Tabletop Simulator

Tabletop Simulator

175 ratings
Star Wars Rebellion (Ultimate Edition)
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Type: Game
Complexity: Medium Complexity
Number of Players: 2, 3, 4
Play Time: 180+ minutes
Tags: Star Wars
File Size
Posted
Updated
3.173 MB
Feb 22, 2020 @ 9:19pm
Dec 21, 2024 @ 11:26pm
132 Change Notes ( view )

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Star Wars Rebellion (Ultimate Edition)

Description
This is a heavily scripted version of Rebellion the board game.

Includes the Rise of the Empire expansion, the fan-made Wider Front Lines expansion (which includes the option to play with the larger Galactic Struggle mission deck).

Please Note: Wider Front Lines is undergoing play testing and will change from time to time as the designer adds balance tweaks.

Much of the game is automated.
--Units will move to/from the battlefield.
--Leader Rings auto-attach and can be detached by clicking a button.
--Building Units is automated/interactive.
--Units build and slide automatically in the Build Queue.
--Some sound effects. Plan to add many more.
--The game tracks turns, so it can remind you to resolve things like Rapid Mobilization and Play an Objective.
--when recruiting, leaders are displayed next to their card in a hidden zone to help with your decision.
--Missions that place cards on top and bottom of the decks can be handled by the script for easier play.


If you need to change the script's current Phase/Turn/Step, you can click "Reset Script" button (appears after setup is complete).

If you find a mistake/bug, feel free to let me know so I can fix.

Credit to:

Eskander - This is based on his awesome Rebellion mod.
Nikolay Andreev - For creating the Wider Front Lines expansion and helping me get it into TTS.
Popular Discussions View All (4)
128
Mar 29 @ 8:52pm
Bug Reports
DevKev
2
Dec 23, 2021 @ 5:06pm
Question on hidden card implementation (and how apply it to another mod)
Daiyamo
2
Jul 13, 2021 @ 11:41pm
Building Units: Icons not lining up correctly for non-host players
DevKev
315 Comments
Lathelus 11 hours ago 
Hi! AMAZING mod, definitely THE way to play rebellion on tabletop, hands down. Would it be hard to add an option to the base game setup, to play with cinematic combat from the expansion, but leave the rest? I know there are cards that require new units to work, but we can just remove them from the deck and never use them with base game. That would be a great quality of life addition for me and my friends.
DevKev  [author] Apr 16 @ 9:05pm 
Hi 20thmaine63. Sadly no progress on the Solo mode (in the test version). I do intend to get back to it someday.
20thmaine63 Apr 4 @ 7:35pm 
DevKev - thank you for this amazing mod. It enables my brother and I play a game or two every Tuesday night from opposite US coasts, so thank you!

How is the functionality of the Han Solo mode? I've tried playing it a couple times and understand it's not fully developed... just want to know if it's possible to play solo games yet and if there are any tricks I need to know
DevKev  [author] Mar 31 @ 9:44pm 
Hi Zippy. Thank you. There are no scripts for the target markers. Only a small number of cards are scripted. The majority need to be manually remediated, such as the target markers
zippy Mar 31 @ 3:53pm 
This is an absolutely amazing mod! But I have a couple of questions. Is there a script for the target markers? I had Rebel Cell and had to just manually discard another objective card and move the reputation on.
DevKev  [author] Mar 3 @ 12:23am 
@Inferni, For the Yoda ring, I'll update the "?" button text to use the 180/flip instead of the original text when playing WFL.
DevKev  [author] Mar 3 @ 12:20am 
Hi Inferni, thanks for playing the mod. I will fix the Jabba turning Rebel issue. I'm adding a toggle button to the Support of the Hutts card that will toggle him between Rebels/Imperials. In the short term, the easiest way to switch him is to right-click and edit Jabba's description. Change Imperial; to Rebel; in his description and he'll be rebel the rest of the game. The WFL rulebook is not finalized, even after all these years. There are a few rules that changed or are being reviewed. I believe I added the most recent changes to the mod, but the rulebook has bot been rewritten yet.
I have an editable copy from Lantanian, so I can do some editing to fix a few rules issues that I know were finalized. I'd trust the settings in the mod for limits and not the book. The mod's been updated, but the rulebook has not been finalized.
Inferni Mar 2 @ 8:37pm 
I've played a few times (*awesome* mod by the way, I can tell you put a lot of soul into the QoL features). Have noticed a few discrepancies for the Wider Front Lines expansion however, as the rulebook isn't always lining up with what's in play. For example:
-The rulebook says there is a maximum of 2 Lambda Shuttles, but the unit box and construction queue is coded with a maximum of 3.
-The rulebook says Yoda should flip a die 180, but the ? button on the ring prints that it performs a reroll.

In the event of a conflict, what should we be assuming is most up to date? The rulebook, or the automated features?

One other bug of note:
-If you use Aid of the Hutts to recruit Jabba for the Rebels, I noticed that he is still treated as an imperial unit by the scripts. I could fix this by changing it's LUA script to reference it as "Rebel" and changing the tag of the object to the same, but that's probably over the head of the average user.
DevKev  [author] Feb 20 @ 3:54pm 
@HeyDoc1985, Thanks for playing the mod. Glad you found the token.
HeyDoc1985 Feb 20 @ 12:53am 
I have overlooked the target marker. An upload is not necessary. Sorry.