Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
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Update: Dec 11, 2020 @ 9:06am

HotFix:

- Fixed new Killing Field's target database from not clearing properly with Giftbag5 version. Worked fine with 4. /shrug

Update: Dec 11, 2020 @ 6:47am

HotFix:

-Changes-

- Stances are now Disciplines since generally stances are toggle effects while Disciplines are branches of different fighting styles.
- Thanks to a fixed bug in the script extender Killing Field can now be fleshed out as a potent melee area denial / mosh pit. The skill now strikes twice when an enemy enters the area. When enemies start their turn in the area and when they exit the area. Some new visuals have been added.
- Fated Whisper's mechanics have been changed to a status duration triggered teleport. Characters who die with the status active will be pulled through the nether to an ally within 10m and explode instead of being an instant action when the skill is used.
- Provoke cooldown reduced to 4 turns from 5. This includes sub taunts like Ifan's Wolf. Enemy Taunt which a few late game enemies have remain 5 turns.
- Unstable Talent - Removed Cursed Smoke as a possible random surface transform since this was recently made fairly strong.
- Withering Ray is no longer a source skill. It leaves behind blood instead of cursed blood and Weakens as part of it's no Magic Armor condition instead of Curse. The Snake is back also.

-Fixes-

- Fixed Enemy version of Primal Strike to use the updated High Ground script.
- Mobile Bulwark will reduce range by -4m instead of -50%.
- Fixed new Nullify skill description and added Stances to Nullify blacklist. Scripted AI response will also check for invisibility before using this skill. At a later point some scripted responses may be removed for this skill allowing the AI better random use given they use it properly.
- Fixed Giftbag5 foolishness from not applying CC immunity to Knight Regent Acheron when he's aiming.
- Fixed a few Osmosis rune Crafting combine mismatches. This rune will probably get a rework in the future.
- Fixed Intercept Cooldown back to 5 turns accidentally left at 0 from testing.
- Fixed Cleanse Wounds targeting issue caused by a typo.
- Fixed Runic Hammer naming.

Update: Dec 6, 2020 @ 3:00pm

Update: Dec 6, 2020 @ 2:19pm

HotFix:

- Fixed potential exploit with the new Flowing Recollection skill bonus interaction.
- Fixed target of Intercept status not having the status removed when the owner dies.
- Fixed some typ0s

Update: Dec 6, 2020 @ 7:57am

V 1.09 Patch Notes (Part 1 of 2):

Version 1.09 has become quite a large project including balance changes, bug fixes, compatibility improvements, skill/talent improvements, new encounters, new talents, new skills and extra mod features. As a result it will be introduced in parts. First being some of the balance changes, mod features, script improvements and bug fixes. The Second part will include NPC / Difficulty balance changes, new skills and new encounters. The main reason for doing this in parts is to perfect what's in the mod then be free to focus on the creativity of new content and ideas.

NOTE: Due to heavy changes in script controllers you may need to re-equip Unique items or re-insert runes for new scripts to take charge.


-NEW-

- Ever wanted to select different character tags like Scholar or Mystic with origin characters? Now you can use the Conflux Config Orb. You can also use the "Slight Cheats" option to enable Scholar + Mystic for free in case you just want to function on those tags. Under this option you can enable the Villain tag as well.
- Five-Star Diner Talent has been reworked. It now doubles the benefits of food and increases the benefits of potions by +50%. Potion effects with a duration are increased by 1 turn.


-Changes / Balance-

- Flowing Recollection now gives +3 base Memory Bonus from +5.
- Stat Increasing Potions have been changed granting +3, +6, +10 from +1, +3, +11.
- Reduced Armor Potion buff duration to 3 turns from 5 turns. This will likely not matter.
- Nullify has been totally re-scripted to iterate character statuses making it more compatible with other mods rather than manually adding statuses to it's script.
- Nullify can no longer remove permanent status effects. This is also part of mod compatibility for it's new script.
- Nullify now removes up to a maximum of 4 Status or Potion effects at random from the target instead of statuses only.
- Forced "High Ground" Skills like Primal Strike and Giese of the Stalker now use a much cleaner script. In addition they gain the innate 20% Bonus which was previously not included since the damage was being calculated differently. As result Primal Strike now Reqs 2 Huntsman and it's Damage multiplier is 110% from 115%. Geise of the Stalker will be watched in the future though this play style is intended to have some healthy damage output so just keeping watch.
- Some Enemy OnHit Status procs have been reduced (ie Skeletal Troll reduced to 30% chance from 80% chance to Knock Down).
- Resonating Globe's AoE Proc damage reduced to Avg Level 35% from Avg Level 40%. This will later be given a visual to judge the AoE radius better.
- Trap Damage of all types reduced to Avg Level 150% from Avg Level 175%.
- Dismiss Summon skill's Leash function is now set to 5m+ so it will always pull your summons.
- Madness, Fear, Charm and Sleep are now under strict scripted 1 turn durations. Like the previously added CC statuses this will circumvent any mods that use these vanilla CC effects.
- Haunting Wraith Lifesteal reduced to 15% from 25% and the skill will no longer grant subskills on use.
- Grips of Despair have been re-scripted to check for Armor values after damage is resolved when applying it's status.
- Rune of Potency has been normalized between 1h and 2h weapons adding 10/20/40 damage.
- Rune of Shielding will now refresh at the end of the character's turn instead of the start since some physical sources like Reflect could technically trigger this Rune diluting its purpose.
- Rune of Deflecting now grants +2/3/4 Retribution instead of 10/15/20% Reflection to stack better for Retribution builds.
- Runic Arsenal Rune Summoning has new visuals and uses quicker animations.
- Thaumaturgy Warlord Talent can now Revert weapons to their original state allowing other characters to use them again.
- Band of Turmoil's Madness proc chance increased to 20% from 15%. Torque of Serenity's AoE Freeze proc increased to 33% from 25%.
- Brand of the ArchMagi now has a per target cooldown of 600ms for Elemental Strike. Each target has its own timer.
- Arrow Spray will now Pierce through one target with each arrow.
- Poison Potions will now "heal" 75% the value of normal Healing Potions on their initial tick.
- Poison Potions can no longer Critically Hit and their UI values are now accurate to the values gained. Both of these are Vanilla bugs/messy design so they've been fixed up.
- Potions have been added to the fight pre-buff blacklist and will be removed when combat starts.
- Odinblade Pyro, Geo, Necro, Aero and Seeking Arrows have been added to the fight pre-buff blacklist.
- Ifan's Soul Wolf has been given a higher Perseverance rating due to previous changes granting NPCs 5% and players 7%. The wolf line also has slightly less HP in return for more of both Armor values in order to make better use of this stat.
- Incarnate Champion's Max HP has been increased by 15%.
- A Script for the Bless Skill has been added for players who enable Conflux mid session granting the Innate Bless skill to characters level 10+. This is a common bug when making the skill require 0 memory.
- Added Redundancy check for Conflux Config Orb in case players happen to sell it. This will check characters when a game is loaded.
- The Conflux Curator is now fully Theft Proof. Keep in mind his books are mostly intended as backup anyways since he will not retain Attitude.
- Grenade crafting materials now have higher vendor spawn priority and spawn in double amounts, x3 for fuses.
- Grenade weight reduced to 0.5 from 1.0 unless they previously weighed less and Grenade crafting material costs have been reduced by 20-40%.
- Summon Maelstrom now deals 35% more damage. Each Tornado deals roughly 2.5x the damage of fireball at 10 Skill. The skill will now cast two Tornadoes on its first turn for a quicker return on it's AP cost. Surfaces created by Tornadoes will now last 2 turns from 1 turn.
- Mobile Bulwark will now prevent status attempts on guarded allies. This does not include surface conversion. Also grants immunity to Blind.
- Reactive Shot now has a 2 turn duration and CD of 4 turns from 2, deals 125% weapon damage and will apply Bleeding + Slowed through Armor Defenses when triggered.
- Killing Field damage increased to 80%x2 per reactive attack. This skill will be compatible with reworked sparks coming later.
- Manually created Smoke Clouds can no longer be shot through making them a severe line of sight advantage / disadvantage.


-Fixes-

- Fixed Flowing Recollection Talent from un-memorizing skills due to a few scripted game events.
- Fixed Leech Talent to respond better with Fire > NecroFire terrain conversions.
- Fixed OdinBlade's Huntsman skill Seeking Arrows from looping with Night Predator by overriding the original script with a Conflux version.
- Fixed Black Shroud skill to its intended 1SP cost.
- Fixed Ifan's Soul Wolf to confirm a hit before applying scripted effects.
- Fixed Rune Status chance for main hand weapons from applying to non-weapon based attacks.
- Fixed Chloroform from unintentionally dealing Avg Level damage instead of stat scaling multiplier.
- Fixed Cleanse Wounds from being unable to target Decaying allies.
- Fixed Runic Hammer's Skill description to properly mention Amulets.
- Fixed Enchant damage type buffs from folding when adding/removing runes using Runic Hammer. Note this will revert the item's damage type if it was morphed by Thaumaturgy Warlord.
- Lord of Endless Night will no longer stick, preventing him from being summoned when certain game events make him poof.
- Grips of Despair will now properly trigger their effects only from valid attack types.
- Every Conflux Unique item now uses Flag checks to prevent other game scripts from temporarily removing their functions.
- Changed Runic Arsenal to use Flags and check Items instead of characters for runes with scripted effects. This corrects any instance where their effects might be removed and also prevents a potential exploit b

Update: Oct 18, 2020 @ 3:20pm

- HotFix 1.08f

- Added a few missing buffs to pre-buff removal list.
- Improved AI Scripting for Cure to also react to current Integrated Odinblade CC effects ie. Transfixed / Frog.
- Improved AI Scripting for forced Nullify response to include a few Odinblade buffs.
- Removed AI Scripting for forced Nullify response to Enemy Self Debuffs. This was intended as a human-like panic button if the enemy had a lot of negative status effects active but it also had some conflicting effects with mods which add permanent Auras or Status Buffs to enemies.
- Lowered AI Scripted forced response for Cure to 18m. Still further than most skills but this script also does not account for height added distance.
- Improved AI Scripting to properly check if the caster is Blinded before responding. Missed this simple condition.
- Added more aggressive turn restriction limitations to Hard CC effects. The previous was lower in order and now this check is right up front. Lower in order was intended as as less intrusive quick measure but was still not fully functioning.
- Added aggressive Status to Status CC scripting. ie Shock + Shock = Stunned. On rare occasions this vanilla interaction was being ignored.
- Removed the Create Surface portion of Freezing Touch. This skill still transforms Water to Frozen Water but the creation of a surface made targeting odd.
- Cryotherapy & Mass Cryotherapy will now also apply Rested for 1 turn.
- Cryostasis will now apply Rested for 1 turn after the effect has ended.
- Fixed a bug with Knight Regent Acheron not being immune to CC effects while Channeling due to Scripted Phase 1 & Phase 2 mismatch.
- Fixed Thurg Warlord from incorrectly fetching Spark buff turn times and thus lasting less time than it should.
- Fixed Visual bug with secondary Spark not rendering with Thurg Warlord Talent & Slowed Spark projectile speed slightly. Enjoy the light show.

Update: Oct 16, 2020 @ 9:31pm

HotFix: 1.08e

- Fixed a bug introduced with Giftbag 5 which caused crashes when a character status is applied to an object. ie Madness / Charm / Accelerant.
- Fixed Immolation to properly Ignite surfaces by the caster and create fire surface at the target location.
- Fixed Tooltip for Fiery Wrath stating up to 150% when it was up to 200% is possible and Icy Retribution to explain it's bonuses better.
- Fixed Plague Bringer and Witch presets so both will now show properly in character creation.
- Added missing books to the Conflux Curator summon and they will now last 2 minutes up from 1 minute. Keep in mind the Curator only has skills directly added by Conflux and not Vanilla skills which have been heavily altered like Terrifying Cruelty. The Mod responsible for causing Skillbook conflict was found so this feature isn't quite needed now but will be left in the mod pending community feedback.
- Reduced Damage Multiplier of Cluster Grenades from Avg lvl 70% to 55% and Cursed Cluster from 85% to 65%. Increasing both the strike count and explosion radius to make this grenade more reliable also made it a bit too strong esp when used against players. Due to it's random explosion nature it also achieves near full damage potential on large sized enemies.
- Added extra redundancy script to prevent Hard CC effects from applying for more than 1 turn from other mod skill sources.


- Vanilla and Conflux Buffs can no longer be pre-buffed. To better explain the line on "Buff" this includes skills which do not attack as part of their function. Talents and skills which apply a buff as a result of attacking are not affected. Entering Combat with these "buff only" skills like Haste or Fortify will remove the effects.
- This is an early part of V1.09's upcoming balance changes.

Update: Oct 15, 2020 @ 10:02pm

Added most Conflux Skills to the Conflux Curator summoned by the Config Orb.
Extra measures will be taken in the future to prevent exploiting this feature but it's intended to help isolate some non-vanilla skills and mod compatibility.

Update: Oct 12, 2020 @ 4:34pm

Last Second Fix that took 2 hours due to a Power outage.

-Fixed Sabatons of Living Flame from responding to Brand of the Arch Magi Fire Bolts.

Update: Oct 12, 2020 @ 1:38pm

HotFix 1.08d

- Fixed Vanilla bug preventing Winter Blast benefiting from Elemental Affinity.
- Fixed potential talent point addition involving Parry Master and the respec mirror.
- Fixed a Treasure Table bug introduced with the last update causing Skill Books to drop more often than intended.
- Fixed Phoenix Fire Quiver from iterating Summons as part of it's targeting script.
- Fixed a bug with Windrazor and Combat Reflexes overlapping.
- Fixed a memorizing bug when toggling Blessed/Cursed Smoke Cover.

- Reverted radius of Hail Strike to 1m from 2m.
- Blessed/Cursed Smoke Cover will now maintain the last version of the skill cast until manually toggled again.
- Phoenix Fire Quiver now soars down from the sky starting approx +10m above the shooter's position.
- Sabatons of Living Flame will no longer work with Fire Spark procs.

-V1.09 is planned to involve mostly new encounters / items and balance tweaks including updates to NPCs with recent skills.