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Some Talents are replaced or thematically enhanced. Some like Savage Sortilege or Pet Pal never needed to be talents in the first place so they're directly controlled by script.
Every character gets 0.5 AP of free movement at base so The Pawn is not as needed for positioning. The Pawn was changed to Wind Dancer which still gives movement but has other features.
The only Talent feature that was truly removed is 5 Star Diner. It's too messy to balance.
I found out what the problem was, seems like this mod and Divinity Unleashed do not like each other much.
Nope, don't have that mod, must be something else, time to go trawling XD
Innate Talents would be my first guess. It gives free petpal, pawn and savage sort.
All of which are not needed or changed in Conflux.
@Battler
Try Heavy Enemies. It's actually the intended experience but when I tried to implement it. The community divided so it's left as an optional add-on. There's also multiple difficulty options via the Config Orb. I haven't played EE in over 3 years so I don't have much to compare with.
Talent Injector High and Boost Injector will notably increase difficulty. If you want more the overhaul works with Enemy Randomizer (the mod) and EUO. The base scaling curve for NPCs is easier level 1-4 then continues to grow beyond vanilla scaling.