Tabletop Simulator

Tabletop Simulator

Star Wars Rebellion (Ultimate Edition)
Viser 61-70 af 141 forekomster
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Opdatering: 1. sep. 2021 kl. 20:56

--Fixed bug where damage was not removed when dragging units out of combat. The damage will clear if a unit is picked up and dropped outside the combat board.

--mission now get a Reveal button when hidden. This is to remind players to reveal their missions so the script doesn't put played missions back into their hand (because they forgot to reveal it).

--Hopefully I have fixed the slow load times for the host player.

Opdatering: 29. aug. 2021 kl. 22:39

--updating rebel units to use my steam cloud.
--Removed 2 phantom tactics decks.

Opdatering: 29. aug. 2021 kl. 9:31

--Rebel 3D models where not in my cloud account. I moved the models, skins, and colliders over to my steam account.

Opdatering: 26. aug. 2021 kl. 15:40

Opdatering: 25. aug. 2021 kl. 23:51

--During Build deployment, any units dragged manually, or already in the deployment zone will also get a big yellow asterisk. This is because sometimes players drag the units before the game has a chance to slide them down. This way, they'll still get flagged for deployment.

Opdatering: 25. aug. 2021 kl. 23:41

--fixed but where leaders dropped into combat were not picking up the combat location.

--Rebel player now has their own Probe Map.

--Added grid to combat zone, hopefully to make it easier to see units on the planet.

Opdatering: 17. aug. 2021 kl. 12:35

--bugfix: K-2S0 ring was pulling the millennium falcon ring by mistake. It is corrected now.

Opdatering: 7. aug. 2021 kl. 15:03

--fixed a bug where the script to crash if an AT-ST was build on the queue at 2.

Opdatering: 5. aug. 2021 kl. 17:04

Opdatering: 2. aug. 2021 kl. 16:05

--fixed bug during Rebel Setup Deployment. Clicking "Continue Anyway" when an invalid rebel deployment was detected was not continuing. Now it will continue.