Tabletop Simulator

Tabletop Simulator

Star Wars Rebellion (Ultimate Edition)
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Update: Apr 28 @ 6:28pm

Update: Dec 21, 2024 @ 11:26pm

--bug fix: Clicking the button to draw probes on the Gather Intel Mission card will now count Rebel Units in the Rebel Base's system if it is revealed.

--minor bug fix: Plant False Lead now prompts with butons: "Resolve" or "Done" instead of "Successful" or "Failed". It is a resolve mission, so cannot fail.

Update: Jan 13, 2024 @ 6:07pm

bug fixes:

--still noticed cards discarding incorrectly, ugh. It seems to happen to the non-host player when there is a bit of lag. I have now completely rewritten the discard/return to hand code, and it should be fixed now. The script now analyzes the position and facing of each mission card and builds a list, then executes the list.

--Rapid Mobilization will not prompt unless the mission card is face up in the revealed zone.

--Contingency Plan will not cause the rapid mobilization prompt to repeat the step unless it was also face up in the revealed mission zone.

--You can no longer click the "Re-Scan" button after your opponent has clicked Build and interrupt the building process.

--Build Icons now reposition themselves after a brief pause on the build panel a second time. Sometimes lag on non-host players was causing the build icon to not be visible to to the guest player, but the host could see it fine.

Update: Jan 1, 2024 @ 3:01pm

Think I finally figured out why mission cards sometimes don't discard properly and fixed the bug.
Mission cards will discard 1 at a time so they don't get accidentally scanned a second time mid-discard.

Update: Aug 24, 2023 @ 6:49pm

Update: Aug 17, 2023 @ 11:42pm

--if you toggle unit highlighting on, the game will leave it persistently on. It was previously removing the highlight from units not in the queue every time it reconciled the units on the board.

Update: Aug 17, 2023 @ 10:51pm

--Swapped Admiral and General seat locations. Their seating now matches the faction sheet.
--If the Red and Orange (General) seats are not used (not a 3-4 player game), they are during after setup.
--If the Rebel player sits in the Red seat in a 2-3 player game, the script will move them to the White seat.
--If the Imperial player sits in the Orange seat in a 2 player game, the script will move them to the Blue seat.

Update: Aug 7, 2023 @ 1:51am

fixed a bug during the objectives check. If Ryloth, Geonosis, and Rodia were rebel loyal, I had misspelled Geonosis as Genonsis, which crashed the script.

Update: Jul 22, 2023 @ 6:45pm

--bug fix: in WFL, choosing to build a Lambda Shuttle on space 1 of the Imperial Queue was not automatically fetching the unit.

Update: Feb 25, 2023 @ 12:13am

--Plan False Lead is fixed.

--Missions that are scripted now leave a "Done" button on the mission card while being resolved. If you manually resolve the cards, or the script breaks, clicking Done will resume the script and flip face down any cards left on the panel to keep them secret.

--Cached Units (the mini units on the corner of the table will stay in play. If I remove them, TTS sometimes takes a long time to load objects. Now they will stay cached.