Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Unleashed
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Update: Apr 20, 2020 @ 7:08pm

Divinity Unleashed Version 1.1.3.3

Bug fixes
  • Implemented a fix for summoning skills going on cooldown even without an active summon
  • Latecomer debuff no longer applies to NPCs

Gameplay and Balance Changes
  • Increased End Of Combat SightRange Multiplier to 3.5 from 2.5 to decrease accidental combat escapes and increase game difficulty
  • Completely reworked Forced Exchange:
  • [2AP] [3 turn cooldown] [2 Source] [13m range]: Deal 230% piercing damage, restoring vitality equal to damage dealt and transferring all current status effects to the target.
  • Enemies in Tactician now receive +60% vitality from +50% to compensate for loss of effective health through armour
  • Constitution now grants +6% vitality from +5%
  • VitalityToDamageRatioGrowth changed to 0.11 from 0.1, slightly decreasing late game damage
  • Further altered NPC resistances

Update: Apr 20, 2020 @ 3:59am

Version 1.1.3.2

Balance
  • Increased VitalityToDamageRatioGrowth to 0.1 from 0.06, slowing damage into mid/late game to avoid battles ending too quickly
  • Increased VitalityToDamageRatio to 5.7 from 5.6, slowing the pace of combat a tiny amount

Update: Apr 16, 2020 @ 4:03pm

Update: Apr 16, 2020 @ 12:10pm

Divinity Unleashed Version 1.1.3

Gameplay and Balance Changes
  • Geomancer armour bonus changed to 5% from 10%
  • Geomancer now deals +2% damage per point to enemies with Poisoned, Slowed or Acid (and enemies standing in oil or poison surfaces).
  • Almost every enemy's resistance stats have been individually altered to drastically reduce them across the board, promoting magical playstyles (Big thanks to King Feraligatr for manually editing half of the stats used!)
  • Increased difficulty of several significant enemies (thanks to King Feraligatr for the stats for these)
  • Decreased surface damages 5-10%
  • Elemental Warrior no longer changes damage types, instead adding bonus elemental damage to all weapon based attacks

Mod Compatibility
  • Removed lua override for skills to prevent DU skill changes overriding overhaul mods' changes
  • This fixes the tooltip issue with First Aid in Odinblade's Huntsman Overhaul

Update: Feb 12, 2020 @ 2:21pm

Update: Feb 10, 2020 @ 11:50am

Update: Feb 5, 2020 @ 11:19am

Update: Feb 3, 2020 @ 4:35pm

Update: Feb 3, 2020 @ 12:40pm

Update: Jan 30, 2020 @ 11:41am

Divinity Unleashed Version 1.1.2.4

Bug fixes
  • Corrected 3 or more damage types totalling to absurd levels of damage from only one type

Balance changes
  • Necromancy and Leech reduced to 3% Lifesteal per point from 5%
  • Perseverance changed to 4% vitality per point from 3%
  • Reduced damage dealt by armour-based moves
  • Summons now go mad while their owner plays dead