Noita
New Enemies And Bosses Mod
1,522 Comments
hanging_dll Oct 25 @ 7:11pm 
rain world fan coming to tell you good job. we saw the leviathan
Cumbo Oct 6 @ 2:02am 
Thank you so much, you're a life saver :D
cin Oct 5 @ 3:06pm 
dang, still my favorite mod on noita but might just stick to using this mod with single player
Keith Sammut  [author] Oct 5 @ 3:05pm 
yes the duplication happens in vanilla mini bosses too, so it's a problem with entangled worlds itself
cin Oct 5 @ 3:03pm 
it kinda works, a lil laggy and duplicates all the bosses
Keith Sammut  [author] Oct 5 @ 2:59pm 
yes for the most part
cin Oct 5 @ 1:52pm 
compatible with entangled worlds?
Keith Sammut  [author] Oct 5 @ 4:12am 
yeah go to [NE] button at the top right of your game

Find the Lake Button and Click Disabled All.

Here's an Image: https://prnt.sc/lPWON3mFga4K

Disable all will disable that section only
Cumbo Oct 4 @ 5:12pm 
Hey can someone give me a list of the water based enemies and bosses so I can disable them. The seas in this game make me nervous enough, an eldritch horror coming out of nowhere might just kill me irl
Keith Sammut  [author] Oct 1 @ 9:31pm 
yeah it is meant to be unkillable. but it is also meant to be evaded easily, since it has dumb ai and does not really persist that much if you go very far away. has a good chance of either despawning or just stop moving.

The ai it has is dumb.
mrKRONER Oct 1 @ 2:01pm 
I know I'm probably not the first to ask this, but still. How the hell do I kill this ghostly skull? It appears if you kill the altar of skulls right next to the mine entrance. Is it supposed to be unkillable, or am I just stupid?
Keith Sammut  [author] Aug 29 @ 7:41am 
it's probably just enemy got perks mod. I do not advise using that mod. it's too unstable
Keith Sammut  [author] Aug 18 @ 12:39pm 
that's definitely some mod incompatibility craziness. over years, this has been reported by you for the first time
why does the wood/vine enemy (monistusköynnös/nook) has like a billion attack speed and only shoots on one segment? I play with Apotheosis, Modifier madness, and Enemy got perks among other things.

gif (remove spaces):
https ://drive .google .com/file/d/1bt1RiIVh4P1Pv5HJLGO83gvYqzmzZF7V/view?usp= sharing
绘绘绘绘绘绘绘绘 Aug 6 @ 7:26pm 
我靠,牛逼👍
johnppjc Aug 6 @ 10:38am 
oh nice and i will check that game since it looks pretty cool! but hope if got some idea for noitas and others you can do another update since i love your work man! thanks hornkey for telling me about primordialis!
Keith Sammut  [author] Aug 6 @ 10:07am 
I've made over a hundred official creatures in primordialis. a new physics-based rogue-lite game.

I'm currently enjoying the fruits of my work and also just perfecting some small things players prefer changed here and there.
johnppjc Aug 6 @ 12:17am 
Hey hornkey do you have plans for another new enemies update? Or working something else right?
Keith Sammut  [author] Aug 3 @ 9:50pm 
definitely
Sköll Hati Aug 3 @ 5:04pm 
Hi! Is this mod compatible with Apotheosis?
Yonchi Aug 2 @ 4:33pm 
after a lot of testing, the slowdown is not related to this mod, but the vomit stuff is still a thing to look at that i will test a bit more, i dont know what causes my game to go 60-80% slower (even if framerate seems the same, or above 50fps feels like playing at 18fps) after i get into snow or jungle, there is also a hesitation at start of matches and sometimes perma freeze into crash, even with NO mods at all, so i might have corrupted player data somewhere? i dont know
Keith Sammut  [author] Aug 2 @ 5:18am 
yeah that would be helpful. please report back
Yonchi Aug 2 @ 4:01am 
I will try to disable that lily, but the only mods that i think could drive this at least to my experience with other games modding could be: Digestive Alchemy, Vampirism%, and maybe Realistic Particle Fix? altho this happend also before i had Digestive Alchemy or at least i think that cause the slowdown happend before (altho never saw the vomit cause never got to jungle so deep), right now imma try to get into jungle without the mod and if it works then probably the fault is the enemy somehow.
Keith Sammut  [author] Aug 2 @ 1:49am 
you can disable the corpse lily from the [NE] button at the top right of your screen.

you can just go to the jungle section and find it there as an enemy and click on the check box to cross it out so it doesn't spawn in your game.

Yes. this is a mod incompatibility problem apparently. I don't know if there's much that I can do with this information yet.

Your mod is also properly updated from what you're saying.
Yonchi Aug 1 @ 4:10pm 
updated? well i have this exact subscribed one, but might it be caused due to a incompability with other mods or something? this happens to everything not just the player tho, and is there a way to disable flowers vomit alone so in case i cant fix it i can avoid it?
Keith Sammut  [author] Aug 1 @ 12:31pm 
first of all. do you have an updated version of this mod?

The flower's vomit does not become infinite for me.
Yonchi Aug 1 @ 7:32am 
is from this mod that enemies cant stop vomiting? i myself get that vomid debuff from a plant in the jungle and after it expires it does not stop, same for enemies, and when the jungle is rendered the game slows down like 80% cause of the overload of physics calculation
TheDubiousAnubias Jul 6 @ 11:43am 
leviathan and centiwing so wawa
Keith Sammut  [author] Jul 3 @ 7:30am 
When you play your game, there's an NE Button at the top right of your screen.

[NE]

Once you press it, click Enable ALL.

The only creatures disabled by default are these bosses you're asking about.

You may click on [NE] and find the Bosses tab

Here's an image of what to find and click. Note that the enable all button is specific to the tab you have selected so it only affects the enemies displayed in the list. The bosses will then get a green tick checkmark once you enable them.

https://prnt.sc/fDCj4qdc4yvM


Please note that the New Game + Orb Bosses are not in the bosses list in your version, so if you want to enable those as well, (Especially if you're doing apotheosis too), you can select the tab and do the same.

You either click enable all / disable all to affect every enemy on the list, or you click on the check boxes manually :)
ansko Jul 3 @ 6:12am 
may i know anywhere can let me see how to find all boss?
PinkyPie Jun 7 @ 11:21pm 
Years later, it's still the best mod.:steamhappy:
Keith Sammut  [author] Jun 6 @ 10:40pm 
no this mod is mostly just a creature expansion. there are no new spells, or quests. There are 2 scenes in first area and in snowy area, where certain creatures are seen, but other than that, you might find some enemies and creatures in special areas in vanilla. there are no new biomes either.

I think you're seeing something of apotheosis and instead of a flutterpede maybe a centipede perhaps. so centipede blood
Sub to coolmen4302 Jun 6 @ 3:05pm 
Question sir! Is your mod the one that ads the puzzles in the vault? There are a few where it's just a big circle with a heart and what looks like a flutterpeed, and another with a sheep, and a shield...

Uh, if so, can you help me with the first one.. Or give me a hint.. I don't know what that worm looking thing is :(
Sub to coolmen4302 Jun 6 @ 6:46am 
Thank youuuuu :3
Keith Sammut  [author] Jun 6 @ 6:31am 
the phoenix is also disabled by default. when it's disabled, pit boss doesn't spawn lower down. So if you want to disable that orb boss feel free. I think all the orb bosses are neat though and should be turned on.
Sub to coolmen4302 Jun 6 @ 3:28am 
O-oh. Is this information clarified anywhere?
Keith Sammut  [author] Jun 5 @ 8:59pm 
If the phoenix boss is enabled, you need to trigger the phoenix boss for it to spawn and it spawns lower down in the chasm to give you a chance to escape after fighting the phoenix boss
Keith Sammut  [author] Jun 5 @ 8:56pm 
update the mod please. I fixed that yesterday
Sub to coolmen4302 Jun 5 @ 2:17pm 
I think this mod prevents the wand conisour (That annoying to spell word) Boss from spawning >:(

I don't know what's causing this problem :(
Honkiewithaboomstick Jun 2 @ 11:04am 
It is with Apotheosis! I guess I should've mentioned, I didn't know that was the one causing it. But thank you so much for the fix
allso just want to say thanks for absolutely one of the best Noita mods, Just actually got around to enabling and fighting some of the scarier bosses and honestly probably my favorite content overall for noita. The Designs and art on these is great man
Keith Sammut  [author] Jun 2 @ 4:07am 
Yes. I've addressed it, thanks for letting me know
Keith Sammut  [author] Jun 2 @ 3:36am 
OH I THINK IT'S WITH APOTHEOSIS
Keith Sammut  [author] Jun 2 @ 3:34am 
I don't even know about this issue. I can't reproduce it
Honkiewithaboomstick Jun 2 @ 3:30am 
Hey can you add an option to disable bosses doubling in hp outside of their intended environment? bosses like Hellion and Excavator tend to wander and exponentially gain Hp into the literal billions until the game crashes
Keith Sammut  [author] Jun 2 @ 2:42am 
Any idea when and why it lagged? It used to lag when being inside walls, but I removed the mechanic it used to track walls. so it shouldn't be as bad as it used to be.
Keith Sammut  [author] Jun 2 @ 2:32am 
I'm glad you got to see what the mod has to offer.

Hellion I tried to optimize many times, but I guess it's not good enough yet.
blackxknight Jun 1 @ 4:58pm 
both the moon bosses are beautiful and their parallax attacks are incredible looking. i would've liked if abyssum spawned a bit lower than the dark moon however, as he tends to erase it in his very first attack so doing blood/gourd moon is a bit of a bother.

also, the mwyah fight is insanely cool. very nice spriteworks and phases, though I would've liked if it rewarded you more for having certain movement spells or maybe cessation.

don't know if that was just bad luck, the hellion fight looked really good but it lagged really really bad for me. i also felt it was a bit hard to see which of his projectiles weakened me, but he was still pretty weak even without immunities.
palapapa May 23 @ 12:37pm 
I replied in my discussion post
Keith Sammut  [author] May 23 @ 11:42am 
you can't kill hydra without triggering it. tell me how you did it.