Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
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Update: Sep 20, 2020 @ 5:18am

- Fixed Player character mismatch with Classic and Story mode modifiers.

Update: Sep 16, 2020 @ 12:07pm

HotFix 1.08c

- Fixed a rare bug that allowed shields to roll CON more than once.
- Shields will no longer roll Burning/Poison/Chill on touch as these effects are heavy AI aggro deterrents.
- Shield stat randomization has been mixed up for a greater variety including +2 to some combat skills from +1 and +2 Retribution added with X% Melee Damage Reflected as X Damage since damage reflection does not stack this helps make such a stat more universally useful and valued by "thorns" play styles.
- Shields now always have a rune slot. (Least till I figure out why witchcraft is causing randomization problems)
- Brigand Maneuvers and Terrifying Cruelty have been re-scripted to check for Armor / Statuus values aprox 250ms after damage is resolved. Previously they were using the same hit layer as the Global Backstab script and Rune of Potency causing a wider than intended variance in their conditional checks.
- Strategist Vitality multiplier increased by +5%.
- Heavy Enemies add-on Vitality Multipliers increased to 220% from 200%.

- Tactician mode has been altered in scaling from vanilla to a less sharp curved version of Strategist as I believe it was giving players the wrong impression of Conflux. Most notably with boss encounters.
Old Tactician Scailing

New Tactician Scailing

Strategist by Comparison


Conflux Add-on IDKFA is being added later today. A separate mod to grab Unique items from various acts players might have missed or want to test out.

Update: Sep 14, 2020 @ 12:06am

Update: Sep 13, 2020 @ 10:57am

QuickFix:
- Fixed Parry Master from causing Talent issues. This Talent technically adds and removes two talents (one of which is unlisted) and some adjustments has to be made to the talent point pool to compensate.

Update: Sep 13, 2020 @ 7:13am

QuickFix:
- Flowing Recollection skill bonus / skill memorize issues fixed for real this time. Had to create a totally new script to math the differences in Skill bonuses rather than removing the status itself which is what caused skill removal situations.
- Thaumaturgy Warlord's 50% Bonus damage from Strength to Magic skills has been fixed and now also includes Finesse (whichever is highest).
- Added missing duration to Elemental Swarm Summon Skill.
- Fixed iteration script for Fated Whisper which decided not to join us in the last update.

Update: Sep 12, 2020 @ 10:30am

HotFix V1.08b

- Fixed Knight Regent Acheron Y Axis targeting issue.
- Fixed Flowing Recollection high end memory buff gap for characters with exactly 50 memory slots.
- Fixed Memory bonus counting issue with Flowing Recollection and added Combat Check for it's skill bonuses. They won't be removed out of combat.
- The vanilla Fire-based Sab skill has been reverted so there's no confusion between Conflux and Odinblade's Pyro. You can still find the Conflux version on any Scoundrel vendor but crafting will result in the base fire version.
- Judgement of Terra's Damage multipliers reduced to 60% from 65%.
- Skill books on vendors have been appended for mod compatibility with others who add books to vanilla vendors.
- Fixed Fated Whisper to only iterate furthest Enemy NPCs.
- Fixed a hit prevention bug with Sursia's Cataclysmic Firestorm.

- Improving Smoke tactical value: Cursed Smoke will now Blind through Magic Armor and linger for 1 turn. Blessed Smoke Cover Skill can alternate instead of relying on targeting an enemy for it's Cursed Smoke variant. Simply prepare the skill then right click cancel to switch between types. This will greatly improve it's positioning potential. Black Shroud now also Slows through magic Defenses increasing time characters are stuck inside while blind and suffocating.
- Blessed Smoke Cloud Skill has been detached from it's vanilla version to prevent mod conflicts with it's new mechanics. You can find the Conflux version on any Scoundrel vendor similar to Smoke Cover.


- New Skill



- Had more planned for this update but the Talent and Boss bugs were high priority.

Update: Sep 8, 2020 @ 10:21pm

Update: Sep 8, 2020 @ 10:15pm

QuickFix:

- Added both new and previous scripted events for Phoenix Quiver as the new method has a different dupe issue.
- Fixed Guerrilla talent to trigger off the newly created Sabotage skills. Accidently broke this Talent feature while adding compatibility for Odin's Pryo.
- Added Knight Regent Acheron Dialog fallback aggro in case the script interates one of Odinblade's Huntsman Overhaul summons. This doesn't happen with Incarnate or Conflux summons. I suspect the "Summon" tag is not present or some other interaction but the game considers these players for some reason.
- Added Ommadon Dialog Fallback aggro for the same reason as above.
- Revamped Unique drop Visual/Audio effects to be much more pronounced and hard to miss.

Update: Sep 8, 2020 @ 12:46pm

Forgot Loop prevention on that last minute Intercept Script. That would have been fun.

Update: Sep 8, 2020 @ 8:49am

HotFix 1.08a

- Fixed Peace Mode Trap Limit from occasionally not resetting after it's cooldown timer expired.
- Fixed Ice King Passive redundancy events to include combat started as all other talents have. Removal only happens when the character is made Immortal by another game event like an Arena Fight ending. So this is a rare occurrence anyways.
- Added Conflux Orb PetPal Config Flag to Innate Talents to prevent the PetPal Tag from being removed the first time visiting a respec mirror.
- Nullify dispel list has been updated to include a few new statuses like Racked Spirit and Pack Aggression. Adrenaline has been removed from this list. -Stances- from Warfare cannot ever be dispelled by design.
- Fated Whisper will now reliabley teleport killed or nearly killed enemies from it's damage.
- Made Walk it Off Talent buff turn bonus more compatible with custom items and effects that apply permanent statuses.
- Sabotage and Mass Sabotage have been detached from Vanilla skills due to compatibility with Odin Pyro Overhaul. You can still find the Conflux versions on proper Scoundrel vendors and if you're not using Odinblade Pyro then pretty much nothing has changed.
- Fixed a potential dupe bug with Phoenix Feather Quiver.
- Changed Source Talent skills to normal "yellow" Skills (Morphic Elements, Source Phylactery, Overload).
- Fixed Elemental Swarm (Water) Restoration skill targeting to avoid ally undead or characters with Decaying status.
- Fixed a potential crash with Intercept and Guardian Angel overlapping. Intercept is now fully scripted which as a bonus means these two effects stack multiplicatively reducing damage to a target by 75%. The AI should also use the skill more appropriately. Its duration has been increased to 3 turns from 2 due to turn status rotations.
- Fixed Tooltip for Worm Tremor claiming it applies Poison status when it does not directly do so.
- Changed attack range on Ifan's T2 and T3 Wolf to 1.8m from 2m and 2m from 2.2m
- Hydra's Bile Skill has been given some extra concept visuals.

- Changed Companion pathing AI so it will only bother avoiding Deathfog and Webbed surfaces while following. Manually moving group characters through surfaces out of combat is no longer required and Undead will naturally ignore Deathfog.

- Updated Odinblade Hydro / Geo Add-ons with cleaner UI distinctions added from Conflux.