Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
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Update: Jul 6, 2022 @ 1:27am

HotFix: 1.09.126

- Forgot to set Phoenix Feather Quiver back to it's normal recharge timer from previous testing.

Update: Jul 5, 2022 @ 6:37pm

Update: Jul 5, 2022 @ 6:14pm

Patch: 1.09.124

-New-

Exsanguinating Lash - Sacrifice 25% of your Maximum Vitality cleansing yourself of Bleeding and Proliferate then afflict your enemies instead. Unleash accursed blood from your veins dealing 110% Physical damage over three hits to a Target. The lashing of blood will spread onto 2 enemies within 6m. If a corpse is targeted it will contaminate the blood and create a cloud surface. Contaminated blood can apply Silence and Decaying.

-Changes-

- Added Perseverance perk icons to more easily keep tack of which immunity effects are still in place.
- Phoenix Feather Quiver has been made hotbar friendly. It will now stay on your hotbar when used.
- Trap damage Proximity Detonation reduced to Avg Lvl 135% from 150%. They were providing a too much for little investment.
- Trap damage Manual Detonation increased to 50% of base damage from 33%. Summons remain 25%.
- Sabotage script updated to use flags which are faster and will prevent Chain Reaction bleed over. Most notably when Damage and Surfaces are created at once.
- Sabotage and Mass Sabotage no longer gain High Ground damage bonus.
- All Summons will now bring their owners into combat when attacking a hostile character.
- Thing From Beyond should have a much easier time targeting enemies.
- Lasting Cruelty damage increased to 165% Weapon Damage from 145%. Now if performed while Sneaking deals 25% bonus damage.
- Nether Dominance damage increased to 55% Weapon Damage from 30% and can now make use of Elemental Affinity.
- Dagger's Drawn damage reduced to 65% x5 Weapon Damage from 70% x5. AP cost reduced to 3 from 4.
- Leech Talent now once again restores Vitality for Blood. As issue with Decaying forced a temporary change to Physical Armor.
- Twin Lords Aspect mechanics tweaked to rotate each turn instead of both on the same turn.
- Added a Staff of Magus V2 script for a few NPCs who use the base _Staff template granting them the new version.

-Fixes-

- Fixed a resistance display bug for Ruptured Tendons skill.
- Fixed Fire trap script from running multiple instances with Odinblade's Huntsman.
- Fixed vanilla Daggers Drawn from occasionally showing up in the treasure table.
- Fixed Talent What A Rush icon displaying at 70% instead of 69%.
- Fixed a bug with Sursia calling out a false Cataclysm on death.
- Fixed Dimensional Bolt and Ethereal Storm from not properly considering negative resistances.
- Fixed Odinblade's version of Soothing Cold not having it's initial Magic Armor tick.

Update: Jun 16, 2022 @ 4:19am

HotFix: 1.09.123

-Changes-

- Leech Talent has been re-scripted and updated to perform more accurately. The talent now treats Oil as a positive surface with King of Terra's Earth Imbue or will leech Oil if Physical damage toggled is on.
- Meteor Shower's primary damage increased to 285% from 275%.
- Removed Elemental Damage status application from Staff of Magus V2 since they already create a surface. This was producing a double dip status damage tick. Chilled and Slowed are unchanged.
- Added a Floating effect to Areal Engagement to insure no ground surface damage is taken during it's animation.
- Paladin Cork has been made slightly more durable.
- Buffed a few Unique Shields to compare better with randomly generated ones.
- Tweaked audio effects for voice lines of The Twins encounter.
- Added new Bryagh encounter mechanic voice line queues.

-Fixes-

- Fixed Terrifying Cruelty's Action taken effect spam by working around the nature of NPC actions.
- Updated skill Blacklist for Unique item Phoenix Feather Quiver.
- Added a one time fire script to remove Equilibrium statuses from Beast due to his NPC Battlemage Preset. This was also added the previous controller script.
- Fixed missing re-apply for King of Flames status when revived.
- Fixed missing re-apply for Flowing Recollection status version when revived.
- Fixed improper projectile type used with Air Staff of Magus skill.
- Fixed a Hitlayer order which caused Venom Coating and Rune statuses to not properly transform Poison to Poison(Terra).

Update: Apr 23, 2022 @ 6:56pm

HotFix: 1.09.9.122

- Fixed a hit calculation disconnect for the new Equilibrium Lua script which caused less damage done to enemies than shown in both Combat log and UI.

Update: Apr 22, 2022 @ 5:54pm

HotFix: 1.09.9.121

- Fixed a UI flicker issue with new Flowing Recollection status based bonus.

Update: Apr 22, 2022 @ 3:09pm

Patch: 1.09.9.12

-New-

- Ethereal Storm V2 - 3AP, 2SP - Fracture the ethereal plane for 2 turns causing bolts of erratic magic energy to strike enemies within a 10m radius. Each bolt deals 120% Air, Water, Fire, Poison or Earth damage based on the target's lowest resistance while creating a random surface. During the storm your skills and attacks will warp causing drastic changes from their original form by also hitting targets based on their lowest elemental resistance. This icnludes surface damage and DoTs.

- Staff of Magus V2 - This rework grants staff wielders free semi-AP for damage output which should prove a competitive offensive choice while reducing the need to upgrade for mage types. When you have a staff equipped any magic attack you cast will charge your staff causing Staff of Magus to have no AP cost. Each staff now produces a Bolt, surface and status type based on the damage type of the staff. Staff of Magus deals 100% Multiplier damage (like a spell) in a 2m radius instead of 100% WeaponDamage. CD increased to 2 turns from 1.


-Changes-

- Equilibrium and Affliction Overload are now controlled by a new Lua script.

- Equilibrium Talent:
- Affliction Overload Damage Bonus is now additive with Equilibrium.
- Toggle bonus is a flat additive Damage Bonus of +40% when the boost status is up for attacks or magic.
- Base Damage bonus increased by 40% due to the additive change with Affliction Overload and talent math.
- Now considers off-beat stat based skills such as INT/FIN to Tentacle Lash or INT/STR to Chloroform.
- No longer considers grenades for it's damage increase.
- Math changes give this Talent notably more performance on it's own with a soft cap after heavy investment in both main stats.
Keep in mind main stats are worth more per point than Wits which is what a typical build would invest in after INT/STR/FIN.

- Flowing Recollection has been reverted to using a status for it's "Reduce Requirements of Skills" function instead of a Boost. Boost is generally more reliable however Lone Wolf will double 'Boost' effects and even though this is compensated in script math, the base +2 points from +1 was simply too good. Extra script added to re-apply when a few game events remove statuses.
- Removed majority of Undead NPC Poison Resistance stat entries. This was redundant with the Undead Talent and caused some issues with King of Terra.
- Pressure Spike has been given the Vaporize treatment for Surface transform accuracy and will iterate any surface in its radius not just the exact spot selected.
- Tweaked End-Battle fight mechanic to be a little easier to deal with. It was a bit aggressive for melee groups.
- Act2 GY Heroes encounter and Werewolf encounters has been improved.
- Clouded Minds Unique ring now uses a simple status script to control it's effects. The previous round count method could be exploited.
- Unique staves updated for new Staff of Magus skills. Skills added to global equip/unequip CD tracker.
- Unique Phoenix Quiver damage reduced to 85% Weapon Damage from 100%. Time delay charges just didn't quite compensate it's performance.
- Unique Grips of Despair chance of Critical Failure reduced to 15% from 20%.
- Dimensional Bolt damage increased to 120% from 115%.
- King of Terra's Earthen Affinity no longer has an AP coost and is now a toggle with a 3 turn CD.
- King of Storms is now a toggle with a 3 turn CD.
- Added a script to remove Arrow Spray from NPCs as a temporary solution until all Act NPCs can be reviewed again.

-Fixes-

- Fixed Equilibrium improperly responding to Reflected damage as an attack.
- Added Disintigrate's missing dual nature AP reduction for Elemental Affinity.
- Fixed a bug with Flowing Recollection not properly removing it's Necromancy Lifesteal rank.
- Fixed a hitlayer double dip with King of Terra's Poison Undead feature causing 1/3 damage instead of 1/2.
- Fixed End-Battle fight mechanic from occasionally not functioning correctly.
- Fixed Extravasate damage range not displaying correctly in the UI.

Update: Mar 3, 2022 @ 11:33am

HotFix: 1.09.9.117

- An Act 4 Conflux encounter mechanic radius increased to 3m from 2m.
- Fixed Nullify from removing an Act 4 mechanic status.
- Fixed Living on the Edge target parameter typo preventing it from being used.

Update: Feb 5, 2022 @ 6:33am

HotFix: 1.09.9.116

-New-

Dimensional Bolt now deals 115% from 100% Air, Fire, Earth, Poison or Water damage based on the target's lowest resistance then creates a random surface type. Cooldown increased to 2 turns from 1.

-Changes-

- Removed Twins helm force look effect as this could interrupt attacks of opportunity.
- Prowler will no longer function if the user is immobile.
- Ring of Turmoil now has a 500ms CD.
- Slip and Frozen Immunity for NPCs from King of Ice is now directly applied to stats, circumvent a Giftbag 5 bug.
- Updated Rune Status to use their owner's stats. This will notably improve Burning, Bleeding and Poison damage.
- Reduced WindRazor's Bombard skill to fork once from twice. Reduced Projectile per strike to 4 from 5.

-Fixes-

- Properly set Berserk Assault to 1AP 1SP activation this required editing the editor to allow a 1AP WeaponDamage Shout entry.
- Fixed Ommadon Pylon taking damage from un-owned surfaces.

Update: Feb 1, 2022 @ 4:22pm

HotFix: 1.09.9.115

- Fixed NPCs gaining the Perseverance 5+ perk for players caused from fixing a recent Escapist bonus to Perseverance.