Noita
New Enemies And Bosses Mod
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Update: Jun 5 @ 9:43am

made pit boss's spawn point be consistent even with apotheosis and other mishaps. I integrated the spawner into the more robust boss registry system which dir4ects all the important bosses

Update: Jun 5 @ 6:33am

ensured scaling on fungus guardian + easter and carnival dates ready for 2025 and 2026

Update: Jun 2 @ 4:06am

fixed an infinite health stack with apotheosis health scaling!

Update: May 25 @ 11:50pm

supposedly fixed perkele's despawning

Update: May 25 @ 10:20am

optimized the hell menhir's volcanic erruption lava burst. it used to brick the game for half a second. now it doesn't

Update: May 25 @ 1:16am

fail safe on orb bosses being destroyed without being killed

Update: May 23 @ 11:37am

Made mule wall thump not shake the screen when far off camera. Sorry for not addressing a long time ago

Update: May 22 @ 8:32pm

Made Yikka and Desert skull use the new boss registry system + fixed icicles drop

Update: May 22 @ 11:17am

made spider crawlers' sleeping and waking ranges a little smaller. the distances got screwed over an older update

Update: May 22 @ 7:20am

Fixed boss arenas from being escapable. made the burning wall signal more evident and cleaner. also made it work for enchanted codrridor. the borders feel nicer. Other than this I changed icicle nearby explosion detection. They now feel nicer than they used do and only do their calculations when on the screen and near the player :)