Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
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Update: Aug 13, 2020 @ 2:41pm

Update: Aug 12, 2020 @ 11:36pm

QuickFix - Sorry guys. Guess I should have let this version cook an extra day.

- Reduced Knight Regent Acheron by 1 level and tweaked stats a bit. ( I might have been watching too much anime )
- Added UI Hotbar ping to Flowing Recollection so it will update properly after using skills or attacking.
- Put the CD back on Arc Trap left over from testing. Derp.

Update: Aug 12, 2020 @ 9:27pm

Quick Fix:
Fixed an Innate Talent wire cross causing new game sessions who take "Thaumaturgy Warlord" as a starting talent to have the Talent removed since Petpal was turned into a legitimate Talent. Scripts used to manage current games were fine however not so much for new games if they happen to pick this talent.

Update: Aug 12, 2020 @ 3:05pm

V1.07 Patch Notes:
- Fixed Tsunami from creating more than once instance of Rain per attack and now has slightly more battlemage stats.
- Fixed Killing Field Skill to ignore Silence.
- Fixed new Sabotage "Chain Reaction" mechanic from chain-chain Reacting. This was not a loop however the effect could trigger itself under certain conditions causing more than the intended damage instances.
- Fixed a rare bug allowing shields to roll CON stat more than once. This is so rare it's hard to 100% verify. Please let me know if you find any Shields with higher than +6 COM (lvl 20).
- Fixed Runic Arsenal Chest Armor from double flagging and not allowing a Runic Arsenal rune to be inserted again. As a fix to players who currently have this problem the Runic Hammer forge Rune Slot function will now clear the flag on an item so simply removing and reforging the slot will fix the flag issue.
- Tightened "Runic Arsenal Runed" Flag timer to 100ms from 500ms. It was technically possible to have an item get flaged if the player removed a rune quickly enough.
- Fixed a bug allowing the Overpower skill to stack it's bonus Armor.
- Fixed innapropriate warning trigger from occuring after the death of an Act 1 boss.
- PetPal is no longer a Talent and can now be Enabled / Disabled using the Conflux Config Orb. By default this is Enabled. If players have the PetPal talent it will be removed and replaced wuth the character Tag this Talent grants for animal interactions.
- Sparking Swings and Master of Sparks have been given their own "Status On" visual effect similar to other Conflux spark skills.
- Grips of Dispair will no longer break CC effects due to a scripted "cower" animation they previously caused.
- Improved the HP stat value rolled on Shields.
- Conflux Unique item descriptions have been improved and are hopefully more eye catching for players interesting in their effects.

- New -
- Talent Rework - Mnemonic is now Flowing Recollection.


- Talent Rework - Petpal is now Thaumaturgy Warlord.


- Act 1 Boss Encounter Knight Regent Acheron with a new scripted Unique item.


- Act 1 Boss Encounter Bone Collector with a new scripted Unique item.


- New Skill Fated Whisper (lvl 9+ Req. Necro 3)



- Balance Changes -
- A new Combat Mechanic has been added. "Leave Combat Penalty". If a character leaves combat while allies are still in combat and does not have the Combat Reflexes Talent they will be penalized if they enter the same combat instance by having their first turn skiped. This mechanic is intended to hinder Source Bedroll and Skill Cooldown exploitation.
- Lord of Endless Knight has been reverted to a lvl 13+ requirement.
- Lord of Endless Night Atraxian Summons have had their damage output reduced by ~30%.
- Leech Talent has been enhanced to absorb Cursed Surfaces for an addition of 9 more surface types it can protect and restore from.

Update: Jul 28, 2020 @ 10:55am

HotFix 1.06a
- Fixed a certain new scripted effect from displaying it's buff left over from testing... Shhh, you saw nothing.
- Fixed possible misleading tooltip with Sab skills and added mention of it's chain reaction properties.
- Fixed Sab / Mass Sab not showing on Rogue vendors though they can still be crafted same as before.
- Fixed Nether Dominance teleport issue dealing with elevation differences. Also added the book to Aero vendors.
- Fixed Funneling Aegis de-Sync (third times the charm before just re-scripting the skill from the ground up).
- Fixed Odin's Umbra Class stance switch from not updating the UI quickly enough.

-Balance Tweaks-
- Ice King and Fire King Active skills now have a cost of 1AP. In many cases these were just being used for free damage and while they're intended to increase their respective damage schools it was found much of the time it's better to spam than take advantage of their conditional bonuses.
- Affliction Overload Talent has been reduced to 5% per active status from 10%. Held off on this for a while but feedback has shown it was just too strong.
- Terrain Transformation now has 0 AP cost but it's cooldown has been increased to 4 turns from 2.
- Funneling Aegis now restores twice the value. For 2 AP it was a little weak so see how this works out. CD increased to 4 from 3.

Update: Jul 26, 2020 @ 4:18pm

Oops =D

Update: Jul 26, 2020 @ 4:15pm

Update: Jul 26, 2020 @ 3:36pm

V1.06 Patch Notes:
- Fixed Funneling Aegis de-sync caused when changing it from a status proc to direct damage. It should no longer have issues not granting it's bonuses to allies. Water / Earth Resistance has been reduced to 20% each from 25%. Keep in mind the damage is still slightly lower given the ability Crits and this is not it's intended interaction for now.
- Fixed Crash issue with Conflux + Odinblade Geo Corruption Status.
- Fixed Lord of Endless Knight flag not resetting with Act changes. So many Summoner deaths...
- Fixed extra Character Creation preset names and appearances to better represent their play styles.
- Fixed Elemental Swarm Lightning from now being created via Electrified Water/Blood.
- Fixed Wind Up Toy from using Avg Lvl Damage instead spell based Damage. This resulted in no scaling from it's stats and doing far more damage than intended.
- Fixed a few sneaky Enemy stat templates that missed the Conflux Armor / HP ratio changes.
- Improved Many information heavy skills and their formatting which includes the Conflux skill-line "Intended status applications' '.
- Circle of Elements now also grants +15% Poison Resistance.
- New In-game Configuration Tool added. Right now this just disables / enables Innate Lone Wolf and Pet Pal but will have future functions. If you lose this item it can be crafted using two sheets of paper. This item is added when the game starts but only once.
- Runic Arsenal will now respond to any weapon rune type for Crafting, not just Cleaving runes. Also the Colored weapon rune used will no longer be consumed in the crafting process. This should help a lot with inventory management, crafting speed and reduce confusion when using rune recipes. Simply pick a color and go.
- Added a few more skills to Enemy Upgrade Overhaul blacklist.
- Re-Added refund script for Source Sparks skills and Disintegrate due to a copy + paste typo. This will remove the now dead previous versions regardless.

- Sabotage Remastered - This might seem like 2 simple skills but It's been intended for them to have good synergy with certain play styles for a while now. The bonus effect of Guerilla Talent hinted at this. Both Sabotage skills have been scripted similarly to Talents creating entirely new interactions.
- Sabotage will now deal Avg Level 50% Damage (similar to grenades) in a 3m radius for each item destroyed. The Damage type is based on the item destroyed.
- Damage is affected by level and appropriate skill types but not attributes.
- Status effects created by Sabotage will ignore Armor Defenses and have a duration of 2 turns. Status type is based on the item destroyed.
- Only one damage instance per damage type can occur however Sabotage can chain react causing multiple instances of other Damage types thanks to Conflux and Surface interactions. For example if you Sab a Molotov and Freeze Arrow you will cause both 50% Fire and Cold then 50% Piercing from the Proliferate status they create while Earth and Poison on a Fire surface will have a similar result due to the surface exploding for fire damage.
- Both Sabotage skills have had their Pyro requirements removed and books changed to Scoundrel. They are still attained by the same crafting method but can also now be bought from Scoundrel vendors. Req for Mass Sabotage increased to 3 Scoundrel.

-Balance Changes-
- Apotheosis can no longer be cast out of combat due to its new mechanics.
- Elemental Swarm base Vitality reduced to 10 from 20 and Armor reduced to 8 from 15. Base template has been given 3 in each Element to scale damage better with level. This is additive with their respective "Infusion" bonuses. At the same time base skill damage of all skills has been reduced to compensate for the scaling improvement. These guys were pushing a little too hard early in the game and the new method puts them at about -50% damage output when first attained and -20% damage output by level 18.
- Glass Cannon Vitality penalty changed to -20% from -25%.
- Runic Arsenal will no longer allow unintended item types to slot it's Runes and is limited to one Arsenal Rune per valid item. This is a less intrusive method of dealing with the Talent and Crashbag#5 Armor sets. The reasoning for this is to maintain competitive Talent options. The Armor sets essentially remove any reasonable alternative.
- Lohse's Maddening Song increased to Avg lvl 130% Magic Damage from 100%.

- New Skill - Nether Dominance 2AP 5CD (lvl 9+ Air 2, War 2) Pull target enemy through the ethereal plane relocating them near your position. Doing so causes 30% Weapon Damage. If the character dies within one round of being affected by Nether Dominance the cooldown for the skill is reduced by 2 turns. If the character dies on the same turn as casted the cooldown is instantly reset.
- Rework Skill Caustic Chasm V2 3AP 1SP 5CD (Lvl 10+ Geo 3) Break the earth apart causing a chain reaction of erupting oily earth and corrosive fumes dealing 200% Earth damage in a 4m radius. If targets in the area are already afflicted with Acid then instead of applying Acid cause a Corrosion Catalyst to occur melting through Armor instantly with an intensity based on the combined Acid turns currently on the target and the amount normally applied by Caustic Chasm.

Update: Jul 22, 2020 @ 1:55pm

Not having a good day sorry. Botched Lord of Endless Night's Skill ordering.

Update: Jul 22, 2020 @ 12:25pm

Forgot to disable BlinkStrike and Vault for the user when Killing Field is active.