Tabletop Simulator

Tabletop Simulator

Star Wars Rebellion (Ultimate Edition)
Viser 81–90 av 143 bidrag
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Oppdatering: 27. juli 2021 @ 18.14

--moved changes from test mod to this one.

Oppdatering: 21. juli 2021 @ 22.14

--moved features from the test version to this mod.

--Rules are checked during deployment step of the refresh phase.

--All Advanced Tactics that block damage, generate damage, or prevent damage removal are scripted.

--lots of bug fixes and tweaks.

Oppdatering: 19. juli 2021 @ 23.01

--inadvertently added a keystroke/syntax error to the ResolveCombat routine that caused a script error. This fixes the issue.

Oppdatering: 19. juli 2021 @ 22.35

--Fixed a game ruining bug where the rebel base was revealed during a space only battle. Now it correctly checks for imperial ground units before revealing the base. Sorry!

--Slowed Build/Deployment step down a bit. AT-ATs were consistently losing their Queue location tag, and i think it was because the process was too fast and getting steps out of sync.

--Space Advanced Tactic card bottoms for Overwhelming Presence and Reinforcements is now coded and will block damage when played. The top already worked.

Oppdatering: 16. juli 2021 @ 22.19

Oppdatering: 15. juli 2021 @ 19.24

Oppdatering: 15. juli 2021 @ 19.16

--fixed reported bug when reloading a saved game. System unit counts were not calculating correctly for subjugation.

--Action cards played out of your hand will no longer stay hidden after reloading the game.

Oppdatering: 14. juli 2021 @ 10.49

--fixed reported bug when dropping imperial units onto the queue. No more error message, and they will only try to subjugate systems.

Oppdatering: 13. juli 2021 @ 22.21

--fixed bug where "Played Top" was displayed on the card when the bottom was played.

Oppdatering: 12. juli 2021 @ 22.10

--New Sound effects.

--New Layout (dice panels and larger combat board).