RimWorld
Revia Race
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Actualización: 24 MAR 2020 a las 12:49 a. m.

Adding additional uses for Bloodstones and Palestones.
Sacrificing humanlikes also destroys worn equipment - strip them first if you want their gear.
Moved Revia-specific research to their own tab.
Added consecrated Revia gear. These are very, very expensive, but significantly deadlier than the normal versions.

Actualización: 22 MAR 2020 a las 1:08 a. m.

Sacrificing is its own job type. By default, lower priority than research

Actualización: 21 MAR 2020 a las 5:18 p. m.

Sacrifices are no longer considered basic jobs. They are cooking.
Fixed issue that was preventing Revia traders from spawning.

Actualización: 21 MAR 2020 a las 1:19 a. m.

Decoupled Soul Reap hediff from backstories.

Actualización: 18 MAR 2020 a las 8:46 p. m.

Enabling all crown types.

Actualización: 18 MAR 2020 a las 7:33 p. m.

Fixes to inheritance tree in Revia race. Now properly inherits from HumanBase

Actualización: 18 MAR 2020 a las 3:02 p. m.

Rebalanced Palestone generation.

Actualización: 17 MAR 2020 a las 3:29 a. m.

Faction leadership added.
Added Revia elite of both hostile and neutral factions.
Revia traders should now spawn, and trading with Revia settlements should also be possible.

Actualización: 15 MAR 2020 a las 6:13 p. m.

Minor fixes.
- Invoking a blessing should now use the short coloured name instead of the pawn's full name.
- Bloodstone set to neolithic tech level.
- Palestone set to neolithic tech level.

Actualización: 15 MAR 2020 a las 1:07 a. m.

Tagging Soul Reap as non-harmful so that hediff-removing powers don't remove it.