RimWorld

RimWorld

Revia Race
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Uppdatering: 24 mar, 2020 @ 0:49

Adding additional uses for Bloodstones and Palestones.
Sacrificing humanlikes also destroys worn equipment - strip them first if you want their gear.
Moved Revia-specific research to their own tab.
Added consecrated Revia gear. These are very, very expensive, but significantly deadlier than the normal versions.

Uppdatering: 22 mar, 2020 @ 1:08

Sacrificing is its own job type. By default, lower priority than research

Uppdatering: 21 mar, 2020 @ 17:18

Sacrifices are no longer considered basic jobs. They are cooking.
Fixed issue that was preventing Revia traders from spawning.

Uppdatering: 21 mar, 2020 @ 1:19

Decoupled Soul Reap hediff from backstories.

Uppdatering: 18 mar, 2020 @ 20:46

Enabling all crown types.

Uppdatering: 18 mar, 2020 @ 19:33

Fixes to inheritance tree in Revia race. Now properly inherits from HumanBase

Uppdatering: 18 mar, 2020 @ 15:02

Rebalanced Palestone generation.

Uppdatering: 17 mar, 2020 @ 3:29

Faction leadership added.
Added Revia elite of both hostile and neutral factions.
Revia traders should now spawn, and trading with Revia settlements should also be possible.

Uppdatering: 15 mar, 2020 @ 18:13

Minor fixes.
- Invoking a blessing should now use the short coloured name instead of the pawn's full name.
- Bloodstone set to neolithic tech level.
- Palestone set to neolithic tech level.

Uppdatering: 15 mar, 2020 @ 1:07

Tagging Soul Reap as non-harmful so that hediff-removing powers don't remove it.