Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
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Update: Aug 31, 2020 @ 5:23am

V1.08 Patch Notes:

- Fixed Leech Talent from not intercepting surface transform to Cursed Water.
- Fixed Funneling Aegis Skill from being able to heal two ally targets due to a previous script change.
- Fixed Imbue Elements from double dipping into the Global Conflux status with Proliferate.
- Elemental Swarm (Blood) will no longer use Rain Blood and instead Bloodify surfaces they move through.
- Fixed Lord of Endless Night Summon Knave from using the wrong weapon set and doing more damage than intended.
- Haunting Wraith Skill now uses a flag system to better insure its effects are removed appropriately at the end of a turn.
- Phoenix Feather Quiver Projectiles have been given a slight arc to help avoid impacting with objects.
- Pact of Shadows' 25% healing will no longer affect Lord of Endless Night however he will still benefit from the +1AP Recovery.
- Parry Master will now prevent Flanking from any number of opponents. Flanking is a stacking debuff per nearby enemy. Previously the first stack was countered but more than that was not. Now Talent holders are immune to Flanking entirely.
- Poison Potions (excluding Elixir) will now heal Undead for 1.5x their value from 2x. This change is largely in part to Virulent status now stacking.

-NEW-

- Ifan's Soul Wolf V2 - Ifan's Wolf Summon line was an early rework that has been given some fresh paint with new skills and visuals.
- Wolves now scale much higher in damage output. Each Wolf Tier also has Innate Bleed status of 10%, 15% and 20% for 2 turns.
- "Vicious Bite" will now apply Proliferate for 3 turns if the target is already suffering from Bleeding thus stacking both DoTs.
- "Pack Aggression" deals heavy damage for 3AP. If the target has no Magic Armor or their Physical Armor is depleted by the attack then all attacks by Ifan gain 5% increased damage while granting him +0.5 Movement and all attacks by Ifan's Wolf apply Slow for 1 turn.
- "Seismic Howl" replaced Battle Stomp with a more custom version which applies Knock Down and also applies Deaf for 2 turns if targets have no Magic Armor.

-New Warfare Skill-



- Stances are active in script. These are not toggle skills as typical but instead treated as heavily defined buffs. Only one Stance can be active at a time.

- Base Smoke Cloud Surface transforms have been removed from the game. ie Fire will no longer create smoke when it expires. Smoke does serve a tactical purpose with Line of Sight but the general consensus is that it's mostly annoying. Purposeful creation of Smoke Clouds like Smoke Cover or Smoke Grenades will retain their 2 turn duration. This does not include Blessed / Cursed versions. Feedback on this change is much appreciated as it does change Melee Vs Ranged combat globally.

-SKILL BALANCE CHANGES-
- Many things have been added since beta and as result AP guidelines need to be updated since some modifiers are not as needed if at all. The Conflux line of skills are now x1.2 multiplier from x1.3 - x1.4. Poison multiplier is x1.15 from 1.25x while dagger skills no longer have a base +5% though most dagger skills have previously been reduced.

- Mirage Arrow's Shadow Clone now has a max AP of 4 from 6. This generally means if CC'd it will not have 2 extra AP when it takes it's next turn. Shadow Clone now has The Pawn talent to compensate for any movement potential loss and should now produce more steady DPS while it survives.
- Lord of Endless Night Base STR and CON set to 7 from 7.5 Wits increased to 7 from 5, Summoning Skill reduced to 3 from 4 and Accuracy reduced to 100% from 105%.
- LoEN Base Crit scaling set to 2 from 4. This Crit different is 37% from 52% at lvl 18 and 32% from 48% at lvl 12.
- LoEN Skill - Essence Drain Armor bonus reduced to 15% from 30% (affected by Summon-Link Bonus) and the Damage Bonus of +20% has been removed. With Crit / Accuracy changes this should still be well worth the cast.
- LoEN Skill - Gnashing Impale damage multiplier reduced to 110% from 120%.
- LoEN Skill - Death Coil damage multiplier reduced to 150% from 175% but Source cost reduced to 1SP from 2SP.
- LoEN Skill - Viel Fracture radius reduced to 5m from 6m.
- Poison Flask / Cursed Poison Flask and Mustard Gas Poison duration increased to 3 turns from 2.
- Cluster Bomb / Cursed Cluster Bomb Burning duration increased to 3 turns from 2. All DoT based Grenades should now have +1 turn duration.
- Hydra's Bile damage multiplier reduced to 55% from 60% per projectile.
- Miasma Spire Lightning damage portion reduced to 65% from 70%.
- Cinder Blitz damage multipliers reduced to 65% from 70%.
- Vitrify damage multipliers reduced to 60% from 70%
- Lunar Pyre total Fire damage reduced to 195% from 225% and Ice Comet damage reduced to 165% from 180%.
- Incendiary Tempest total damage reduced to 165% from 180%.
- Disintegrate total damage reduced to 420% from 480%
- Crystalline Barrage's Piercing portion of damage changed to Avg level 150% from multiplier 150%.
- Terrifying Cruelty multiplier reduced to 145% from 150%.

Update: Aug 22, 2020 @ 4:06pm

A side project for Giftbag5 Armor sets leaked into that last update and has been fixed.
This was just descriptive in nature no worries.

Update: Aug 22, 2020 @ 1:08pm

QuickFix Summon QoL

- Summon Leashing is now Owner specific including the Dismiss Summon trick.
- Permanent Summon script changed to check to data entry "Totem" instead of Tag entry Totem for better mod compatibility.

Update: Aug 20, 2020 @ 11:03pm

HotFix 1.07d

- Flowing Recollection will no longer unmemorize skills due to it's scaling Memory Bonus dropping on death. Vitality Bonus from this Talent has been reduced to 3% per 5 memory slots from 5%. This talent is intended as a utility, support and hybrid enabler not a full on tank talent.
- Settled down Sursia's GPU hatred. Added a delay after her death before a mechanic fades.
- Fixed one of the lesser non-boss scripted encounter interactions from re-initializing after being triggered once.

Update: Aug 18, 2020 @ 7:01pm

HotFix 1.07c

- Fixed Phoenix Feather Quiver character interaction script from including players in it's targeting.
- Fixed Knight Regent Acheron from reverting to Neutral if leashed.
- Rearranged events during Ommadon's new dialog to prevent certain shenanigans.
- Fixed Sursia's mechanic to occur more reliably and enhanced the visual to hate your GPU.
- Conflux Curator will no longer offer skill books for sale.
- Applying Nullify Status to non-players will now be considered a hostile act.
- Fiery Wrath skill from Two Kings (Fire) is now properly an Innate skill.
- Base Water Infused Incarnate can now be summoned from Frozen Water or Blessed Water.
- Fixed some new keystring entries and Tipoes.

Update: Aug 16, 2020 @ 12:11am

- Temporary disabled Leave Combat Penalty due to some anomalies in multiplayer games.

Update: Aug 15, 2020 @ 4:11pm

HotFix V1.07b

- Polished Act 1 encounter Knight Regent Acheron. Improved his intro to give players more time to prepare. Attached his intended dialog conditions. Fixed animation override and CC conflicts though he can be CC'd to prevent his mechanics keep in mind he's intended to be immune during them. This is also better displayed via status conditions.
- Polished Act 3 encounter Ommadon. Added Dialog interaction, reduced his starting AP to 4 from 6, added better visuals to a mechanic and reversed / changed values on another of his mechanics to better show the source of a condition effect. This reverse also fixes a rare bug causing his stats to not update properly.
- Fixed Phoenix Feather Quiver origin coordinates bug when dealing with heavy Y axis differences. The effect of this item will no longer respond to auto-attacks. This is more due to a technical limitation than design choice.
- Fixed duration of Conflux Sparks AoE skill to 3 turns from 2. This happened when they were recently converted to Target skills from Shouts.
- Fixed Thaumaturgy Warlord in multiplayer to return a converted item back to its owner instead of the host.
- Fixed Runic Weaponry in multiplayer to return a runed or un-runed item to its owner instead of the host.
- Added redundancy re-apply checks to Conflux Config Orb for the PetPal tag including when Thurg Warlord (Previously PetPal) is removed.
- Empress of Anguish's mechanic is now more rewarding making it easier to turn the tide on the fight by using it.
- Brigand Maneuvers now uses a different script check for it's conditions allowing damage to resolve before applying conditional effects.
- Lasting Cruelty now also uses different script checks allowing damage to resolve before applying conditional effects.
- The above two skill changes have a slight rounding variance on armor vs apply conditions. ie Being ~1% off from breaking armor might result in a null response but this is still far better than its previous binary check of armor or no armor before damage is resolved.

Update: Aug 13, 2020 @ 11:05pm

Update: Aug 13, 2020 @ 4:00pm

HotFix V1.07a

- Today Larian fixed the Perseverance skill 8 months in waiting. Since the scripted version Conflux uses layers well between Walk it Off and Escapist I decided to break it again rather than rework all that code. It will likely cause less problems than trying to re-write three global scripts.
- Fixed Phoenix Feather Quiver from being able to circumvent it's internal cooldown by shooting at very long range thanks to height.
- Fixed a dialog derp with Conflux Config Orb saying Petpal was disabled though it was enabled.

- Working on polishing Knight Regent Acheron Encounter with CC + Animation Overrides and his intended dialog.

Update: Aug 13, 2020 @ 3:16pm