Tabletop Simulator

Tabletop Simulator

Star Wars Rebellion (Ultimate Edition)
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Actualización: 28 JUL 2021 a las 11:42 a. m.

--Retrieving Leaders back to the pool should line up correctly, and no longer bump/fall over. I think I finally have the margins/spacing correct.

Actualización: 28 JUL 2021 a las 1:44 a. m.

--First player in TTS is usually defaulted to White. This is a problem if loading a saved game (player might see the Rebel cards accidentally). Now when loading saved games, White player is changed to Grey, and need to choose their correct seat before seeing cards.

--Establishing a new base via Rapid Mobilization now reveals the old base and moves units/leaders to the board.

--Scan for Rebel Base now has an option to cancel the scan in case it was accidental.

--Changing Loyalty to Imperial will prompt to scan for the base if needed.

--reloading a saved game will update the scan log as best it can. Any systems with Imperial Loyalty or imperial ground units will be set to already scanned.

--Base Tactic decks now rebuild themselves when they run out, or at the end of each combat.

Actualización: 27 JUL 2021 a las 6:14 p. m.

--moved changes from test mod to this one.

Actualización: 21 JUL 2021 a las 10:14 p. m.

--moved features from the test version to this mod.

--Rules are checked during deployment step of the refresh phase.

--All Advanced Tactics that block damage, generate damage, or prevent damage removal are scripted.

--lots of bug fixes and tweaks.

Actualización: 19 JUL 2021 a las 11:01 p. m.

--inadvertently added a keystroke/syntax error to the ResolveCombat routine that caused a script error. This fixes the issue.

Actualización: 19 JUL 2021 a las 10:35 p. m.

--Fixed a game ruining bug where the rebel base was revealed during a space only battle. Now it correctly checks for imperial ground units before revealing the base. Sorry!

--Slowed Build/Deployment step down a bit. AT-ATs were consistently losing their Queue location tag, and i think it was because the process was too fast and getting steps out of sync.

--Space Advanced Tactic card bottoms for Overwhelming Presence and Reinforcements is now coded and will block damage when played. The top already worked.

Actualización: 16 JUL 2021 a las 10:19 p. m.

Actualización: 15 JUL 2021 a las 7:24 p. m.

Actualización: 15 JUL 2021 a las 7:16 p. m.

--fixed reported bug when reloading a saved game. System unit counts were not calculating correctly for subjugation.

--Action cards played out of your hand will no longer stay hidden after reloading the game.

Actualización: 14 JUL 2021 a las 10:49 a. m.

--fixed reported bug when dropping imperial units onto the queue. No more error message, and they will only try to subjugate systems.