Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
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Update: Oct 12 @ 10:48am
by Xorn

QuickFix: 1.09.720

- Re-initialize Guard Database from changing the seed to 1000 from 100.
- Fixed a decimal point woops in Savage Critical chance and Silver Arrow.

Update: Oct 11 @ 12:06pm
by Xorn

Hotfix: 1.09.719

- Created a new low level turn stall fix script. The previous one was failing because the AI fallback loop itself prevents timer actions so more aggressive methods were needed.
- Added a universal Invisibility fade check for stealth skill bonuses. Similar to Sneak fade.

- Changes

- Increase random seed to 1000 from 100 for Glancing Blows, Glancing Hit/Savage Criticals, Quick Assembly/Grande Crafting, Static Discharge, Arrow Recovery and AI scripted reactions.
- Sadist's DoT lifesteal reduced to 15% from 25%.
- Ashen Phoenix Crest AoE damage reduced to 25% from 30%. All Armor restore reduced to 10% from 15%.
- Vitalize will no longer apply to ally undead. Now also removes Shackles of Pain, Sleeping, Taunted, Dazed, Chicken, Faerie Fire and Marked.
- Night Stalker has been re-scripted to more accurately pull damage for it's explosion and filter multiple damage sources.
- Wind Runner now plays VFX when the character hits 5+ stacks.
- Utmost Fury will now ignore summons. It also applies silence during it's turn start attack to prevent a crash.
- Lord of Endless Night has been updated. Shared Lifesteal will now work like normal sources. Lots of redundant code removed. Dual action skill use has been improved, notably the tag sticking. Death Coil damage reduced to 140% from 150%. Giving the summon SP now costs Maximum Vitality instead of Current Vitality.
- Incarnate Ranged Attack now deals damage in a 2m radius.
- Ifan's Wolf gains 5% more resist all, 15/20% bonus damage, 10/15% Accuracy and 15% more armor starting at Tier 2. Pack buff now also grants Ifan +10% Accuracy.
- Fan of Knives damage increased to 150% from 140%. No longer targets dead characters and bonus works with stealth, not just sneaking.
- Adaptive Skin resistance reduced to 20% from 25%.
- Resistance potions after Small have been reduced by 5% per tier.

- Fixes

- Fixed Savage Critical Hits not being calculated correctly after the Utmost Fury integration.
- Fixed Electrified Surface proc missing Poison Terra + Burning switches.
- Fixed Ethereal Storm lowest resists check ending a turn early.
- Fixed Killing Field working while disarmed.
- Fixed Band of Turmoil procing on allies or self in case of healing undead.
- Fixed Combat Reflexes giving toggle statuses to skill that temporary grant the talent.
- Fixed Ifan's Wolf Bite not using it's level for DoT damage.
- Fixed Dragon Talon from producing multiple Sadist procs, maybe.

Update: Sep 27 @ 9:19pm
by Xorn

Hotfix: 1.09.718

- Charges

- Overload cooldown set to 4 turns from 6.
- Increase all Grenade base damage by 5%.
- Added a status ping for Conqueror Elite to force update talent addition.
- All Totems now have double HP and more immunities. Including Cloud/Surface damage. Totems of the Necromancer have higher Warfare and Armor/Magic Armor now. Might do something more with that specific skill later on.

- Fixes

- Fixed Spiked Hide responding to non-Attacks.
- Directly prevented Disarm status against Utmost Fury.
- Fixed King of Flames outgoing/incoming ForceStatus Checks.
- Fixed Overhead text display for Elemental Weapon.
- Fixed Grenadier talent not properly interacting with explosive objects.

Update: Sep 25 @ 11:58am
by Xorn

Hotfix: 1.09.717

- Changed

- Allowed King of Flames to bypass armor from surfaces when the character also has Torturer. Torturer does not actually apply statuses from surfaces unlike King of Flames but it was causing confusion so I did a quick work around.
- Opportunist Procs will no longer trigger Perseverance armor restoration. Increased Proc damage to 155% from 135%.
- Added Burning Touch Skill - Shocking, Freezing touch now cost 1AP dealing 85% Multiplier damage from 110%. Shocking Touch no longer Electrifies surface. Freezing Touch CD reduced to 3 from 4. This is part of a future tweak for touch skills.
- Arcanist's Overload now had a CD of 6 turns from once per combat.
- Elemental Arrowheads Skill is now Elemental Weapon.
- Fan of Knives target limit increased to 8 from 6. The attack can now auto backstab from stealth.

Update: Sep 24 @ 2:24pm
by Xorn

- Hotfix: 1.09.716

- Changes

- Combat Reflexes will no longer have it's Cripple/Muted statuses interaction. It's problematic on hit detection and likely not needed anyways. The talent and descriptions have been updated. Momentum has a slight delay before applying to prevent multi-hit attacks which apply it from eating a charge. It already had this in place while the status was active. Also added a talent check on the toggle status application as a safety net.
- Sadist will not verify the attack actually landed before applying it's effects. Infection effect will 'pulse' on melee attacks to insure it's applied.
- Grim Fury will not longer block Poison damage for undead users.
- Updated Bilingual XML files. I tend to forget.

- Fixes

- Added extra checks to insure Origin or player characters aren't affected by inverse scaling for level 1-6.
- Sadist DoHit fix will now bail early if LeaderLib, DU or Vanilla Plus.

Update: Sep 23 @ 3:40pm
by Xorn

Hotfix: 1.09.714

- Changes

- Entirely re-scripted Combat Reflexes talent. It was having hittype detection issues with nonsense engine evaluations.
- Utmost Fury frontal retaliation angle increased to 100 degrees from 70. Travel speed boost is longer.
- King of Flames will no longer care about the source of Burning or Necrofire. It was intended to let the user decide when to be on fire or not but seems to cause confusion.
- Included an engine quirk in Torturer's description as a perk.
- Sadist will now also consider Necrofire for it's Conflux status interactions.

-Fixes

- Fixed Wind Dancer not properly refreshing it's radius attack on turn start which would emulate vanilla aura interactions.
- Fixed Living Armor Physical restoration tag typo preventing it from working.
- Simplified Sadist Conflux status script interactions.
- Fixed Killing Field and Phoenix Dive not triggering Guard due to new 'fake projectile' function.
- Fixed Combat Reflexes skills from showing when Utmost Fury triggers.
- Fixed Vanilla scripts from removing Blood Rose, in theory.
- Fixed Utmost Fury Retaliation from queueing hits. It will still respond every second.

Update: Sep 14 @ 12:19pm
by Xorn

Hotfix: 1.09.713

- Changes

- Combat Reflexes 'Momentum' will now last for 3 hits before resetting. While Momentum is active the first stage of this talent will not activate. The intention of this talent was always a multiple stage control then burst interaction for using Melee and Ranged but it was a bit too rewarding, allowing consistent up-time and overlap of both stages.
- Combat Reflexes will properly function with magic projectiles as intended. Talent description has been updated and Combat Reflexes.
- Wind Runner will now apply it's area hit when the character reaches 5 stacks instead of turn started. Damage and Dodge bonus from the talent reduced to 10% max. Wind Shear Damage reduced to 55% Weapon damage from 65%.
- Blacklisted Spark skills from Combat Reflexes and Elementalist talents.
- Spiked Hide now Reflects damage independently of other sources. Reflect value reduced to 30% from 40%.

- Fixes

- Fixed Executioner Piercing damage from getting reduced on hits with many damage types.
- Fixed Sadist not properly checking armor when applying a Conflux status.
- Fixed typo in Equinox preventing the Cold portion from applying.
- Fixed UI Override spamming for Phoenix Quiver.
- Added a template check for a new item as a safety net.
- Fixed Equilibrium and Combat Reflexes statuses not being removed when the talent is.
- Fixed Combat Reflexes skills being added for Wraith Form.
- Added extra script verification for Wind Shear to insure targets are enemies.

Update: Sep 6 @ 2:20pm
by Xorn

Hotfix: 1.09.712

- Fixed Combat Reflexes toggle getting stuck. Improved status shuffle.
- Fixed a new toy not displaying it's name properly after picking it up.
- Fixed Phantasmal Killer being immune to death itself.

Update: Sep 6 @ 6:30am
by Xorn

Hotfix: 1.09.711

- Fixed Level 1-6 NPC inverse scaling from affecting Origin characters (for real this time).
- Added a temporary fix against this script for current saves.

Update: Sep 5 @ 7:31am
by Xorn

Hotfix: 1.09.710

- Improved NPC turn stall fix - NPCs now have a global watchdog turn timer. This will give NPCs 50s to end their turn. If they do not, it will ping them 5 times within 15s. If they still do not end their turn, it will force turn change to another character also in combat. Turn stalling is eliminated.
- Tweaked Act2 Insect cave Ambush so Immunity should not play a part in the scripted interaction.