Noita
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New Enemies And Bosses Mod
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File Size
Posted
Updated
29.301 MB
Feb 1, 2020 @ 7:40am
Apr 26 @ 3:20am
2097 Change Notes ( view )

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New Enemies And Bosses Mod

Description
**PLEASE CHECK THE FOLLOWING WIKI FOR MORE INFORMATION:**

[noita.wiki.gg]

You can Support my Work here Thanks in advance!

[ko-fi.com]

Mwyah: (Disabled By Default)



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Hydra: (Disabled By Default)



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Desolate Core:



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Colossal Sand Worm:



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Infernal Colossus:



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Aquatitan:



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Morsa:



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Lempo:



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Flutterpede:



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Time Mage:



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Sky Monster Boss: (Disabled By Default)



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Khulu Mini Boss:



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Titan Tusk:



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The Sanctuary: (Disabled By Default)



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Quin:



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Vollux:



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Yikka: (Disabled By Default)



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Manus:



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Gaia:



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Wall Of Flesh:



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Nemesis:



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Eradicator Droid:



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Junk Bot:



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God's Finger:



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Ascended Blood Mage:



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Overgrowth:



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Underground Trains:



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Master Of Shrinking:



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Perkele: (Disabled by default)



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Abyssum: (Disabled by default)



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Enchanted Corridor: (Disabled by default)



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Fungal Guardian: (Disabled by default)



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Check out my Steam workshop inventory for More Insane Mods:
https://steamcommunity.com/profiles/76561198809979687/myworkshopfiles/
Popular Discussions View All (13)
1
Mar 23 @ 6:10am
Skull ritual cursed skull face thing at the start
The King of Funky
6
Aug 18, 2024 @ 1:06pm
"fiend"? enemy - green guy that tps
Fakka ॐ
8
Mar 21, 2024 @ 2:07pm
bug or just insane resistances?
Jimbo
1,464 Comments
hornedkey  [author] Apr 14 @ 8:32pm 
游戏已提供中文翻译,您只需在游戏设置中将语言设置为中文即可。
琉璃神社 Apr 14 @ 4:18pm 
有人能汉化吗
Dude Ness Ness Apr 6 @ 1:26am 
thanks man
hornedkey  [author] Apr 5 @ 7:34am 
And here's an image of which tabs in the [NE] GUI you may find most of these bosses

https://keithsammut.weebly.com/uploads/2/6/6/9/26690426/gui-bosses-guidance_orig.png
hornedkey  [author] Apr 5 @ 7:26am 
Here's an image of the bosses that concern you guys (RED)

And note that most of them are actually disabled by default (GREEN)

https://keithsammut.weebly.com/uploads/2/6/6/9/26690426/bosses-concerned_orig.png
hornedkey  [author] Apr 5 @ 7:01am 
oh so for those I'm talking about the orb bosses and essence room bosses which are disabled by default.

However if you would like to have them in your game, you can, don't worry about that.

Recently this and entangled worlds mix together to make those orb and essence room bosses work for each player individually.

So the boss only triggers and has effect on the game of the player who triggered it.

On the other player's game it would be as if the boss wasn't yet triggered.

This is probably as best as we can do on this matter for now. But I like how it seems to work pretty well in parallel.

I still do not advise orb bosses with this mod because it may result in certain projectiles and items still getting synced, even though the bosses are killed individually for each player.
Dude Ness Ness Apr 5 @ 5:04am 
uhm so you mention on the wiki "Some Orb Bosses are Not Compatible with Entangled Worlds Multiplayer Mod" which ones so we know to avoid them. and also is there any kind of basic map for the cool looking bosses
space is cool Mar 25 @ 1:13am 
well the only other big mob mod i have is apotheosis/boss rework/
hornedkey  [author] Mar 25 @ 12:42am 
I had a mistake on it in the version from an hour ago. but I addressed it. I'd need to know what kinds of mods you have too. could be a mod interaction
space is cool Mar 25 @ 12:38am 
has this mod touched the mob peto? green ghost wizard? its crashing my game now