Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
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Update: May 12, 2021 @ 1:45am

Update: 1.09.41

-Changes-

- Ice King Talent - Icy Retribution active skill will now create Frozen Blood instead of Frozen Water if the character is standing in Blood when cast. This includes Electrified, Cursed and Blessed versions though the surface created will remain a standard surface type.
- Icy Retribution Ice Nova explosion radius increased to 3m from 2m.
- Fire King Talent - Fiery Wrath now creates a fire surface and ignites within 4m when used. Damage bonus from this skill has been increased to 75% per turn from 50%, up to a maximum of 300% bonus damage when used and now applies Burning for 2 turns from 1 turn. The Fiery Wrath status remains unchanged.
- Leech Talent - Vitality and Armor restore values have been doubled from 20% from 10% and 10% from 5% qualifier values. This was originally %based restore but proved to be too strong for NPCs after the Talent Injector was introduced.
- Runic Arsenal Talent - Shielding Rune will now protect from Elemental/Magic damage in addition to Physical sources. It will not protect from Piercing.
- Runic Arsenal Talent - Vigor Rune vitality multiplier increased to 10/15/20% from 5/10/15%.
- Conflux statuses Congeal and Accelerant will no longer remove each other but are obviously still counter productive.
- Guard (Glancing Blows) will no longer "snap shot" it's value and instead update the value live. In addition, damage redirection skills like Intercept and Guardian Angel will automatically engage or refresh Glancing Blows without having to strike in melee. After one of these protection skills end; guard is reapplied at its current value for 2 turns, as if triggered normally. This means a protecting tank can maintain Glancing Blows without having to strike in melee for 4 turns total. Glancing Blows will automatically be removed if the character's shield is un-equipped.
- Other Mod effects which cause an enemy to start with a certain Polymorph Elemental Skin are instead replaced with their Adaptive Skin variant. Currently Unique items that grant these skills remain untouched to help them stand out more as a Unique item.
- Wake of Phantoms Physical damage increased to 125% from 100%. Conditional "Desecrated Blood" damage increased Avg lvl Piercing to 75% from 50%. Improve visuals.
- Mirage Arrow's Shadow Clone's base Vitality multiplier reduced to 20% from 25%.
- Summon Maelstrom Tornado damage has been increased to 150% from 125%. Damage statuses increased to 2 turns from 1 and it's ambient turn damage radius increased to 5m from 4m. Remove the damage description from the skill for now as it only served to confuse the real damage output of this skill.
- Wind-up Toy scaling has been reduced considerably. The damage of this skill was doing Multiplier damage instead of Avg level damage. Mixed with a high crit scaling stat was resulting in the ability doing far more damage than intended. The toy can no longer Crit in order to help keep it's scaling more linear. It's cooldown has been increased to 3 turns from 2.
- Summon Incarnate now costs 3ap from 2ap but now automatically grants the Incarnate Power and Ranged infusions. The intention of this change is to save a little memory for Summoners based on the Incarnate compared to other Conflux options. This also makes it more detrimental to allow the Incarnate to die during combat.
- Razor & Wind's unique skill Windblade Dance will now only target enemies.
- The One Shield An Mafin has been given the reworked version of Flay Skin.
- Killing Field damage per strike reduced to 70% Weapon damage from 80%.
- Projectile portion of Melee spark skills reduced to 25% multiplier from 30%.
- Cremation and Creeping Death initial damage multiplier reduced to 180% from 200%
- Corpse Explosion and Mass Explosion damage multiplier reduced to 220% from 250%
- Living on the Edge will now display it's Soul Ward value as "Protection" instead of "Turns" on both the status and examine UI to help avoid confusion with it's mechanics.

-Fixes-

- Ifan's custom Soul Wolf progression Script is now more precise.
- Improved Leech Talent response for non-damage surfaces like Water and Blood.
- Fixed a damage clear layer bug for Wake of Phantoms which prevented it from benefiting from it's +5% distance bonus damage.
- Improved various skill UI descriptions.
- Replaced Breathing Bubble from the crafting list with Resonating Globe and Mass Resonating Globe.

Update: May 6, 2021 @ 1:46pm

Hotfix: 1.09.40

-Changes-

- Phoenix Feather Quiver now has compatibility with "Rifle" weapon types used by Musketeer and Weapon Expansion mods.
- Removed Bone Collector Venom Aura Throne from the encounter. Despite fixing status crash issues, Aura / Dome effects could still cause a crash. Since this removal Bone Collector itself has a 30% chance to proc Poison. This is intended to compensate in flooding the area with Virulent status.
- Bone Bladed Cleaver now grants +Single Handed and +Perseverance instead of +10% Accuracy.
- Both Intercept and Guardian Angel skills now grant 5 Guard. A 25% Chance to recieve Glancing Blows for 25% reduced damage this bonus does not stack. For players this effect stacks with Single-Handed skill and lasts 2 turns regardless if either skill is removed. Currently Guard remains a player only function.
- Defensive Glancing Blows are now a soft blue/green color while Offensive are a bright red color. Savage Criticals remain Gold.

-Fixes-

- Fixed custom Perseverance script from not procing correctly on NPCs. This broke about two patches ago.
- Fixed a mechanic for Empress of Anguish from being incorrectly affected by a certain Talent.
- Fixed Ice and Air sparks from being able to hard CC (For real this time). Wet status was omitted from the script. In this case Wet status will be replaced by Shocked or Chilled for whichever Spark status is applied. Wet can then still be applied after for CC.
- Fixed visual dummy model from appearing during an Escapist Talent proc.
- Fixed Adaptive Skin in-combat use by allowing the invisible dialog to join combat. The dialog is also no longer timed.

Update: Apr 30, 2021 @ 10:38am

HotFix: 1.09.38

-Fixes-

- Sawtooth Knife will now properly check for the attack to hit before applying Gouge.
- Fixed Pact of Shadows from not granting +1AP on a character's first turn. Improve UI appearance.
- Improved description of Soul Ward status which is produced by the Resist Death skill.
- Added Charmed status to a few AI reaction scripts. Skill parameters and script consider "IsEnemy" differently which could cause rare silly behavior.
- Added a more aggressive measure to prevent Air Spark skills from being able to Stun. Air damage is engine coded to produce Shock on occasion.
- Fixed an order of operations bug with Imbue Elements caused by Water Sparks no longer being able to Freeze.
- Fixed an exploit with Funneling Aegis being able to target the same character with both hits.
- Funneling Aegis is no longer able to Critical Hit.

Update: Apr 16, 2021 @ 3:04am

Update: Apr 16, 2021 @ 3:02am

-HotFix: 1.09.36

- Fixed Giftbag 5 bug causing Madness status to bypass character flag entry immunity. Generally given by items.
- Fixed Runic Arsenal with the Talent Injector for rare cases (pretty much Lohse trying to kill Sahela) from retaining altered statuses and flags when she rejoins the party.
- Added a "Fire Once" script to correct any conditions applied to a current save game caused by this bug.

Update: Apr 10, 2021 @ 10:48am

HotFix: 1.09.36

- New Leech was flagged as Vampiric healing though not Vitality as well resulting in unintended damage from the talent with Decaying.

Update: Apr 9, 2021 @ 12:27pm

HotFix: 1.09.35

- While fixing a status loop caused by Virulent status and Mobile Bulwark skill the entire skill was re-scripted instead. Currently the skill is considerably faster and more accurate in redirection damage from allies but due to hit order of operations status redirection is not as easy thus the status redirection has been removed however the skill will still Deflect status when an ally is directly targeted.
- Enemies are now more interested in using Berserk Assault.

Update: Apr 8, 2021 @ 7:21am

Patch: 1.09.34

-Changes-

- Talent Injector Difficulty option has had missing entries from Act 1 added into it's data. Many entries in Fort Joy are strictly for that Act and do not follow the Parent tree system the rest of the game uses. Also added a few generic entries that will catch a few minor NPCs later in game which don't follow the normal Parent tree system of character types. Turn this option off and back on to re-initialize, especially if you're currently in Act 1.
- Reworked Berserk Assault, the Two-Handed only source skill. The skill will now charge to a targeted location hitting all enemies as before dealing 75% Weapons damage causing Bleeding for 1 turn. At the end of its charge the character will Slam the ground dealing 100% Weapon damage in a default radius of 1m crippling enemies. The Radius of the Slam attack is increased by 1m per target that was struck while charging to a maximum of 4m.
- Wet Status reduces Air Resistance by -10% from -15%.
- Cloak and Dagger will now remove it's AP cost when used while sneaking instead of refunding the cost.
- Guarding aka Single-Handed description and presentation has been greatly improved. This is the first of a few new Combat/Weapon skill reworks.
- Guerilla Talent now gives +4 Sneaking Skill.
- Improved in-game Sneaking Skill description to better explain it's Conflux AI based interactions.
- Leech Talent has been given a global halt sub-script. In some uncommon cases when standing near a character or object which consistently creates surface Leech could spam it's effects. Now if the Talent procs 4 times within 500ms it will be temporarily disabled for 5 seconds.
- A new joke play mode option has been added to the Conflux Orb under Slight Cheats called "Chaos Wisp Mode'' This gives every character and player in the game permanent Erratic Wisp. Why? Because I could.

-Fixes-

- Fixed Adaptive Skin statuses from not being removed when the skill is unmemorized.
- Increased flag delay on Runic Arsenal to 250ms from 100ms to mitigate flaging order issues for chest rune slots.
- Fixed AI reaction script against Invis Potion use to respond more agressivly.
- Fixed AI reaction script to not ignore being Frozen or Sleeping before responding which could in return remove those statuses.
- Fixed a vanilla script from causing Polymorphed Lizards to gain back their original breath attack when switched to a different type.
- Elemental Ranger Talent will check the weapon type directly via Lua script for better compatibility with mods like Interesting Uniques which do not properly use Weapon type tags.
- Elemental Ranger status application will now properly check if the attack hit or missed before applying.
- Phoenix Feather Quiver will check the weapon type directly via Lua script.
- Phoenix Feather Quiver will no longer trigger for Traps or Sabotage skills.
- Restoring Magic Armor against an NPC's Rampant Growth will now also properly remove it's entangle effect at the same time.
- A script to remove vanilla Flay Skin and replace it with the new version has been added.
- Fixed Ifan's Soul Wolf-line skills shown as "Summoning" school instead of his traditional "Special".
- Walk it Off will no longer reduce the duration of Guarding status.
- Fixed Enemy version of Lunar Pyre to properly deal damage in the correct order.
- Fixed Enemy version of Cinder Blitz not properly teleporting them back to their original location.
- Fixed recruited NPCs from retaining their Talent status Icons though they do not have the talent anymore.
- Fixed a rare but long standing but where weapons could roll a generic damage bonus if they also rolled cleave.

Update: Mar 27, 2021 @ 3:22pm

Patch 1.09.31

-New-

- Polymorph's Skin Skills have been combined into one skill "Adaptive Skin''. Choose from any Skin type you wish and the effect is permanent until chosen again for 1SP. Resistance provided has been reduced to 30% with -10% penalty in it's opposing element. Each skin now also causes its respective status effect when the owner is struck by a melee attack. Burning, Slow, Chill, ect.
- Polymorph's Flay Skin skill has been reworked as a 4m radius Shout from a single target. The skill's Magic damage still scales with strength but now has an additional mechanic for it's resistance debuff also scaling with the caster's Strength between -10% to -30% at -1% per 2 Strength. This reduction only affects "Magic Spells". The concept of this change is to improve Hybrid group value by allowing STR based character to greatly aid casters allies. It also has synergy with Thurg Warlord's Magic Spell Bonus improving the "battle mage" play style.
- Single-Handed has been reworked to "Guarding". Each rank grants 5% damage and 5% accuracy as before. In addition when you perform melee attacks while using a shield you gain a status for 2 turns which grants the ability to receive Glancing Blows. Each rank is 5% Chance at 5% reduction with a cap of 100% Chance at 50% reduction. For now this is just to help with gear stats mostly but in the future will play a part in combat skill masteries.
- A stronger Leash penalty has been added. Breaking combat entirely with an NPC will now cause them to fully regenerate Armor and Vitality in 1 second regardless if they have any current status effects. Fear is one exception. Players still have the base 7 second delay. This was left in case players want to test damage, abilities or just fool around.
- NPCs struck by damage out of combat will now reduce attitude towards the players considerably. Don't expect more than a single warning.
- You can now make Sir Lora, The Pest immortal via the "Slight Cheats" option in the Conflux config orb.


-Changes-

- Toned down the Mordus fight and removed Living on the Edge from combat start as it was conflicting with vanilla dialog scripting.
- Reverted Leech to a 2m absorb radius from 1.5m.
- Resistance to All potions will no longer stack with other resistance potions. When used they will override current resistance potions.
- Removed 1 Scoundrel req from The Pawn talent. This is mostly for NPCs with the Talent Injector to avoid potential conflicts.
- Killing Field damage reduced to 80% weapon damage from 90%.
- Whirling Steel damage reduced to 60% weapon damage from 65%.
- Mark of the Stalker reduces Elemental resistances by 10% from 15%.
- Chilled status Water Resistance debuff reduced to -15% from -20%.
- Mobile Bulwark now grants Qualifier 30 Physical and Magic Armor. Equivalent to 75% Fortity and 75% Armor of Frost.
- Cryogenic Stasis now applies Rested for 2 turns from 1.
- Reduced The Deep's starting AP. He should be a little more fair when going first.
- Reduced The Deep's Nightmare Tide damage slightly.
- Added more crates to The Deep's fighting area.
- Reduced Ommadon's Pylon HP to reduce the monotony of his mechanics a bit.
- Bryagh's Warning status has been slightly increased in visuals.
- Thurg Warlord will no longer grant it's STR/FIN bonus to the Projectile portion of Spark skills.
- 2nd Phase of the End Game fight has been given a little twist to make it harder to finish quickly.
- Most Conflux Bosses have had their character portraits remade and custom designed.
- Heavy Enemies Add-on now scales Armor valuea a bit more steep ending around 10% more of each type by lvl 18.

-Fixes-

- Fixed Soul Ward from absorbing healing by damage taken converted due to having resistance over 100%.
- Fixed Cromdor being generated at the wrong character level. He is now properly level 8 instead of level 6.
- Fixed Conflux Talent injector from displaying Talent icon's on companions you've not yet recruited.
- Fixed normal Spark skills from being applied when a Greater version is already in place.
- Enemies with the Troll's Blood Skill (rare) will now be more inclined to use it at the proper time.
- Fixed a status apply / prevent loop for Bone Collector's throne that could cause the game to crash. Seriously if it crashes for anyone tell me.
- Fixed some Tipoes.

Update: Mar 16, 2021 @ 8:08pm

HotFix: 10.9.30

-Changes-

- Leech Talent now uses Qualifier restore instead of % based healing. This will level out potency of regen when NPCs have the skill. Currently the healing values are low since the main perk of this Talent is being unaffected by surfaces but may be increased after more testing.

- Fixed Soul Ward from not procing when a character takes multiple sources of damage instantly.
- Black listed some Bosses and unique encounters from rolling Talents with Talent Injector. It's recommended to turn this off and on to reset it.
- Bless now details more status effects that it can remove.