Tabletop Simulator

Tabletop Simulator

Star Wars Rebellion (Ultimate Edition)
Mostrando 61-70 de 143 aportaciones
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Actualización: 22 SEP 2021 a las 4:02 p. m.

--Painted DSUC was getting stuck on it's crate when the script tried to place it onto the board. This seems to be a bug with this model. Now the script teleports the units to the board rather than smoothly move them (so it doesn't get stuck).

Actualización: 13 SEP 2021 a las 9:44 p. m.

Actualización: 1 SEP 2021 a las 8:56 p. m.

--Fixed bug where damage was not removed when dragging units out of combat. The damage will clear if a unit is picked up and dropped outside the combat board.

--mission now get a Reveal button when hidden. This is to remind players to reveal their missions so the script doesn't put played missions back into their hand (because they forgot to reveal it).

--Hopefully I have fixed the slow load times for the host player.

Actualización: 29 AGO 2021 a las 10:39 p. m.

--updating rebel units to use my steam cloud.
--Removed 2 phantom tactics decks.

Actualización: 29 AGO 2021 a las 9:31 a. m.

--Rebel 3D models where not in my cloud account. I moved the models, skins, and colliders over to my steam account.

Actualización: 26 AGO 2021 a las 3:40 p. m.

Actualización: 25 AGO 2021 a las 11:51 p. m.

--During Build deployment, any units dragged manually, or already in the deployment zone will also get a big yellow asterisk. This is because sometimes players drag the units before the game has a chance to slide them down. This way, they'll still get flagged for deployment.

Actualización: 25 AGO 2021 a las 11:41 p. m.

--fixed but where leaders dropped into combat were not picking up the combat location.

--Rebel player now has their own Probe Map.

--Added grid to combat zone, hopefully to make it easier to see units on the planet.

Actualización: 17 AGO 2021 a las 12:35 p. m.

--bugfix: K-2S0 ring was pulling the millennium falcon ring by mistake. It is corrected now.

Actualización: 7 AGO 2021 a las 3:03 p. m.

--fixed a bug where the script to crash if an AT-ST was build on the queue at 2.