Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
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Update: Feb 17, 2021 @ 7:34am

HotFix:

- Forgot to include Divine Talents as a Decenancy last update which can cause issues with Talents and Client.lua script. Sorry about that.

- Added the Conflux-line school tooltip script to show it's dual nature at the bottom of the skill UI. This was held short on the last update since I didn't know how long it would take to get working. Turns out less than a day ¯\_(ツ)_/¯
- Updated Teleport / Nether Swap / Nether Dominance tooltips to explain they do not gain a high ground distance increase.
- LoEN's Summons will find a valid position when summoned. This doesn't stop them from popping up on odd places in narrow areas but it does keep them on the AI grid.

- Fixed Sabatons of Living Flame from not working if the character happens to also have Elemental Affinity.

Update: Feb 16, 2021 @ 12:26pm

-New-



- New Talent "Perfectionist" - While at or above 90% Vitality, gain an extra 20% critical chance and the ability to always deal Glancing Blows of 50% damage for dodged or missed attacks. Additionally melee critical hits can become Savage Criticals causing 50% more damage. The chance of dealing a Savage Critical is equal to 25% of critical chance.
- Mystical Frame Masterwork Runes will now have a chance to Proc Bleed Status at 10/20/35/50% chance for 2 turns.
- Conflux-Line Skills now benefit from Elemental Affinity for their Dual Nature. The Skills now have their own custom dual School tooltips. - Tooltip next time.

-Changes-

- NPC Vendors will now refresh their inventory every 40 minutes instead of every hour. This is intended to help gear specific builds and reduce crafting needs.
- Escapist Talent has been improved. It now lasts for 2 CC attempts over 2 turns for each attempt. This means it's protection can theoretically last 4 turns if a CC attempt was made on the 2nd turn. It's protection will now kick in the moment CC is removed instead of on the character's next turn. Self check to prevent protection has been removed mostly due to surface ownership being difficult to track. Visuals have been improved and escape charges now are displayed on it's status icon.
- Circumvented Engine locked UID links for the Talents Two Kings Ice and Fire which now have their own descriptions.
- Target Teleport skills such as Teleport, Nether Swap and Nether Dominance no longer benifit from High Ground distance increase. Teleport has been reduced to 2AP from 3AP and Nether Swap has been reduced to 1AP from 2AP.
- Smoke Cover and Blessed Smoke Cover will now remove Burning status.
- Throwing Knife has been reworked. It now deals 50% increased damage if performed while sneaking (Not Invis). Also now applies Bleeding for 2 turns.
- Corrupted Blades has been improved. The skill will not Apply "Lasting Corruption" for 2 turns which will cause the character to go Mad at any point their magic armor is removed during its duration.
- Sawtooth Knife has been improved. If the Target is suffering from Bleeding or Porliferate now applies Gouge causing the enemy to take 10% bonus Piercing damage from all sources for 3 turns.
- Sanguine Blade now grants +50% damage from +25% if it's bleed / proliferate condition is met. This skill used an older script which has been replaced. The new script will play better with other sources of damage increase.
- Lord of Endless Night will no longer benefit from source puddle surfaces.
- Glass Cannon used an older script controller which has been removed. Now to use this Talent simply remove Lone Wolf from the character using the Conflux Config Orb. You can also use Glass Cannon in place of Lone Wolf for those interested as there is no longer a party size restriction.
- Ice King's Frozen surface creation is back in business thanks to fixing a Giftbag 5 bug causing Slip Immunity to be ignored.
- Bleed status damage has been increased to 50% with a 35% Bonus from 45% at 35% bonus.
- Elemental Mystical Framed Runes have a much higher status proc chance of 10/20/35% and 50% for 2 turns from 5/10/15/25%.
- Thurg Warlord bonus sparks will now produce status effects again. This was removed to prevent CC from getting out of control.
- Air and Ice Spark skills can no longer produce Stun or Frozen status. The primary attack remains unchanged.
- Wake of Phantoms reduced to lvl 12 req from lvl 13.
- Harmonizing Shower now lasts for 2 turns and will neutralize surfaces again on it's 2nd turn.
- Ranger Skill Circle of Elements radius increased to 8m from 6m.
- Necro Fated Whisper's Wracked Spirit debuff causes 10% Bonus Piercing damage up from 5%.
- A popular 1-handed Unique sword's damage bonus has been reduced to 15% from 20% due to it's highly custom interactions.
- Certain boots in Act3 now use true AP reduction instead of an AP refund.

-Fixes-

- Fixed a long standing Giftbag 5 bug which caused NPCs who are immune to Slipping to fall on Frozen surfaces anyways.
- Fixed sources of Smoke surface from not being created due to targeting a character instead of a position.
- Fixed Lord of Endless Night's Veil Fracture to properly be in-combat and once per combat use.
- Fixed LoEN from rolling a rare secondary Critical for it's shared damage.
- Fixed Armor Potions from going through the engine's Game.Math twice resulting in higher than intended values.

Update: Jan 11, 2021 @ 4:47pm

Patch 1.09 (Part 1.2 of 2) Leaking into Patch 1.1

-New-

- Added an early API script check to force hits on characters that are inflicted with hard CC status like Knock Down, Frozen, Stunned, Petrified and Odin's Transfixed. This script will bypass normal Accuracy Vs Dodge game mechanics that have been bugged since Giftbag 5 allowing attacks to miss. This function will not work if the attacking character is Blinded.
- New Skill "Harmonizing Shower" Req Hydro 3: Invoke a harmonic rain that neutralizes both Cursed and Blessed surfaces or clouds in a 10m radius. Remaining fire calmly fades away leaving behind water surfaces.

-Changes-

Spark Skills such as Sparking Swings have been globally reworked from the ground up. All Spark skills will now deal 50% Weapon Damage to your primary Target (In case of Thurg Warlord the first Element is used). This damage is affected by your weapon's relevant stat. It will then fork to the nearest enemy as usual for 50% Damage. The Forking Sparks themselves are still considered Magical attacks. This rework provides a more balanced damage distribution that all melee builds make good use of and allow the player to build between single target and AoE. Spark buffs themselves are still limited to the first one cast without the Thurg Warlord Talent. Visual effects and UI descriptions have been updated for every spark skill variant.

- Sparks Projectile Range reduced to 10m from 13m.
- Thanks to new Spark interaction some scripted Melee skills like Duelist's Clash, Killing Field and Whirling Steel will now Proc as intended.
- Spark projectiles have been given a 500ms CD per target for a few AoE Melee skills like Blade Dervish and Whirling Steel.
- Forked Sparks from Thurg Warlord Talent will no longer iterate neutral NPCs.
- Odinblade's Volt Swings Skills will now be intercepted by Conflux and apply Arc Brand / Fulminating Sire status instead.
- Thaumaturgy Warlord Talent will now display in-game UI calculated damage values on Magic skills for it's 50% STR bonus. Damage calculations will update live so players can easily see what they're getting without casting a skill to see the result.
- Wake of Phantoms will now display in-game UI calculated damage values for it's secondary STR+INT damage bonuses.
- Extravasate will now display in-game UI calculated damage values for it's minimum and maximum stacks and adjusts for the highest qualifying attribute.
- A Conflux favorite Unique sword will now display all it's calculations and dynamic properties on the weapon itself.
- Steam Lance cost reduced to 1SP from 2SP.
- Tornado is now a level 9 Aero skill from lvl 16. Surface radius increased to 4m from 3m.

-Fixes-

- Fixed a Crash caused by non-Vanilla / Conflux character-only status effects applying to the object "Bone Collector's Throne". This is a Giftbag5 bug that all modders should be made aware of to prevent their custom character status effects from applying to objects. In this case all status is blocked early in the API so it's fixed for this particular situation. Please let authors know of any similar crashes.

Update: Dec 29, 2020 @ 3:11pm

- Improved Whirling Steel Targeting. If a character was targeted it was not returning the coordinates correctly.

Update: Dec 29, 2020 @ 2:24pm

Update: Dec 29, 2020 @ 2:02pm

HotFix:

- Fixed No-Pre-Buff Lua script from not working. Accidently goofed it messing with another Lua script.
- Vitalize is now a 1SP cost from 2SP.

Update: Dec 28, 2020 @ 9:24pm

Apparently I can only update the Workshop icon by uploading the mod again? Eh... Well anyways

-Changes-

- Combat Reflexes Talent now also allows the character to pick up items during combat at no AP cost.

Update: Dec 28, 2020 @ 1:54pm

HotFix/Update for 1.09 (Part 1 of 2)

Some changes and new skills are just going to end up leaking into hotfixes that are needed before Part 2 of 2 release.
Probably better off this way.

-New-

- Warfare skill "Whirling Steel" Transform into a cyclone of spinning blades to each of three chosen locations in order. You will barrel through all enemies in your path dealing 65% Weapon damage each time you start a new spin until ending at the last chosen location.

-Changes-

- Lord of Endless Night is now a lvl 10 Skill from lvl 13.
- Scripted AI response actions have been slightly increased for Invisibility Potions.
- Physical and Magic Armor potions will now have an overhead display text for which potions type.
- Odinblade's Huntsman Overhaul has been Integrated into the Conflux AI and Talent scripts.
- Summons a character owns will now be unsummoned when they enter the Mirror. This is to prevent a minor exploit.

- Elemental Ranger Talent has been upgraded and now also applies Bleeding, Chilled, Shocked, Poisoned or Slowed based on the surface your target is standing in. This status proc includes Auto-attacks and Skills. The Talent now also gives an additional 15% Bonus Elemental damage to all Skill or Special Arrow attacks based on the surface your target is standing in.

-Fixes-

- Fixed Extravasate from not counting Proliferate Turns in it's damage calculation if only Proliferate was consumed.
- Fixed an unnecessary Status duration check that would cause characters who spawn with CC statues like sleep to not have them.
- Fixed Act 4 boss order of operations bug causing one of her mechanics to fail.
- Fixed Nullify to not remove Talent based duration status effects like Elusive Retaliation's Movement bonus or Runic Arsenal's Shielding Rune buff.

Update: Dec 14, 2020 @ 1:46pm

- Previous update bug was found and the CC script was reverted back. Sorry for the double update.

Update: Dec 14, 2020 @ 9:11am

HotFix:

- Changed the very strict CC turn duration limit scripting introduced in Oct. The previous script seemed to caused CC effects to randomly fail. ie Battle Stomp would hit two enemies but only Knock Down one of them when both were valid targets. The new script is a bit more cut a dry and no anomalies have been detected.