Noita
New Enemies And Bosses Mod
Showing 1-10 of 2,199 entries
< 1  2  3 ... 220 >
Update: Oct 26 @ 3:46pm

audio changes to the god

Update: Oct 26 @ 3:42am

made the cultist king give a bit more warning before bombing a target. so the fight is a little more fair

Update: Oct 25 @ 11:24am

More considerations to avoid other mod shmack from ruining the guardian fights. (Tag adjustments)

Update: Oct 25 @ 4:14am

Added a new boss as late game temple of the art holy mountain spawn

Update: Oct 16 @ 1:56pm

prevented chameleon from swallowing bosses or anything larger than it. Also made bazooka and oruai explosions not dig up materials as hard as tablets. Also made the hiisi robot king spawn slimers too with his flamer/icer spawning shot

Update: Oct 16 @ 3:23am

chameleon's ai doesn't break after successfully digesting prey. And emissives are removed all the time during the effect, not only at the start, and only apply when the player is being digested. Also prevented prey from shitting while being digested by the chameleon (These are minor tweaks but still important)

Update: Oct 15 @ 12:01pm

fixed a very detrimental visual bug which lasts permanently after being swallowed by the chameleon. All emissives now get cancelled during the effect and then come back after. And the effect removes duplicates and also lasts for as long as the code needs it to to finish the whole sequence, making it not end prematurely and thus causing less issues

Update: Oct 14 @ 1:48pm

fixed a bug with the vine dealing rapid damage for no reason + tappio now has vine tentacles orbiting him

Update: Oct 14 @ 12:24pm

vine monster now has a bamboo pole

Update: Oct 14 @ 11:21am

added more electricity functionality especially when the player is in the stomach acid of the chameleon. also changed the oruai sphere's projectile reflection speed