RimWorld
Revia Race
Menampilkan101-110 dari 114 kiriman
< 1 ... 9  10  11  12 >
Pembaruan: 24 Mar 2020 @ 12:49am

Adding additional uses for Bloodstones and Palestones.
Sacrificing humanlikes also destroys worn equipment - strip them first if you want their gear.
Moved Revia-specific research to their own tab.
Added consecrated Revia gear. These are very, very expensive, but significantly deadlier than the normal versions.

Pembaruan: 22 Mar 2020 @ 1:08am

Sacrificing is its own job type. By default, lower priority than research

Pembaruan: 21 Mar 2020 @ 5:18pm

Sacrifices are no longer considered basic jobs. They are cooking.
Fixed issue that was preventing Revia traders from spawning.

Pembaruan: 21 Mar 2020 @ 1:19am

Decoupled Soul Reap hediff from backstories.

Pembaruan: 18 Mar 2020 @ 8:46pm

Enabling all crown types.

Pembaruan: 18 Mar 2020 @ 7:33pm

Fixes to inheritance tree in Revia race. Now properly inherits from HumanBase

Pembaruan: 18 Mar 2020 @ 3:02pm

Rebalanced Palestone generation.

Pembaruan: 17 Mar 2020 @ 3:29am

Faction leadership added.
Added Revia elite of both hostile and neutral factions.
Revia traders should now spawn, and trading with Revia settlements should also be possible.

Pembaruan: 15 Mar 2020 @ 6:13pm

Minor fixes.
- Invoking a blessing should now use the short coloured name instead of the pawn's full name.
- Bloodstone set to neolithic tech level.
- Palestone set to neolithic tech level.

Pembaruan: 15 Mar 2020 @ 1:07am

Tagging Soul Reap as non-harmful so that hediff-removing powers don't remove it.