Tabletop Simulator

Tabletop Simulator

Star Wars Rebellion (Ultimate Edition)
目前顯示第 61-70 項,共 143 項
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更新:2021 年 9 月 22 日 @ 下午 4:02

--Painted DSUC was getting stuck on it's crate when the script tried to place it onto the board. This seems to be a bug with this model. Now the script teleports the units to the board rather than smoothly move them (so it doesn't get stuck).

更新:2021 年 9 月 13 日 @ 下午 9:44

更新:2021 年 9 月 1 日 @ 下午 8:56

--Fixed bug where damage was not removed when dragging units out of combat. The damage will clear if a unit is picked up and dropped outside the combat board.

--mission now get a Reveal button when hidden. This is to remind players to reveal their missions so the script doesn't put played missions back into their hand (because they forgot to reveal it).

--Hopefully I have fixed the slow load times for the host player.

更新:2021 年 8 月 29 日 @ 下午 10:39

--updating rebel units to use my steam cloud.
--Removed 2 phantom tactics decks.

更新:2021 年 8 月 29 日 @ 上午 9:31

--Rebel 3D models where not in my cloud account. I moved the models, skins, and colliders over to my steam account.

更新:2021 年 8 月 26 日 @ 下午 3:40

更新:2021 年 8 月 25 日 @ 下午 11:51

--During Build deployment, any units dragged manually, or already in the deployment zone will also get a big yellow asterisk. This is because sometimes players drag the units before the game has a chance to slide them down. This way, they'll still get flagged for deployment.

更新:2021 年 8 月 25 日 @ 下午 11:41

--fixed but where leaders dropped into combat were not picking up the combat location.

--Rebel player now has their own Probe Map.

--Added grid to combat zone, hopefully to make it easier to see units on the planet.

更新:2021 年 8 月 17 日 @ 下午 12:35

--bugfix: K-2S0 ring was pulling the millennium falcon ring by mistake. It is corrected now.

更新:2021 年 8 月 7 日 @ 下午 3:03

--fixed a bug where the script to crash if an AT-ST was build on the queue at 2.