Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
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Update: Feb 1, 2022 @ 7:37am

HotFix: 1.09.9.114

- Removed newer Two Kings bonus status effects from Affliction Overload's status list for consistency. These are essentially free statuses that accompany base versions so counting the same action twice is unnecessary. Rimefire was already not counted by the Talent since it's a free product of Proliferate. Re-initialized Savegame Data.
- Set all storm skills to 2 memory cost.

-Fixes-

- Fixed Equilibrium making UI changes to the primary strike of Spark skills. Note there's a vanilla bug which claims elemental weapon damage like Elemental Arrows is improved by it's Element. This is not correct. %Weapon Damage functions are based on the weapon damage itself and any applied boosts like Runes.
- Fixed outdated Overload status description.
- Fixed a rogue VFX light source for new Meteor Shower.
- Properly set Arrow Storm at 2 memory cost.

Update: Jan 30, 2022 @ 5:43am

Patch: 1.09.113

-New-

Meteor Shower V2 - 3AP 2SP - Evoke a meteoric storm from the stars. Debris from the meteors will randomly scar the area in a 4m radius dealing 15% fire damage. Shortly after, molten meteorites will strike the area dealing 275% fire damage igniting and burning everything in their wake. - A refund/swap script has been added.

Prowler (Req 2 Huntsman lvl 4) Quickly pounce behind a target enemy dealing 70% Weapon Damage while marking the target as your prey then quickly fade back to your original location. If performed from stealth this attack will Backstab using any melee weapon. Enemies marked as your prey grant High Ground bonus to melee or ranged attacks.

-Changes-

- Funneling Aegis Resistance buff reduced to 15% from 20%.
- Disintegrate damage increased to a total of 430% from 420% over 6 strikes.
- Erratic Wisp Resistance buff reduced to 15% from 40%.
- Backlash will no longer break stealth.
- Twins mechanic damage increased by 20%.
- Removed the animations from Twins Unique items.
- Bryagh Unique items raised to lvl 15.
- Appropriation Skill reduced to lvl 4 from 9 and now requires Aero 1 from 2.
- Rain reduced cooldown to 5 turns from 6.
- King of Terra's Active will remove Slow and Congeal when Earthen Affinity returns and the conversion status is over.
- Added an earlier hit check script to Equilibrium improving it's toggle with some skills.
- Whirling Steel will no longer double dip it's strike effect if you start a new spin directly near a target you just hit.
- Berserk Assault Rush cost increased to 2AP from 1AP. This makes the skill less AP efficient on first use but more efficient on the 2nd. First use will cost 1AP + 1SP to activate then 2AP to use and the second at 2AP to use again. The first being 225% vs Avg AP conversion of 235% and the second use 175% vs Avg AP conversion 110%.
- Two Kings (Flame + Storms) Accelerant Resistance reduction increased to 10% from 5%.
- Two Kings (Ice + Terra) Congeal surface is now more visible.
- Overpower is now a 2SP skill and requires 2 memory slots.
- Mortal Blow is now a 2SP skill and requires 2 memory slots. Base damage reduced to 120% from 140%.
- Arrow Storm is now a 2SP skill. Explosion radius increased to 3m from 2m, cooldown increased to 5 turns from 4. An avg of 60% hits = 360% damage will strike a humanoid target.
- Blood Storm is now a 2SP skill.
- Continued UI description and older visual improvements...

-Fixes-

- Fixed a bug that could cause more than one set of unique drops from twins fight.
- Fixed Perseverance 5+ perk from procing vs Knockdown without properly checking armor values first.
- Fixed an editor entry issue that would cause Escapist's Perseverance bonus to be wiped from stat entries.
- Fixed Exhausting Breath from attempting to apply to Ghosts.
- Fixed slight a hit offset with Lunar Pyre's Comet impact.

Update: Jan 19, 2022 @ 10:13pm

HotFix: 1.09.9.111

- Fixed an hitcheck between Elemental Ranger and Equilibrium which caused the Magic buff to show on auto attacks for characters who only have Elemental Ranger. This was purely a visual bug.

Update: Jan 18, 2022 @ 1:54pm

HotFix 1.09.110

- Reset the Database entries for Equilibrium to insure it's not sticky.

Update: Jan 18, 2022 @ 6:57am

HotFix: 1.09.109

-Changes-

- Updated Thurg Warlord Spark skill iterator to use Lua instead of bouncing from Osi to Game.Script. This should increase script speed by ~300%. Notably reducing script lag, improving Proc accuracy and overal game performance when striking rapidly.
- Added more middle-man flag Immune script checks for some non-CC statuses like Bleeding Vs Undead.
- Added missing Act 1 entries to Talent Injector (Extreme). This will require resetting the feature if you're in Act1.
- Normal Talent Injector Act 1 Avg increased to 2 from 1.5 then climbs slightly higher for Act2 to help show the feature early game.
- King of Storms/Terra Talent Icons have been given more attention.
- Reverted previous buff to Cryotherapy Magic Armor 250 from 300 and Vitality 300 from 350.
- Perseverance 5+ Bonus now has an overhead text display when it Procs.

-Fixes-

- Fixed a UI error with Equilibrium displaying incorrect values for some skills.
- Pig guardian in Act1 is now properly undead.
- King of Storms/Terra buffs have been added to Walk it Off's buff list so they will not have reduced duration.
- Fixed Cremation visual from not displaying correctly after a recent update.
- Fixed Talent Injector (Extreme) CON Bonus from not refreshing HP correctly.
- Fixed Circle of Elements Aura stacking from multiple sources.
- Fixed a typo for Character Creation presets intended to start with Lucky Charm.

Update: Jan 13, 2022 @ 9:26am

HotFix: 1.09.108

- Fixed potential crash for The Twins encounter involving traps for real this time.

Update: Jan 13, 2022 @ 12:15am

- Forgot to revert Twins from testing conditions. =/

Update: Jan 12, 2022 @ 11:58pm

Hotfix: 1.09.106

-Changes-

- Unstable final explosion damage reduced to 30% from 50%.
- Improved Equilibrium's accuracy with toggling it's bonus effect.
- Added failsafe script to Equilibrium preventing it from toggling more than once if a blacklisted effect was triggered.

In testing on the highest potential of screwing with this script. Thurg Warlord + Equilibrium + Spark Skills x2 using Whirling Steel there remained one toggle on Equilibrium's bonus. ~32 hit checks. Damage converted to healing via high resists is not considered "damage" for Equilibrium so it does not currently toggle in this case.


-Fixes-

- Fixed a conflict between Equilibrium and Elemental Ranger auto attacks not properly triggering Equilibrium's bonus.
- Fixed potential crash in The Twins encounter involving proximity detonated traps or other damage sources without owners.
- Finalized a fix for Conflux Odin Library and traps overlapping resulting in multiple instances of damage.
- Grenadier Talent's refund features will now disable itself if Odin's Huntsman is detected.

Update: Jan 6, 2022 @ 7:47pm

HotFix: 1.09.102

- Escapist now also grants +4 Perseverance.
- Some enemy Perseverance stats have been altered to compensate for changes to Escapist.
- Updated Elusive and a few other function blacklist interactions for fake projectiles.
- Added additional checks for King of Terra and King of Storms Acid/Suffocate in case the source is an aura.
- King of Terra and King of Storms will now have their bonus status for Acid/Suffocate removed if the base status is removed.
- King of Terra's Poison damage function will now extend to summons created by the owner.
- Runic Arsenal's Rune of Shielding will now confirm a hit before taking appropriate action.
- Clouded Minds unique will no longer grant it's effect when the character is revived. It's just a lil too safe.
- Talent Injector - Melee Enemies who roll Thurg Warlord will now be more interested in using their second spark function.
- Mirage Arrow's Shadow Clone dagger damage reduced to 60% from 70%.

-Fixes-
- Fixed a 4 combination deep stack overflow with King of Storms resulting in spamming damage.
- Removed a test event script in the Buff portion of Talent Injector Extreme preventing enemies from gaining their buffs. This does not require a reset.
- Fixed Clouded Minds Unique to rotate it's first round effect when the character delays or ends their turn.
- Added early script intercept to prevent Frozen enemies from being Stunned as a double check for proper status applies.
- Added King of Storms / Terra functions to Nullify Blacklist. This includes their Suffocate/Acid bonuses.
- Added King of Storms compatibility for other mods which add Savage Sortilege. NOTE: The Talent 'may' still show but is deactivated unless the character is intended to have it through normal stats or the Talent Injector.

Update: Dec 16, 2021 @ 6:54pm

- Hotfix: 1.09.9.9

- Fixed a missed Surface get owner check from last patch which could return null and cause a crash.