms if they feel very weak, instead of their current neverending reliance on them
- Dark Night Sky Box thanks to Buckzor of EK2 Team
- Removed Wonder Normals
- Shadow Reconquista Patron updates
- Fixed aspect ratio of Lifestyle Backgrounds
- Added Mummy trait icons
- Added fantasy Iron Skull helmns, White Plate Armor and Ancient Greek Armor thanks to ALU.
- Further efforts to destory rare child vampires from ever spawning
- Improved mummies' localization (effects, decisions, schemes, artifacts, spirit travel, events, modifiers files)
- Renamed "Against Apophis" doctrine to "Osirian league"
- AI Hardestadt/Salianna won't give de jure vassals to AI Julia/Geoffrey anymore, since it crippled them too much
- Added lore buttons for the WW bookmarked characters and Horus
- Improved mummies buildings and character interaction loca
- Added Horus' portrait by LeSithis
- Buffed the anti dev WW building
- WW trait now give a health boost
- Fixed some __ in enochian dynasty naming
- Mummies have been landed #Hunter and WW bookmarks only
- Added the Children of Osiris faith #Mostly so that Milarepa can go along with his Stargazers pals
- Added the Sancta Mater faith
- Added 19 mummy characters #Unlanded for now
- Tweaked the egalitarian etho
- Silent strider and talmahera religion now accept mummies
- Added LeSIthis portraits
The "clan government requires alliance" issue should be fixed. Again.
- Litany government makes it so development doesn't benefit them at all now
- The option to convert to a populist faction faith isn't a thing anymore #Since it could result in WW adopting vampires faiths and vice versa
- Black Furies don't care about what happen to boys anymore
- Integrated Chilemiao's uploads
- Added LeSithis latest 4 portraits
- Fixed a localization saying you will get the amazing "MAX_RECURSIVE_DEPTH" bonus
- Completed Yvonne/Get of Fenris starting situation
- Red Talons faiths now consider being mortal as a grave sin
- Added the werewolf introduction event
- Fixed small WW issues (red talon legacy tree icon, wolves modifiers loca)
- Fixed the Kinfolk trait attribution at birth
- Small fixes to WW lifestyles presentation
- WW can now upgrade the tribe building
- WW don't care about gender for fighters anymore
- Added Tomreit latest 2 portraits
- Fixed a modifier being confused between Assamite and Banu Haqim
- Finished the WW objectives
- Added LeSithis' latest three portraits
- Added immortal trait characters (Wepauwet) to the weight and musculature control watch
- Integrated Chilemiao's upload
- Added a basic event/decision to give WW a way to get gifts xp
- Holstein is no longer a development wasteland
- Added even more unwillingness for the AI to just spam swarm MaA
- Finished scripting the WW artifacts
- Handled succession laws for WW #Should all start with primo equal, except BF with primo female only
- Added LeSithis latest four portraits
- Finished the WW wonders
- Added the WW wonders to the 1510 script removing non vampire wonders
- Added an event for Black Furies moms to deal with a potential baby boy
- Added an event for lupus rulers where one of your (off screen) cub experiences the first change and can be recruited
- Blood Sorcery is no longer criminal for Road of Heaven
- Added Tomreit latest three portraits
- Added support for the WW starting titles in the de jure script
- Finished WW auspice lifestyles
- Added 6 WW characters
- Added the 11 WW starting landed titles in the files
- Added LeSithis and Tomreit's latest portraits
- Added Necromancy for relevant canon characters and as an in clan discipline for Giovanni and Impundulu
- Added LeSithis Arishat's portrait
- Finished adding WW dynasty perks and associated MaA
- Removed a lover event giving unwanted contracts
- Added a Litany government form for WW/Kinfolks. Added it to Chilemiao's governments scripts. #Uses a mix of clan and tribal mechanics
- Added flavorization for werewolf holder ranks
- Added a simple immortal trait #Needed for Wepauwet
- Added LeSithis' portraits
- Added a rolling event giving Lupus born characters to WW courts #since we won't represent them otherwise
- Added Tomreit and LeSithis latest portraits
- Added Werewolves buildings to Chile's ducal building removal script
- Cultural acceptance is no longer a factor in diplomatic vassalization interactions...
- ...but the diplomatic court bonus to this has been reduced
- Added Tomreit's portraits
- Added 4 WW characters
- Finished the WW buildings (except wonders)
- Added Tomreit's portraits for the future bookmarked WW characters
- Via Aesigard can now rebuild Uppsala
- Integrated Chilemiao's uploads
- Bind Famulus interaction opened to ghouls and co
- Added the buy artifact claim interaction to the Chains of Loyalty and A Job Done Right perks
- The cost of buying artifact claims has been reduced
- Added WW to the can_raid trigger. Also made sure that they can always recruit wolves MaA.
- Tweaked the saucy readings court event
- Added the culture effects on the devoted trait
- Added BDW's Josef portrait and Tomreit's portrait (used for Vera)
- The AI will only declare wars for illustrious artifacts now #Vanilla limits it to famed+, but it still annoys a lot of players
- Removed the ability to freely grab artifacts from banished characters #I know this will be a controversial change, but it's just a way too easy way to grab the very powerful static artifacts in the mod
- Added Tomreit's fixed portrait back
- Added 11 WW characters
- Added 12 WW characters
- Basic Werewolf Tribes (Religions) and Camps (Faiths)
To do: more tenet diversification, Garou Nation and Wyrm tolerance doctrines, Triat leaning and dedication, custom tenets, etc..
- Added 18 WW characters
- Removed a conversion option in a royal court event
- Added 9 WW characters
- Added 15 WW characters
- Added Tomreit's portrait (used for Marbuena)
- Added a piety cost to flagellate (since it can be made free by fortitude)
- Added 13 WW characters and 2 kinfolk ones
- Added support for 14/15/16gen somehow succeeding in the ante hunt
- Ghouls and co can now use mesmerize, summon and entrance
- Hooked bloodgorged to the main vamp maintenance event
- Added a maintenance event to switch holdings from tribal to castle depending on holders, and vice versa (for future WW use)
- Added the POD_incompatible_splats_trigger to the various forms of demanding conversion
- It's now stupid expensive to convert to a religion of another splat (ex: a vampire trying to convert to black fury)
- Added 5 characters from Sins of the Sires. Tweaks to the setup to account for the new information.
- Dealt with the last torpored rulers in the 1510 bookmark.
- Fixed a bunch of missing cowed modifiers. Thanks to BDW for the detailed feedback.
- Related to the above giving now more bonus to a dread playstyle, it's now harder to terrify/intimidate characters (you need more dread)
- Fix for portrait graphics, expansion of barbers
- Removed the option in an event that m

Update: Mar 23, 2022 @ 8:45pm

Update: Mar 23, 2022 @ 7:57pm

# Princes of Darkness, "Night Court", Version 1.5.1.1.2, Change Log, March 23, 2022

- Update for CK3 1.5.1.1
- Fixed the Tremere objective being unclear since the de jure rework
- Move capital is back to infinite after being broken by the update
- Dominate: Added personal interaction to use dominate on your puppets to make it easier to keep track of your dominated people
- Dominate: Speak throught he Blood intearction
- Brighter Blood Bar in GUI
- Event Option scrolling in GUI thanks to LT-Rascek with the CK3 Mod Co-op
- New Tenets:
- the Pyramid
- Wild Vampires
- Secret Cult
- Sanctioned Diablerie
- Noblesse Oblige
- Knowledge Above All
- Moments of Truth
- Honor and Bravery
- Community
- Svadharma
- Lilith: the Maid, the Mother, the Crone
- Princedom buildings stay enabled at a lower dev cap now, to help recover post Black Death
- Added a game rule that can disable the Black Death
- Removed some tribal holdings
- Blood lust now pickable by 5th generation vampires
- 16th generation Vampries can no longer Embrace new vampires
- Mummy splat updates: Faith icons, Effigy, reduced hostility between Via Apep and Face of Apophis
- More Kuei-Jin discipline education
- Fix for hunter leaders being changed randomly into vampires
- The Wiki has migrated and been updated for MediaWiki, as well as adding new sections like a Beginner's Guide by BDW, Faiths and Cultures thanks to Reciter of Poetry | CK3Tools : https://www.princesofdarknessmod.com/wiki

Update: Mar 11, 2022 @ 5:58am

# Princes of Darkness, "Night Court", Version 1.5.1.1, Change Log, March 11, 2022

- Fix to Hud lower left button offset.
- Localization fixes for certain religion tenets: Pact of Athens, Intellectual Detachment, etc...
- Fix to shape shift form portraits GUI
- Fix to Indian Court 1g2
- Localization fixes: Seduce Scheme Resistance multiplier, Yi's Teachings

Update: Mar 10, 2022 @ 8:26pm

# Princes of Darkness, "Night Court", Version 1.5.1, Change Log, March 10, 2022

- Update for Crusader Kings 3 1.5.1
- Enlightenment Virtues are now doctrines.
- New third tenets added to all faiths now that Enlightnment Virtues are now doctrines.
- Added Ashen Faith and Willing Embrace custom tenets
- Added the Black Death chain of events
- Dominate discipline expanded
- Presence Elder perks now available
- 2 new Toreador objective decisions
- add Kuei Jin/Wan Kuei option in chargen
- Fix to Nocturne power not working, because needed events were removed from vanilla
- Slight fixes to Salianna's DNA
- Fix to Obtenebration powers and 'Heart of Darkness' Serpentis power being usable only by vampires
- Added 14 characters
- Al Qasrayn is no longer a tribal holding
- Minor fixes to Razkjolna's special content
- Improved the titles rewarded by objective #Now if you, for example, create the clan malkavian title with the malkavian objective, it will become the de jure title of the titles you already own, and not just titular
- Added the missing OR to the "any kind of ghoul" trigger
- Replaced the barely working piety level impact in the road of heaven buildings
- Added 22 lore buttons. Scripted the stats of those characters.
- Bellum Justum perk set at 50% to avoid confusion
- Small fixes/tweaks to the new Toreador objectives
- De jureized the Giovanni kingdom title to avoid them making Krete their primary
- Cooperation perk gives Peace Acceptance now
- Fixed an issue in Rusenko's content
- Added 6 Great Persons
- Salianna's legacy tweaked
- Capped the AI economic aid to avoid very rich passive counts
- Detailed Ledgers (vanilla stewardship perk) now does something in the mod
- Added 3 missing canon religions (Via Aesigard, Apostles of the Third Caine, the Shattered Spear)
- Added 25 artifacts
- Eschatologists accept Mortis
- The vassal to liege contract change is no longer only one per lifetime
- Added a new (rare) Elysium event where you might buy one of the non unique weapons in the mod (Ayr's swords, Weyland's wyrcan, Dweomerian Damascene Scimitar or Iulus' Sword)
- Added the missing vanilla regional artifact pattern entry
- Fed the hungry error suppression event with more error log false positives
- Fixed Augustus Giovanni secretly being Mia Watu during the chargen event
- Tweaks to MaA values
- Fixed the left alone modifier
- Toned down the AI willingness to launch artifact wars. Way down. #Might make something more in depth later on, most notably taking into account the artifact rarity, but will wait for a potential PDX fix first
- Added a "Just kill them" option to the end of the diablerie scheme
- Rumor mill interaction cost increased
- Prestige on romance success has been nerfed
- Raiding rewards (gold, prestige, piety) have been nerfed
- Added a warning about potential murder saves when choosing a murder method
- Fixed an issue in Crimea setup since the recent changes
- Fed the error suppression event some portrait flags false positives
- fix to war declaration localisations stating once per lifetime instead of every 50 years
- change variable blood_level and masquerate_level to scrpted variable that has value depending of hunger/masquerade modifier, allow ghoul/revenant character see the bar since they has hunger/masquerade modifier too
- Changed two instances of what I believe to be typos on line 64 and 65: Changed "dared to chrage you defamation!" to "dared to charge you with defamation!"
- Mum's the word on new splat development.
- Additions to Rostylav's Court. You can support our developer in the Ukraine on Patreon. https://www.patreon.com/posts/pridvornii-63169881
- Patron Content: Baoban Sith/Aisling

- Known issues: lower left bar HUD icons offset slight higher because of position of top blood hunger bar in the same container.

Update: Feb 18, 2022 @ 5:26am

Fix to blood sorcery XP calculation

Update: Feb 17, 2022 @ 9:31am

# Princes of Darkness, "Night Court", Version 1.5.0.2, Change Log, February 17, 2022

- Integration of Paradox gene morph and ethnicities fixes for 1.5.02
- Fix of wonder buildings causing Linux CTD. Thanks Charlie!
- Tweaks to some remaining not vampire appropriate events
- Adapted non-graphical Paradox changes for 1.5.0.2
- Web of Knives won't attack players if set to lowest strength game rule
- Vampires can't die by being "booed" to death by their jesters now
- Increased trigger protection against the head chasing monk event, vampires' most existential threat in RC
- Differentiated the Cappadocian and Tremere primogens bonus (were the same before)
- Coimbra and Portucale aren't wastelands devoid of any civilization anymore
- Artifact Map Mode (by ruler and courtier)
- Each clan now has one (or several) "traditional" faiths they can convert to for half the piety cost
- Converting to Patron only faiths as a non Patron character is now prohibitively expensive
- Various small fixes (loca, MaA balance etc)
- Some religious tenets nerfs
- Qus is Old Egyptian culture now.
- Castle/City keepers traditions don't require feudal gov anymore
- Tweaks to some buildings
- The soulmate frenzy event is less deadly
- Small fix to the grandeur objective
- Tweaked swords for hire tradition
- Fixed the gold scale cost of court amenities
- Small fixes to the last objectives
- Disabled an event making vamps convert to not appropriate faiths
- Integrated Chilemiao's uploads
- If you released a ghoul, then embraced them, they will now lose the "scorned me" modifier
- VTES art for Tapestry of Blood
- New artifacts: Tapestry of the Bone, Tapestry of Nod ("Tapisserie de Noir")
- Weapon display fixes. In duels, special Vampire and Hunter artifact weapons will be wielded without wooden frames around them.
- Added Court Traits for prey restrictions for Ventrue Clan Bane
- Darker Map
- Scrollable Interarctions
- Debug Mode Portrait Editor fixed.
- Fixed the Bellum Justum perk
- Deleted a botched sub bookmark image
- Kiasyd now have access to the Lasombra dynasty perk
- True Brujah now have access to Carthage
- Replaced the zealous people by fervent temple builders for the Greek culture
- Small prowess nerfs for random artifacts
- The scheme icons are back
- Removed the new vanilla option to convert during a stress break #Might be the cause of weird religion vampires floating around
- Added the Eternal Knowledge objective #Requires Royal Court DLC
- Removed the obsolete commander event file
- Nerfed Industrious
- Upped the gold provided by the "Prince of" building chain #To help players deal with the numerous new costs while cementing the importance of a well dev capital city
- Removed the prerequisite of the house head being of x government for cadet branches
- Some loca fixes
- The Brujah legacy track is now available to True Brujah as well
- Made some not appropriate courts events not triggering for vampires anymore (no longer pestered by dozens of Cindarella or decapited by a head chasing monk)
- Giovanni can spawn Zombu now
- Reactivated the court physician position globally #Running into an issue making it conscience only for now
- Graphical fixes for fangs, teeth. All characters should ahve teeth now rather than transparent gaping holes in reality when they open their lips.
- Fix to (REDACTED) mesh
- Fix to Mist form place holder
- Primogens events won't proc for KJ anymore
- Reactivated the Web of Knives now that the HUD is fixed
- Fixed a small consistency issue in city/castle main buildings
- Fixed some visual and costs issues in the amenities maintenance costs
- Lowered the costs of inspirations
- Fixed Catu not starting as house head of the True Brujah
- Fix to Ruler Designer crashing if starting with no splat trait
- Blood Sorcery fixes
- Various Kuei-Jin fixes
- screamer should fell good eat soul too
- devour chi fixes
- Adapt a frozen time
- fixed Dharma succesion
- fix missing kj schme icon, fix kj charater interaction and made then more understandble, nerf yangprana
- nerfing a lifestyle perk, buffing ducal building
- teleport fix
- fix demonic feature can't reset problem, add desc for them
- fixed problem of drain all your chi when have chi flow perk, fixed osmiosis that don't work, fixed various typo, implemented kj soul art perk
- added soul eating, ritual murder as execution, added send to oblivion as wraith execution meanwhile ban other one for wraith
- Various Shih fixes:
- fix shih make prayer duplicate effect, move wall decision into one
- Duel move for shih
- Organizer trait and no more show legacy reward and no more too long opposition
- changed the condition to make vamp no gain dread or murder secret when murder mortal
- the cap on herd based on diplomacy
- the cap on ghouls based on stewardship
- block vamp convert to innocent faith, in interaction
- Dynasty window layout changes
- Additional Chinese Translation
- Revised Patron Carnal Desire additions
- Patron character Aisling Leanhaun

Update: Feb 8, 2022 @ 11:45pm

# Princes of Darkness, "Night Court", Version 1.5.1, Change Log, February 9, 2022

- GUI fixes for lower left side
- Darkened map
- Chinese localization
- Enabled animal herd MAA recruitment modifiers
- Now only some Zealous Mithrasist men will wear Phrygian caps; not all male Mithrasists.
- Minor fix to COA color lists for changes in gfx reference
- Re-enabled teaser content after model animation fix
- Of you go down to the woods tonight you're sure of a big surprise