Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
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Update: Oct 4, 2021 @ 9:39am

Patch 1.09.71

-New-

Icebreaker rework - Sets off a chain reaction causing ice surfaces to explode and melt dealing water damage to all characters near ice while removing Frozen status. If Frozen is removed from an enemy deal Avg Level 90% Piercing damage to them. Piercing damage gains 100% bonus from your Strength, Finesse or Intelligence, whichever is highest. Radius reduced to 8m from 10m.

-Changes-

- Brand of the Arch Magi now always fires 3 elemental bolts instead of 2-4.
- New Forced Exchange reduced to 5 turns from 6 turns.
- Windblade Dance's revert Teleport window increased by 150ms to compensate any potential client lag.
- Skull Cracker Accuracy debuff reduced to -20% from -30%.
- Reduced Elemental Swarm summon number to 3 from 4.
- Poison Elementals now automatically start with Venom Coating to better fill their roll as melee.
- Water Elementals will now only heal non-Elemental targets.
- Favorable Winds movement speed increased to 2.0m from 1.5m.
- Glass Cannon now reduces Max Vitality by -15% from -20%.
- Lone Wolf now increases Max Vitality by 15% from 20%. Armor now increases by 20% from 25%.
- Mass Sabotage radius reduced to 8m from 10m. It's a little too easy to delete a screen-wide area of consumables.


-Fixes-

- Improved AI reaction script for ranged attacks. They will now focus on direct attackers better.
- Fixed a calculation with Flowing Recollection allowing Lone Wolf to gain 5% bonus on skills due to engine coded double skill bonus.
- Fixed a rare engine surface-based condition which could sometimes cause CC to last 2 turns instead of strictly 1 turn.
- Fixed a potential terrain block due to some hidden objects for the upcoming new encounter.

Update: Sep 27, 2021 @ 9:02pm

Left part of a new unfinished encounter in the previous pak file.

Update: Sep 27, 2021 @ 1:49pm

Hotfix: 1.09.68

-Changes-

- An Act 3 Conflux encounter which has an RNG element to the fight is now more deterministic.
- An Act 1 Conflux encounter has been reworked Sarfora v2.0.
- An Act 1 Conflux encounter has been given a new custom model thanks to Majora.
- Two Act 3 Conflux encounters have been given new custom models thanks to Majora.
- Two Act 3 Unique items have been given custom models thanks to Majora.
- Knight Regent Acheron now has a fail safe spawn in case Cork decides to go on a marathon instead of talking.
- Empress of Anguish has had part of a mechanic removed which helped players a little too much.
- Added a Region based refresh for the Talent Injector to insure it's working after changing Acts.
- Bows are now 5% less base damage compared to Crossbows instead of 10%. Bows now increase movement by 1.
- Enrage no longer cures Blindness. It cures Taunted and Clear-Minded as before and now grants immunity to Fear, Charm and Sleep.
- Enemy AI will now use Berserk Assault properly by making use of it's secondary hit.
- Runic Shielding Rune visual will now turn off out of combat.
- Projectiles created from Spark skills can no longer benifit from High Ground damage bonus.
- Base High Ground Advantage / Disadvantage reduced to +/- 15% from 20% as incentive to invest in Huntsman.
- Medua Head's Aura can only apply once per target's turn. ie no walking back and forth to break through CC defense.
- New Forced Exchange now has Odinblade buffs added to it's list of statuses to steal.
- Divine Vigor Talent has been giving an internal cooldown to insure it's Boon only procs once per cast.
- Wake of Phantoms' Desecrated Blood no longer deals Magic Damage and increased Piercing to 125% from 75%.
- Vitalize now heals for an additional 10% of the character's Maximum Vitality.
- Healing Ritual's heal value reduced to Qualifier 90% from 100%.
- Continued progress on imporoving older visuals.

-Fixes-

- Fixed a conflict with Berserk Assault and Enrage skills involving Mute.
- Fixed a bug with Guard lasting one additional hit after expiring than it should.
- Fixed a bug with Guerrilla Talent refunding AP if the character was instantly detected.
- Fixed an order or operations flaw in Medusa head's Petrify check against Escapist and Walk It Off.
- Fixed a long time evasive bug with AI-Grid issues for an Act 3 Conflux Encounter.
- Removed a sneaky Flaming Skin scroll. Skin scrolls were previously removed from Conflux.
- Fixed a Forced Exchange teft swap with Aura Spark skills.
- Fixed First Aid not stating it cures Disarm.
- Fixed Vanilla Atrophy status description to name some skills which can cure it.
- Fixed Vanilla Healing Ritual from not mentioning what statuses it cures.
- Fixed Cromdor from targeting his previous position when performing his mechanic if teleported.
- Possession bypassing Madness from two scripted events is no longer item specific in case another mod adds immunity.
- Act 2 Possessed Dwarf's script has been overridden with custom Death Resist to follow the script better.

Update: Sep 17, 2021 @ 1:43am

HotFix: 1.09.65

- Changes-

- Berserk is no longer considered a debuff for purposes of Walk it Off but can now only be cast on self or allies.
- Lord of Endless Night will no longer interact with Resonating Globe due to a 4 layer deep Retribution, shared damage, surface owner, ect bug that was just better to shut down.
- Decaying Touch scrolls now cost 2 AP to use from 1AP. No idea why Vanilla was set to this.
- Forced Exchange can no longer steal buffs cast by players. Cooldown increased to 5 turns from 4.
- Lasting Cruelty from Terrifying Cruelty will now deal Piercing each action instead of just attack or skill. This means using potions, using items, equipping, ect.
- Lasting Cruelty damage per instance increased to 40% bonus from 35% bonus. ~1.5x the damage of Bleeding.
- Master of Sparks has been re-designed as a true aura effect like the other Elemental spark auras added by Conflux.
- A few key NPCs have had their Fire Resistance lowered 5-10%. They were a little off but this was compounded by the Talent injector.

-Fixes -

- Fixed a bug with Mask of the Shapeshifter caused by recently allowing Hirelings to gain Undead Lizard/Elf perks.
- Fixed an AP bug with Combat Reflexes going from main and off-hand.
- Fixed Flay Skin Scrolls from using the older/NPC version of the skill.
- Improved Force Exchange description and added a few buffs that NPCs don't generally use.
- Fixed Aura Sparks counter for non-status owners to be more accurate and a bit more strict.

Update: Sep 10, 2021 @ 5:43pm

HotFix: 1.09.64

- Accidentally left a test script for WindRazor in the compile which could cause problems so a quick update was needed.

-Changes-

- Shields Up is no longer affected by Silence.
- Forced Exchange has been reworked. The skill now costs 2AP at 4CD. - "Steal a beneficial status or buff at random from the target enemy. Gain the stolen effect at a new 6 turn duration. This effect will bypass Armor defenses."
- Started swapping out some old Icons for custom ones.

-Fixes-

- Fixed a bug caused when a player with 0 Summoning detonated a trap with a summon.
- Troll's Blood is now a scripted heal to better protect it's impossible to prevent nature.
- Fixed an Armor Potion UI display inaccuracy. Keep in mind it still does not include Lone Wolf bonus.

Update: Sep 5, 2021 @ 6:53am

Hotfix: 1.09.63

- Fixed a Character presets bug which magically caused players to gain enemy versions of the selected skills. A script has been introduced to remove and refund these skills to their proper player versions. There is a small quirk where a skill can poof from a preset but selecting the preset again fixes this annoyance.
- Changed Stat pull checks on Glancing Blows calculations which would cause it's internal randomization to function incorrectly
- Fixed Glancing Blows to linger it's normal value after it's improved value expires if the character attacked during this period.

Update: Sep 2, 2021 @ 6:59pm

Hotfix: 1.09.62

-New-

- Encounter Sursia v2.0 - This Conflux boss has been re-scripted with voice acting, better visuals, better mechanic timing and reduced script load. This is one of those ideas that looked better on paper and was generally ruined by the game's AI trying to deal with terrain. It has been notably improved while being reliable and more aggressive.
- A new Modular Add-on for all Odin Class Overhauls has been added to Steam and the Nexus. This will dynamically change UI and stat entries regardless of which mods are active.

-Changes-

- Oily Carapace now also grants Immunity to Stun for 2 turns.
- Farsight no longer has an SP cost and is reduced to 1 memory slot in order to compete with other buffs like Piece of Mind.
- Runic Arsenal Talent's Rune of Shielding no longer grants Armor. This was unintentionally left over after allowing the rune to function for both Physical and Elemental Damage.
- Inert Phoenix Idol description changed to let players know it cannot be crafted in combat.
- Added a refund / removal script for Harmonic Surge as it was reworked and the current books teaches a different version.
- Weapon Special Skill cooldown sharing has been reverted due to a better form of fixing a Vanilla Sucker Punch bug. Each skill CD is now manually tracked per character.
- Sucker Punch now costs 2AP.
- Enemy version of Flay Skin which is still single target has been reduced to -30% Resist All from -50%.
- Leech Talent will now restore Physical armor for Blood and Magical Armor for Water. This change was a better solution to shutting the talent down when the character is Decaying and healing Vitality making it overal more reliable.
- Improved some skill visuals as part of a 2nd round update to older skills.

-Fixes-

- Fixed Sparks Stun / Frozen / Proliferate code layer bug caused by preventing spark skills from producing CC.
- Fixed Voidwoken during Meister's dream from being unintentionally immune still.
- Fixed Aerial Engagement's Landing strike from triggering Phoenix Feather Quiver.
- Fixed 3 missed Clay Guardians that were not flagged off for the Talent Injector.
- Fixed Scripted Madness from Act2 & Act4 Demonic possession from looping due to Ivory Torq of Serenity. The AI normally avoids this but the vanilla scripts of these encounters does not check for Immunity flags. Immunity is removed in this case until the character starts a turn without Madness.
- Added additional CC prevention to Volatile Spirits to ensure they always explode.
- Fixed Ifan's Wolf skill Pack Aggression to check armor values after damage is resolved to confirm statuses.
- Fixed Brigand Maneuvers from not properly checking if an attack is a Hit before applying statuses.

Update: Aug 19, 2021 @ 10:38pm

Update: Aug 19, 2021 @ 9:13pm

- Forgot to include Divine Talents dependency package in the build compile.

Update: Aug 19, 2021 @ 8:49pm

HotFix: V1.9.61

-New-

- Ranger Skill "Aerial Engagement" - Soar sylph imbued wind through the air to target location. Fire arrows down on all enemies within your path dealing 35% Weapon Damage. Land with a crushing wind shear dealing 85% Weapon Damage to all enemies within 2m.

-Changes-

- Funneling Aegis healing values reduced to Qualifier 75 from Qualifier 100. 150% from double. This skill's potency was caught between worlds being too strong at 200% for 4-man while 100% being too weak for Lone Wolf. Hopefully 150% is a nice median.
- Lizard Racial Breath attacks increased to Avg lvl 85% including Drocolich Breath.

-Fixes-

- Fixed Enemy Brigand Maneuvers accuracy when counting against armor values.
- Fixed Brigand Maneuvers' Dodge from functioning with self damage. Most notably Poison Potions for Undead and including AoE skills.
- Fixed reworked Harmonizing Surge to be more accurate in surface changes. Increased Hydro Skill Req to 4.
- Trimed Y axis of Nether Dominance further to prevent it from occasionally failing due to a large difference in Y axis.
- Fixed Flowing Recollection Client / Server de-sync for Vitality when loading a save game.
- Fixed Lizard Breath attacks from unintentionally scaling with Intelligence.