Tabletop Simulator

Tabletop Simulator

Star Wars Rebellion (Ultimate Edition)
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Update: Feb 10, 2023 @ 2:06pm

I significantly reduced the size of various Unit textures. Hopefully this solves the long load times that pop up sometimes when pulling a unit out of the bag.

Update: Feb 9, 2023 @ 5:55pm

Bug fixes:
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--revealing or discovering the Rebel base when a leader is present no longer generates an error message.
--many of the painted models are updated so their center is closer to the center of the model. They don't do a tall barrel roll when flipped anymore.

Enhancements:
=============
--Dice that are blocked by played Advanced Tactics are automatically placed in the blocked area right after rolling.

--At the start of the Refresh Phase, both the Rebel and Imperial player will get a display on their panel showing possible Rebel objectives (whether they are present in the game or not).

--The Imperial probe map is more automated. It will mark on the map which probe cards you have in your hand. You can still place probe card markers if you prefer.

--

Update: Feb 7, 2023 @ 1:20pm

Fox Disovered a bug when retrieving leaders. If the faction sheet was changed after setup, the script looses the location of the leader pool and generates a game breaking error when it can't retrieve leaders.
This is fixed. the script now re-evaluates the faction sheet and updates the leader pool location before retrieving leadesr.

Update: Jan 30, 2023 @ 4:52pm

minor change:
--removed the "game data saved" log message everytime TTS saves the game. It caused the chat window to constantly pop up.

Update: Jan 28, 2023 @ 12:39am

--I adjusted the unit sliding during the deployment step. They'll slid and drop down from a height to prevent collisions when the build count is very high. Also, sometimes a unit would slide too far down and hand half into the next queue area.

--The script will remove the miniature models (it uses for caching) that are removed from the game, once painted or original is selected during setup. I believe the lag spikes are related to the complexity of some of the models. This will reduce the number of models on the board and hopefully reduce the lag spikes. Eventually I plan to re-work all the models so they have less polygons and use less resources (but still look good).

Update: Jan 27, 2023 @ 10:41am

bug fix:

--there was a script killing bug when the rebel base was revealed and blockaded during the build step. This is fixed now.

Update: Jan 26, 2023 @ 11:58pm

--Updates------------

--When leaders are dragged and dropped on to the board, the chat will display a message (not just the log).
--When units are dragged and dropped on the board, the chat will display a message (not just the log).
--When the script discards mission cards during refresh, the cards discarded and returned to hand will be displayed in chat, but only visible to the appropriate players. This helps you remember what was just discarded or returned to your hand.

--Bug Fixes----------

--Manually dragging units to the battlefield should no longer mess up the board counts, (where you have to click re-calc to fix).

--When the rebel base is revealed on a populous system. If that system has Imperial Loyalty, or an Imperial unit, the build icons will now be properly blockaded.

--Players will not get "Imperial Victory" message if the base if flipped up, but still hidden. Normally a face up probe cards means the base is revealed. The Rebel player can now play with it flipped up with the "hidden" tag until the Imperial player scans to reveal the base.

--The failed button on the Stolen Plans mission card now works.

--When the script discards missions it will scan the mission zone correctly now. It was using a sphere, which bled into the board. Now it properly uses a rectangle when scanning the mission area for cards to discard. Any face up cards pulled forward into the revealed zone will be discarded (unless they are starting missions). Any face up/or down mission cards not pulled forward (lower half of mission area) will be returned to your hand. If you have a card that should be returned to your hand because of an effect (2 leaders on Build Interdictor), you need to manually move that card to your hand as soon as you resolve it. Don't let the script auto-discard it.

Update: Jan 26, 2023 @ 10:08pm

Update: Jan 24, 2023 @ 12:03pm

--Wider Front Lines:
--Added 3 new Rebel Objectives:
--Updated version of Support of the Hutts (recruits/eliminates Jabba) when playing WFL.
--Gather the Fleet: Level 1 objective.
--Gather the Alliance: Level 2 objective.

--Rebel Base Space: I noticed that some players like to place units next to the rebel base when it get's crowded and there isn't much room. Placing Units off the board, but near the Rebel Base Space and Probe card will still count as being in the Rebel base.

Update: Jan 17, 2023 @ 10:46pm

--Updated Wider Front Lines content:
--Rebel and Imperial missions are updated to the latest version.
--Rebel and Imperial action cards are updated to the latest version.
--Rebel and imperial Advanced tactics are updated to the latest version.
--Unit limits are updated to the new values. (4 Wookies, 4 Hammerheads, 5 Interceptors, etc).
--Target marker graphics for Reconnaissance and Academy are updated.

--WFL content that is NOT added yet (still on the to do list):
--Rulebook is out of date (does not show all the new card text, and unit count limit changes).
--Rebel Objectives need to be added.
--Advanced Tactics card rules. I updated the cards, but have not evaluated the rules on them yet. There may be discrepancies on damage blocking or damage tokens fetched. I didn't see any, but need to thoroughly go through the changes.

--Bugfix: Lambda and Delta shuttles should no longer give incorrect warnings of being over the limit when moved with the mouse.

--fixed label for the Detain button on Rebel leaders. It now says: "Detain this leader" instead of "Detach this leader".