Noita
New Enemies And Bosses Mod
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Update: May 22 @ 11:17am

made spider crawlers' sleeping and waking ranges a little smaller. the distances got screwed over an older update

Update: May 22 @ 7:20am

Fixed boss arenas from being escapable. made the burning wall signal more evident and cleaner. also made it work for enchanted codrridor. the borders feel nicer. Other than this I changed icicle nearby explosion detection. They now feel nicer than they used do and only do their calculations when on the screen and near the player :)

Update: May 21 @ 1:19pm

Prevented Arena Bosses' Crash when player dies + Mwyah's first phase has been optimized + Ceiling icicles now detect explosions. if a big explosion is present they can detach from their roof and fall down all at once

Update: May 21 @ 6:07am

optimized hurpa, skull spider, putrid lukki, mage of madness, scorpio. Made ceiling icicles fall off a little quicker

Update: May 20 @ 8:21pm

optimized lukki limbs further. reverting to non feature

Update: May 20 @ 7:22pm

Optimizations. every 60 frames, Vanilla was +6.8 frames faster than this mod in total. But I managed to reduce that to +4.3 frames faster. Effectively reducing performance issues by approximately 2.5 frames per second

Update: May 20 @ 7:10pm

Reverting back.

Update: May 20 @ 7:09pm

reverting. bear with me

Update: May 20 @ 1:52am

small type

Update: May 20 @ 1:41am

fied workd outside of init now, so if it breaks, it doesn't break the mod. + made it sleep if player goes in portal or pheromones it and goes away from it