Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
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Update: Aug 11, 2021 @ 7:57pm

Patch: 1.09.6

-New-

- Perseverance now has a rank 5+ break point bonus for players only. At 5 ranks or higher Perseverance will prevent one CC for each Armor type once per combat and instead restore that armor type. This effect takes place before the Escapist Talent's CC prevention allowing a character with both to potentially avoid up to 4 CC attempts.

-Changes-

- Leadership now grants 2% Resist All and 1% Physical Resistance per rank instead of 3% Resist all and 2% Dodge. Due to the increased radius and break point 5+ rank bonus this Combat skill is a little too strong on Elemental resistances while granting 1% Physical Resistance is more reliable for all character types and avoiding potential dodge stacking issues.
- New Leadership breakpoint bonus of 5+ ranks now scales up to 25 ranks. In addition the effect will now kick in when combat starts instead of the character's turn. The skill's description has been improved to better relate to players on how and when it functions.
- Failed CC attempts due to the Walk it Off Talent will now trigger Perseverance.
- Leech Talent Armor gain increased to 15 Qualifier from 10.
- Some Unique items resistances reduced to 15% from 20%.
- Sabotage / Mass Sabotage per instance damage reduced to Avg lvl 45% from Avg lvl 50%.
- Fated Whisper cone range increased to 5m from 4m.
- Healing from Challenge is now considered Vampiric.
- Resonating Globe can no longer cause stun on attackers or the owner due to blood/water surface transforms.
- Lohse's Maddening Song Magic damage increased to Avg lvl 150% from 135%.
- Sebille's Break the Shackles now has a 1 turn lingering "Unchained" status granting immunity to the effects stated in addition to Frozen, Petrified, Stunned and Knock Down.
- Lord of Endless Night's Wits growth reduced to 5 from 6. Shadow Meld Skill damage reduced to 100% from 110%.
- Cremation, Creeping Death and Corpse Explosion damage multipliers each reduced by 10%.
- Harmonizing Shower no longer lasts 2 turns due to reworking it's functionality. It will now entirely purge all surfaces in an 8m radius replacing it with Rained water.
- Medusa Head has escaped proper CC management due to being an Aura (auras spam their effect until they win). This skill has been re-scripted to follow proper CC layer of Conflux Talents like Walk it Off and Escapist. In addition the Earth Resistance it provides has been reduced to 25% from 50%.
- Sucker Punch now costs 2 AP and damage reduced to 55% as this is technically an unarmed magic attack. Cooldown sync fix is off due to the way the engine handles this skill.
- Wind-Up Toy will now initiate combat for the owner when it strikes a target. This does not break stealth for the owner.
- Wind-Up Toy Detonation damage increased to 135% from 125%.

-Fixes-

- Fixed a Vanilla bug which allowed weapon based skill Cooldowns to reset by switching. All Weapon based skills now share the same cooldown.
- Added Redundancy check for Hirlings not gaining new Conflux racial perks.
- Fixed a bug specific to Conflux bosses which prevented their Perseveration skill from working.
- Fixed order of operations layer which allowed Funneling Aegis to still Crit with it's damage portion.
- Set Poly Flaming Skin Scrolls and similar to minimum lvl 30. They're not in the drop table however. This is a secondary check to prevent them from showing up.
- Fixed Targeting Parameters for Nether Dominance so it can no longer target corpses. Increased Valid Position check to 3m from 2m aiding problems with grabbing enemies on stairs or steep slopes.
- Leech Talent loop halt subscript to trigger on 10 procs within 1s from 4 within 500ms. Some cases when charging long distance the halt could trigger mid charge.
- Leech Talent will no longer harm the user when healing from Blood/Water surfaces while Decaying.
- Fixed visual light flicker with the Cremation skill.
- Fixed a script layer bug which caused Smoke Grenades and Arrows to create smoke at the target position and on the user.

Update: May 22, 2021 @ 12:20pm

Hotfix: 1.09.50

- Fixed new Self-Leadership feature so it doesn't stack with engine coded leadership. Thanks Ronin.

Update: May 22, 2021 @ 2:37am

Update: May 22, 2021 @ 2:31am

Hotfix: 1.09.48

- Due to instant community feedback. Reverted Unstable Talent removal of erratic alteration transform to normal surfaces. Currently it will now only produce Blessed surface at random.

Update: May 22, 2021 @ 2:00am

Update: 1.09.47

-New-

- Getting Leadership to rank 5 or above now grants it's bonuses to the owner in addition to allies.

-Changes-

- Ice King Talent's in-combat Ice trail will now also transform blood into frozen blood.
- Unstable Talent's Erratic Alteration function has been removed. In most cases this was just flavor and had no tactical purpose.
- Flowing Recollection Talent now grants an extra memory slot every 4 levels instead of 3 levels.
- Unstable Talent Aoe Damage thresholds increased to 45%/65%/80% from 40%/60%/80%. Radius is still 3/3/4m.
- Blade Dervish will now target only Enemies instead of just non-Allies.
- Provoke now requires a Melee Weapon to use and also grants 25% Glancing Blows for 2 turns when used.
- Elusive Retaliation will now only work against enemies of the character. The Projectile has a slight arch to improve line of sight.
- Dust Blast explosion radius reduced to 1m from 2m.
- Throw Dust explosion radius reduced to 1m from 2m.
- The Deep's AI Pathing has been changed to generally only care about cursed surfaces.
- Cromdor now has the Escapist Talent.
- Bone Collector has 1 additional skeleton. Players can end up dealing with him +1. The encounter has been tweaked closer to it's 2nd revision.
- Ice Lance is now an Enemy only targeting skill.
- Sabotage now has a 2 turn cooldown from 1 turn.
- Global Backstab scaling will now go up to level 30.
- Challenge Heal value reduced to 125% Qualifier from 200%.
- Night Predator's Umbra Predator explosion radius increased to 3m from 2m.

-Fixes-

- Fixed UI display error for Soul Ward.
- Added description to Flowing Recollection specifying it's boosts to not affect damage or restore values.
- Flowing Recollection memory will no longer re-apply when a game is loaded resulting in un-memorizing skills.
- Pyroclastic Eruption creates oil in a 1m radius. This is mostly to avoid confusion for it's damage radius.
- Fixed Runic Arsenal Vigor rune combinations from not applying to appropriate vitality bonus.
- Runic Arsenal's Rune limit per Chest slot has been isolated to the primary offender Devourer's Chest so it should no longer get in the way of typical use.
- Leech Talent fixed a missing status check for Frozen from Frozen Cursed Ice / Blood.
- Escapist will now properly work against Sleep status.

Update: May 15, 2021 @ 7:44pm

Hotfix: 1.09.46

- Fixed new Virulent's Aura damage from being resisted by Magic armor. It will still damage magic armor as intended but not be blocked.
- Sorry for back to back updates.

Update: May 15, 2021 @ 5:44pm

Hotfix: 1.09.45

- Fixed Enemy Turn timer fix-attempt from not clearing it's character database when an enemy ends it's turn resulting in CC and other effects to get pinged and thus removed. Sorry about that. Currently looking for an option that works deeper in the engine as I'm not really behind this method anyways.

Update: May 14, 2021 @ 5:41pm

Hotfix: 1.09.44

-Changes-

- Global Conflux Status Changes-
- Virulent was not always using the status owner's Geo skill to produce it's sub Aura damage resulting in less AoE effect than intended. This has been fixed and should cause Virulent to be a far more dangerous status.
- Necro Fire will now respond to Proliferate and Prolif + Congeal combos. This is around 30 new events added to the global script. The obvious perk of this change is Proliferate can be applied more easily but the bigger change in game play is how Congeal will now more easily overpower Necrofire when conditions are met. Congeal has been a difficult Conflux status to create due to Necrofire in the past so for now this change is not being added to Accelerant + Virulent combos.
- Accelerant will now more likely trigger the AI's pathing control as typical Damage_On_Move statuses but deals more damage.
- Imbue Elements Skill, originally intended as a teaching tool and Hybrid shortcut to Conflux statuses has been a bit abused over time. This is esp the case for Proliferate. As a result Conflux statuses produced in this manner are half potency. Normal Conflux statuses will also override these lesser versions but cannot be produced by a character who currently has the Imbue Elements buff.


- Bleed Fire produced by the Immolation Skill, Fire resistance debuff reduced to -15% from -20%.
- Added a turn delay 30 Second timer to NPCs in attempts to prevent a rare case of AI Projectile Vs Pathing loop issues. Simply wait 30 seconds and let me know if this works. I don't exactly have highest hopes for it given the nature of the loop.
- AI Smoke Cover counter script now has a minimum range of 4m to react against projectiles. The maximum remains 20m.

-Fixes-

- Fixed a sneaky line of code in Killing Field’s script allowing it to still strike twice. This was intended to be changed to one strike a while back and can be attributed to some issues with damage layering of other skills like Sparks.
- Killing Field strikes are now tagged to properly trigger Guard / Single-Handed Glancing Blows. These effects use the same hit layers so it literally had to be called alphabetically. Will be keeping an eye out for any pseudo melee skills that should proc this new feature.
- Whirling Steel damage reverted back to 65% Weapon damage per strike from 60%.
- Elemental Swarm AI pathing has been reduced to non-Poison Clouds, Lava and Deathfog. Technically Elementals are floating but thanks to Giftbag 5 this character flag is not carried over and will take more time.
- Blacklisted Adrenaline from enemy Nullify skill and tweaked a few other entries for AI priority.

Update: May 12, 2021 @ 11:08am

Hotfix: 1.09.43

Forgot a requested fix:
- Added turn restriction to Taunt forcing to be removed at the end of the character's turn due to turn rotation orders causing it to last longer than 1 Turn.

Update: May 12, 2021 @ 10:43am

Hotfix: 1.09.42

- Fixed Hittype and HitwithWeapon check for Adaptive Skin.
- Reverted NPC Adaptive Skin override script for now. Some scripted skill interactions might have unintended outcomes. ie Getting Frozen mid Whirling Steel. It's a potential mess that turns out will require more thought/time.