Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
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Update: Nov 15, 2021 @ 9:33pm

HotFix: 1.09.88

- Fixed Two Character Creation presets having incorrect Combat points (Leadership) causing points to flip.
- Fixed Equilibrium Hit check mismatch.
- Added Odinblade INT weapon compatibility to Equilibrium. Attacks will not benefit from INT if the weapon requires INT to use.

Update: Nov 15, 2021 @ 3:15pm

HotFix: 1.09.87

- Actually Fixed double skills in Character Creation.
- Executioner's new features were left out for further consideration. It somewhat competes with Perfectionist.
- Mend Metal / Soothing Cold initial restore 45% not 60% this was a last minute change.
- Cryo Stasis now also makes the character immune to Decaying and Knock Down along with other hard CC effects that aren't Frozen.
- Grips of Despair will not longer proc their effect from DoTs or Surface damage.

Update: Nov 14, 2021 @ 9:13pm

Patch: 1.09.86

-New-

- New Talent - "Equilibrium" - Always gain 50% of your Strength or Finesse increase as bonus damage to your spells and 50% of your Intelligence increase as bonus damage to your weapon attacks. When you perform a weapon attack gain +50% additional bonus damage to your next magic attack. When you cast a magic attack gain +50%% additional bonus damage to your next weapon attack.
**If you have All Skilled Up on a character it's recommended to load without conflux. Take the Talent off, make a save then load Conflux and that save.

-Changes-

- Arcanist Talent - Overload now also works for non-magic ranged skills granting +35% Bonus Elemental Weapon damage based on the target's weakest Resistance.
- Arcanist Talent - Overload has been updated with more refined scripting. The bonus damage could miss late strikes of long cast-time skills.
- Enemies are now more keen on using the skills that come with the Arcanist talent.
- Two Kings United - AoE Proliferate piercing explosion increased to 3m from 2m.
- Thaumaturgy Warlord Talent - No longer grants 50% Bonus of STR or FIN to Spell Damage as a more role defining talent was created.
- Thaumaturgy Warlord Talent - Will no longer fork Sparks from characters who are currently Deflecting.
- Executioner Talent - Now also grants +20% Crit chance the first time any character is hit for damage and no longer has a Warfare requirement.
- Executioner and The Pawn are no longer incompatible with each other.
- Perfectionist Talent - Offensive Glancing Blows now also works for ranged attacks.
- Unstable Talent - Updated explosion scripting for faster response and anti-loop checks.
- Flowing Recollection Talent - Now keeps track of the player's memorized skills before entering the mirror and will re-memorize them for slots that are available.
- Empress of Anguish's mechanics have been tweaked to make it more difficult to brute force with Resistances. If you've done this encounter before caution is advised.
- Bone Collector now also has the Escapist Talent.
- Spark skills like Arc Brand and Master of Sparks have been normalized to better fit their role of improving hybrid damage groups. Primary Weapon Damage strike increased to 20% Weapon Damage from 15%, Off-hand increased to 12% from 8%. Primary Strikes being weapon damage based will not benefit from their appropriate damage schools without the weapon itself being that damage type. Spark Projectiles now deal Avg lvl damage 15% from base multiplier 25%. This means projectiles scale better without Intelligence investment but are only affected by Level and the appropriate damage school. **Feedback requested.
- Spark Auras - Reduced the maximum number of charged attacks given to other characters to 8 from 10. Does not count off-hand attacks.
- Mass Resonating Globe has been updated to use the Aura's owner for it's damage output.
- Resonating Globe damage increased to Avg lvl 40% damage from 35%.
- Enemies who roll Thurg Warlord from the Talent Injector are now more keen on using Resonating Globe.
- Gag Order Weapon damage multiplier reduced to 80% from 85%.
- Mend Metal and Soothing Cold now Restore 60% Qualifier when cast and regenerate 30% per turn. Mend Metal now cleanses Acid and Slowed while Soothing cold cleanses Suffocate and Burning.
- Dazing bolt has been given a Dazed effect to better distinguish the skill.
- Dazed Status reduces a character's AP recovery by 1 instead of AP cost.
- Deep Freeze AP cost reduced to 3 from 4. Damage multiplier reduced to 160% from 170%.
- Pressure Spike is now a lvl 6 skill from lvl 9. Reduced damage to 65% multiplier from 70%.
- Supernova now causes Burning status for 2 turns.
- Thing from Beyond will no longer double strike on the turn it's summoned. Weapon damage multiplier increased to 85% from 75%.
- Immolation no longer has a 1 Poly requirement.
- Trap skill descriptions have been changed to show both of their damage detonation types. Proximity damage is not entirely accurate right now.
- Reduced the gold cost of many Conflux skill books.
- A few Conflux skills are now starter skills from lvl 4 so players can start to see build differences even from character creation. Immolation, All Self-Cast Spark skills, Ice Lance, Primal Strike, Circle of Elements, Mirage Arrow, Intercept, Mend Metal, Soothing Cold.
- Added 7 more presets to character creation. Frostfire Mage, Defender, Spell Blade, Warden, Primalist, Arcane Archer, Duelist. Revamped Battle Mage, Wayfarer and Plague Bringer.
- Dragonic Idol weight changed to 0 from 50.
- 3 more buffs have been added to the Talent Injector (Extreme). **Buff Effects have been SysCleared. You will need to restart the Injector for Extreme only**
- A book containing all Grenade recipes will be added to character's inventory once. Use if you want then drop it.

- Continued updates to visuals, Icons and skill descriptions...

-Fixes-

- Fixed Divine Vigor Boon from applying to the wrong target. This happened as result of preventing it procing more than once per heal.
- Updated Elusive Dodge to not respond against some recent "fake projectiles" such as the primary hit of Spark skills which are considered melee.
- Fixed Resonating Globe unintentionally scaling with Intelligence. This skill uses Avg Lvl Damage to be equally good for any Aero build type.
- Fixed Resonating Glove potentially getting more than 3m explosion range.
- Fixed duplicate skills showing in character creation due to different mods overlapping.
- Fixed a vanilla skill damage description link issue for skills that use Avg lvl damage not displaying values correctly.
- Fixed a vanilla skill damage description link issue for Primary Spark Weapon damage from displaying values incorrectly.
- Fixed a script check typo causing Arc Trap do deal half the damage intended.
- Fixed Talent Injecot Extreme from not removing perma buffs when recruiting NPCs.
- Fixed a visual bug where Cremation's AoE would continue past the effect's duration and fixed slight flickering.
- Added slightly longer delay for Medusa Head's Petrify check. It could sometimes beat Walk It Off.
- Fixed Smoke from not being created when targeting a character or object. This may or may not fix the AI from cheating.
- Fixed Smoke grenades applying a 3m surface instead of 4m as the description states.
- Fixed Conflux Bosses unintentionally gaining buffs from Talent Injector (Extreme).
- Abyssal Gaze will no longer function if the user is CC'd and will no longer turn characters if they are CC'd.

Update: Nov 4, 2021 @ 9:24am

HotFix: 1.09.85

- Fixed a multiplayer based targeting issue with a Unique item effect since technically other players are not followers.

Update: Oct 27, 2021 @ 1:54pm

Update: Oct 27, 2021 @ 1:22pm

HotFix: 1.09.8.4

- Fixed a savegame database issue for a few players who happen to play within the 2-3 day period a prototype script for Twin Lords was in the compile.
- Fixed new Rupture Tendon's implementation to work properly with the Torturer Talent.
- Removed scripted blood which is impossible to clear for the Twin Lords encounter. Unfortunately this will not work for saves already in Act2.

Update: Oct 22, 2021 @ 8:17am

Patch: 1.09.8

-New-

- The Twin Lords encounter is finally here. It was certainly a task and fun to push what can be done with encounter mechanics. I do hope it was worth it. This encounter is in Act2 and will activate mid-session if needed, much like the later encounters have been scripted.
- Three new Conflux Unique items have been added to the game.
- Talent Injector (Extreme) is here. The normal version scales from an average of 1.5 talents to 4.5 talent by Act 4. This version will start at 4 Talents in Act 1 and end at 5 by Act4. It also has additional boost features like +2-4m Base Range, +2-3m Base Movement, +2 Starting AP, Lifesteal, +Attributes and permanent status buffs. This feature has not really been tested fully for balance but like the normal version, it can be turned off. Icons indicating enemy boost types may be added later.

-Changes-
- Grenadier Talent. Now deals +50% Bonus damage + 2% per character level. In addition Crafter's kit grenades have been integrated into the talent for both damage output and Quick Assembly. Crafting bonus results for new grenades have not been added since this was an older sustain method. Some new grenades may be changed at a later date well as the talent's effect on NPCs.
- All Crafting kit Smoke grenades have been integrated into the Conflux smoke creation scripts.
- Crafting Traps from the Crafters kit has been disabled since there are already multiple trap types. They should not appear on vendors but if they do, know they do nothing.
- Cluster Grenades and Cursed Cluster Grenades damage reduced to 45/55% from 55/65% damage per blast.
- Reverted Lucky Charm's 5+ Rank potency. This was originally diluted because it was simply too good but it also reduced the fun of clicky objects.
- Sawtooth Knife has been given a Sneaking condition. While Sneaking deals +50% Bonus damage and both Bleeding then Gouge bypass Armor defenses.
- Rupture Tendon's damage tick rate has been increased to one per 1.5m from 2m. While Sneaking the damage tick rate is further increased to one per 0.75m.
- Cryo / Mass Cryotherapy icons have been changed to better match their Hunter + Hydro nature. More older Visuals improved.

-Fixes-

- Fixed enemy version of Blade Dervish not requiring a weapon. This never came up until the new encounter.
- Changed Walk it Off and Escapist befits to force through Immunity effects in case other mods introduce such effects.
- Fixed Assassinate's vanilla description to display it's damage range instead of saying it's damage as text.
- Adding missing language xml to Portuguese for bilingual players. This folder doesn't exist in the editor for some reason.
- Fixed a talent Injector bug where talent icons would show even though the feature was turned off and enemies no longer had the talents.

Update: Oct 10, 2021 @ 1:07pm

-Synced Language.xml files for bilingual players.

Update: Oct 10, 2021 @ 10:32am

Hotfix 1.09.74

- Fixed a missing rig for Cromdor causing him to still not show.
- Fixed an animation set for Acheron's custom bow so it will animate when firing.
- Whirling Steel will row remove 1AP per successful spin instead of all or nothing.

Sorry for the small update so soon. Act2 Twin Lords encounter should be up next with three new custom Uniques.
Hopefully an enhanced version of the Talent Injector will make the update as well.

Update: Oct 8, 2021 @ 10:03am

HotFix 1.09.73

- Fixed a rather nasty file source compile issue with the new custom NPC & Item models which could cause some players to not see them. This required an entire re-import of all assets.
- An Act 1 Conflux encounter has been given a new custom model thanks to Majora.