RimWorld
Revia Race
目前顯示第 101-110 項,共 114 項
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更新:2020 年 3 月 24 日 @ 上午 12:49

Adding additional uses for Bloodstones and Palestones.
Sacrificing humanlikes also destroys worn equipment - strip them first if you want their gear.
Moved Revia-specific research to their own tab.
Added consecrated Revia gear. These are very, very expensive, but significantly deadlier than the normal versions.

更新:2020 年 3 月 22 日 @ 上午 1:08

Sacrificing is its own job type. By default, lower priority than research

更新:2020 年 3 月 21 日 @ 下午 5:18

Sacrifices are no longer considered basic jobs. They are cooking.
Fixed issue that was preventing Revia traders from spawning.

更新:2020 年 3 月 21 日 @ 上午 1:19

Decoupled Soul Reap hediff from backstories.

更新:2020 年 3 月 18 日 @ 下午 8:46

Enabling all crown types.

更新:2020 年 3 月 18 日 @ 下午 7:33

Fixes to inheritance tree in Revia race. Now properly inherits from HumanBase

更新:2020 年 3 月 18 日 @ 下午 3:02

Rebalanced Palestone generation.

更新:2020 年 3 月 17 日 @ 上午 3:29

Faction leadership added.
Added Revia elite of both hostile and neutral factions.
Revia traders should now spawn, and trading with Revia settlements should also be possible.

更新:2020 年 3 月 15 日 @ 下午 6:13

Minor fixes.
- Invoking a blessing should now use the short coloured name instead of the pawn's full name.
- Bloodstone set to neolithic tech level.
- Palestone set to neolithic tech level.

更新:2020 年 3 月 15 日 @ 上午 1:07

Tagging Soul Reap as non-harmful so that hediff-removing powers don't remove it.