Noita
New Enemies And Bosses Mod
Showing 41-50 of 2,201 entries
< 1 ... 3  4  5  6  7 ... 221 >
Update: Sep 6 @ 4:50am

I wash my hands from nightmare goki's things. No longer my problem. Let goki know that nightmare hiisi base is very empty and has very few enemies!

Update: Sep 1 @ 9:45am

Gave the mule a better attack animation and more attack audio!

Update: Aug 24 @ 4:01am

even more Mule work. This boss has really taken many many adjustments. Jeez!

Update: Aug 23 @ 9:21am

art on sniper turrets wasn't correct + Mule has cleaner logic so it doesn't get stuck and does not spawm collision. I had to revisit this again :/

Update: Aug 23 @ 7:44am

Technomancer now bleeds both bone and oil. Its turret spawning sound is a little milder. Also made fungus boss's purple terrain growth grow purple spiky aesthetic mushrooms instead of the usual blue vanilla mushrooms (They basically have custom made mushroom pixel art now which fits the theme)

Update: Aug 22 @ 4:13pm

Vault Variant of Golden Steve has been Released.

Update: Aug 20 @ 11:27am

jungle deity has been buffed and given an extra attack, however, I still wish to make a vault variant soon. I also made jungle deity not lag the game when it bleeds.

Update: Jul 27 @ 2:53am

addressed portal worm duplicating on entangled worlds

Update: Jul 20 @ 3:50am

minor update in reducing unused files + some art improvements on some creatures

Update: Jul 6 @ 7:56am

Arenas should ont trap you in if the game crashes and brings you back to the arena when reloading the save.