Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
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Update: Dec 14, 2021 @ 7:19am

HotFix: 1.09.98

-Changes-

- Poison caused by a King of Terra holder cannot be written over by non-Terra poison sources if the target is an enemy undead. This is an attempt to avoid confusion with the talent against Undead, esp ones who bleed poison that will apply the status to themselves again through surface and start healing again. It also serves to make a King of Terra enemy a little more dangerous to undead characters.
- Knight Regent Acheron will not be using his custom bow model until I can figure out why he likes to unequip it.

-Fixes-
- Added many checks against objects for new statuses to help prevent a giftbag5 bug from crashing the game.
- Added checks against objects for poison and shocked ownership to prevent crashing.
- Fixed Mask of the Shapeshifter from giving Bone offering to non-elf undead.
- Fixed Kings United and Blood Rose Elixir from being removed by certain game events.
- Updated non-English.xml files.

Update: Dec 12, 2021 @ 11:56am

HotFix: 1.09.97

- King of Storm's Electrify perk will now only function in combat.
- Two Kings United Icons will now persist when a character dies and is revived.
- King of Storms now has a skill to activate it's Electrify and 25% increased DoT perks. 0AP, 3CD. This should give better control over when players want to actually electrify everything and allows control over Sapped status to town down DoT damage in case AoEs like Virulent gets out of control.
- For DU users this Active skill is still given to enemies and they're encouraged to use it but it should help as a temporary fix. DU adds Savage Sort via Difficulty settings which will require more scripting through Dynamic.Stats in Lua to scrape out.

Update: Dec 11, 2021 @ 6:32pm

HotFix: 1.09.96

- Fixed Elemental Accumulation from forever accumulating statuses.

Update: Dec 11, 2021 @ 5:16pm

HotFix: 1.09.9.5

- Added a more aggressive script to remove King of Storms (Previously Savage Sortilege.

**** If you have played Conflux since V 1.09.93 (Uploaded 3 hours ago) and removed King of Storms for any character but do not want to cheat a free talent. Load your save without Conflux enabled. Go to the Magic Mirror and remove all Talents but King of Storms. Then save, enable Conflux, wait 4 seconds and play as normal. ****

If you have not played Conflux in the past 3 hours or did not remove King of Storms from any characters then you do not need to worry about this change. This is a one time fire script. No need to worry in any future updates.

Update: Dec 11, 2021 @ 4:43pm

Update: Dec 11, 2021 @ 1:15pm

Patch: 1.09.93

-New-

- Talent Savage Sortilege is gone and now all Magic Critical rolls are controlled by a global ComputeCritical script. This was done to make room for more talents.

- New Talent - King of Terra - Gain 15% Earth Resistance while Slow now has the opposite effect on you. Your Acid status now reduces physical resistance by 5% and poison damage you cause harms enemy undead at 50% potency. At any point you can release your earth affinity transforming skills to physical damage. When combined with an opposing King gain additional perks of Two Kings United. - Active Skill: 1AP 3CD: For 3 turns you lose your Oil Affinity and transform all Earth damage you deal into Physical.

- New Talent- King of Storms - Gain 15% Air Resistance and electrify surfaces by moving or standing in them. Your Suffocation status now reduces Elemental Resistances by 5%. Allies will not be shocked or stunned by skills or surfaces you control. Enemies shocked by you become sapped taking 20% increased damage from DoT effects. When combined with an opposing King gain additional perks of Two Kings United. (DoT effects include Damage on Move)

- Two Kings United (Terra + Storm) - Virulent status becomes Conductive Miasma spreading Poison to enemies within 4m when the target is struck by air damage.
- Two Kings United (Terra + Ice) - Inflicting Congeal will spread the substance in a 3m radius covering other surfaces for 2 turns and apply Congeal to characters who move through it.
- Two Kings United (Fire + Storm) - Characters afflicted with Accelerant suffer -5% Fire / Air resistance and arcs excess electrical build up to enemies within 3m as they moves.
- Two Kings United (Fire + Ice) - Same as previous.

- Aero Skill - Voltaic Ray - Unleash high voltage electricity in a 10m line across the ground dealing 140% damage to all characters in it's path. The arc beam electrifies surfaces and leaves behind electrified steam.
- Huntsman - Ricochet Rework - Ricochet now has "Elemental Accumulation". If a target of Ricochet has an Elemental status such as Burning, Chilled, Proliferate, Accelerant or Slowed the arrow will apply the base status type to the next target struck in the chain. It will accumulate additional status types with each hit. (This effect takes place after Elemental Ranger and cannot Stun or Freeze though it can create Conflux statuses directly by accumulating statuses in the right order)

-Changes-

- From this point "Two Kings United" is a function of combining opposing Elemental King Talents. Fire + Air, Geo + Air, Fire + Water and Geo + Water. These talents are seen as good enough to stand on their own and especially for combinations that already compliment each other. Yes, you can have Two Kings United x4 but there's no "Four Kings United" perk.
- A one time Script will run when starting the game to remove Savage Sort from players.

Armor Potions Revisited: Potions that gain armor have been a bit counter productive to the role of armor in Conflux as a potential preventative and reactionary mechanic while the player generally relies on HP to survive. Potions are easier to craft than scrolls, grant equal armor and gain Geo/Hydro bonuses just as scrolls. This generally results in players who craft having a bit too many backup options even after using their armor skills which also increase their pool values. As result a few global changes have been made:
- Armor potions will now restore armor instead of gaining armor. This means they will not add to maximum armor values.
- Armor potions will no longer gain bonuses from Geo/Hydro schools.
- Armor potions have no duration since their effects are instant. Excluding Stone Skin.
- Armor potions restore 30% more than their original base values.

- Strategist Vitality Difficulty multiplier increased to 95% from 85% making enemies ~5% more durable.
- Talent Leech now restores Qualifier 25 from 15.
- Regeneration from Steam Lance will now stack with other sources of Regeneration including the surface it creates.
- Cryotherapy Magic Armor restore increased to 300 from 250, Vitality Restore to 350 from 300.
- Vitalize will now again target enemy undead characters making it a better dual purpose target AoE Heal.
- Corrosive Touch CD reduced to 3 turns from 5.
- Vacuum Touch CD reduced to 3 turns from 5, Damage multiplier reduced to 70% from 80%.
- Corrosive Spray CD increased to 4 turns from 3. Range reduced to 8m from 10.
- Terrify now has a cooldown of 2 turns from 1.
- Apotheosis no longer grants a memory bonus. The bonus causes more problems than anything else.
- Enemies are now less aggressive with Nullify. They will not always instantly use it but this also makes it harder to bait them.
- Armor values granted by shields reduced by 15%. This is an overdue compensation for added defensive features and increased stats.
- Bouncing Shield Damage increased to 85% from 70%.
- Duelist's Clash Shield damage increased to 85% from 70%.
- Drowning Despair can no longer be applied to the owner or allies.
- Improved the seed count on Extreme Talent Injector to randomize buffs better.
- Talent Injector has been increased to a starting Avg of 2 Talents in Act1 from 1.5 up to 5 Avg from 4.5.
- Talent Injector Extreme has been increased to starting at 5 from 4 ending at 6 Avg. Either Injector will need to be restarted to enable changes.
- Improved alt Summon options by increasing all base stat scaling. The stats are considering the use of Pet Power currently so no new skills are added yet.
- Fire Slug now has Arcanist/Affliction Overload. Oil Slug + King of Terra/Equilibrium. Condor + King of Storms/Perfectionist. Bone Crawler + Living Armor.
- Alt Summon options now have typical Conflux summon Immunity to Charm, Slipping, Madness, Fear along with a few summon specific ones.
- ...Continued work on improving visuals and UI descriptions.

-Fixes-

- Both Talent Injectors will now properly continue to be enabled through Act transitions.
- There's bug for character stats which doubles Physical Resists. Adjusted the few characters who have this stat.
- Blood Rose Elixir is now a status which can more easily be black listed from skill like Nullify.
- Fixed a bug with NPCs who innately had the Arcanist Talent not gaining the appropriate skills.
- Fixed a bug with Heart of the Phoenix not triggering in time to prevent death.
- Fixed a bug with Enemy Nullify making them more aggressive than intended and sometimes removing all statuses.
- Fixed a Ice Slipping checking for Physical armor caused by a previous fix for Twin lords.
- No one saw the Tumble skill. Shhhh.

Update: Nov 29, 2021 @ 3:53pm

HotFix: 1.09.92

- Fixed Divine Vigor not responding to incoming heals for the talent owner.
- Fixed an incorrect immunity check against Disarm causing Knockdown to apply.

Update: Nov 29, 2021 @ 11:47am

HotFix 1.09.91

- A Unique wand in Act2 will now use the new Vaporize skill.
- Electrified Water/Blood now has a duration of 3 turns from 2 turns. Added extra checks for applying Shocked.
- Updated the global custom sneaking script to check for skill bonuses more accurately. This portion of the script was for slow animation or multi-hit skills. It will now function for all types.
- Character starting the Saboteur preset with Odin's Huntsman enabled will have their trap replaced with the Odin version.

-Fixes-

- Mask of the Shapeshifter will no longer cause Cromatic Lizard perk to stick preventing characters from getting another idol.
- Fixed Laser Ray's visual.
- Fixed xml typo causing two skills to not show their descriptions correctly. (Odin Library is being updated for some descriptions)
- Fixed Twin Lords Portal from spawning more than once per Act2 session. If you're in Act2 it will stop further portals but not remove created ones.
- Fixed a Giftbag5 bug with Immunity flags causing a crash. Twin Lords is the only case where a certain Immunity is used and wasn't originally fixed.
- Fixed Talent Injector (Extreme) Flag not resetting when switched off and on again. NPC HP would not refill correctly if they rolled CON boost.
- Fixed Void Plagued enemies from granting experience.

Update: Nov 21, 2021 @ 3:53pm

Patch 1.09.9

-New-

- Vaporize Rework - Vaporize ground surfaces in a 3m radius turning them into clouds and dealing 65% multiplier air damage to enemies. Enemies within a created cloud are blinded. Allies within a created cloud are cleansed of Petrify, Frozen and Rimefire. No longer has a Poly req. Checks multiple Axis in the radius to transform making it far more accurate than vanilla.

-Changes-

- Corrosive Touch now also applies Disarmed.
- Corrosive Spray destroy armor reduced to 120% from 135%. Range increased to 10m from 8m. Creates Poison Clouds instead of Cursed Poison Clouds. No longer has an SP cost.
- Dwarven racial Petrifying Touch damage increased to 120% from 110%.
- Elemental Arrowheads buff now lasts 3 turns from 2 turns.
- Appropriation range instead to 13m from 8m. CD reduced to 1 turn from 3 turns. The ideal skill to overcome Teleport range limit for items.
- Trap and Spark skills have been given their own custom book icons making it much easier to sort among all the other skills.
- Most previously non-source crafted skills are now available on vendors so players can easily see changes without crafting them.

-Fixes-
- Firebrand has been given a Conflux copy which will be exchanged for the original when the game starts. This uses a two part aura for less confusion on the owner of the status and should also fix the Odinblade Pyro crash with Lord Kemm.
- Explosive Trap will now use a custom projectile improving compatibility with OdinHuntsman's Trap which for some reason uses a different skill but the same projectile. If you had the starter/crafted version of Explosive Trap it would trigger script twice.

Update: Nov 19, 2021 @ 6:25pm

HotFix: 1.09.89

- Brand of the Arch Magi will not gain bonuses from the new Talent Equilibrium.
- Changed math for Equilibrium to help calm it down at heavy stat investment.
- Ranger Skill Pin Down is now 2AP from 3. Damage reduced to 100% from 120%. A conditional bonus has been added - If target is suffering from chilled or slowed then Cripple will bypass Armor defenses. This feature is disabled if Odin's Huntsman is detected.
- Ranger Skill Barrage damage increased to 65% WeaponDamage from 60% per shot.
- Ranger Skill Marksman Fang now has conditional bonus. If the target is suffering from Bleeding or Proliferate then apply "Mark of the Fang" for 2 turns. Characters who damage a target afflicted by Mark of the Fang deal 10% bonus damage and Lifesteal this damage regardless of the target's armor values.

- Fixed Bone Offering CD left from testing.