Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Unleashed
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Update: Jan 16, 2021 @ 8:25am

Divinity Unleashed V2.1.1.0

Bug fixes
  • Fixed Petrification always applying from Braccus' spear (among other related status chance bugs)
  • Fixed Demon's behaviour

API changes
  • Cooldown Reduction cap for Aerotheurge is now a DB variable

Update: Oct 11, 2020 @ 4:14am

Update: Sep 27, 2020 @ 3:14am

Fixed Russian localization from Cymepek [Maksim] and Randych's combined work

Update: Sep 23, 2020 @ 2:17pm

Version 2.1.0.4

Bug fixes
- Fixed issues with status chances thanks to LaughingLeader's code
- Decreased console spam
- Fixed a few other issues that were unlogged, including summons teleporting during combat and Petrification spam
- Fixed a few issues that might cause NPC stats not to be updated

Balance changes
- Some numerical adjustments
- King Feraligatr has adjusted more NPC resistance values across the board
- Undo Mute now grants 1 turn of Immunity to Silenced
- Huntsman's damage boost now applies to non weapon damage
- Geomancy, Hydrosophist and Aerotheurge now boost *all* damage dealt with their respective elements as per vanilla, but still increase all other damage dealt to targets affected by the relevant statuses and surfaces.
- Slightly reduced Necromancy's damage (to +0.09% per 1% missing vitality, from +0.1%)
- Fixed Gwydian Rince: he now really does have 75% Fire Resistance
- Hail Strike now costs 2AP (from 3AP) and has a damage multiplier of 45 (from 65 previous version, 40 base game)

Misc changes
- Implemented new Russian localization courtesy of Randych

Update: Sep 23, 2020 @ 2:15pm

Update: Aug 8, 2020 @ 10:35pm

Update: Aug 7, 2020 @ 11:17am

Update: Aug 7, 2020 @ 10:12am

Version 2.1.0.0: The Great Un-nerfening Begins

Aside from decreasing global damage towards endgame to reduce oneshotting, this update aims to rework some skills that were boring to use following their previous nerfs.

The un-nerfs
  • Living on the Edge now has an eight turn cooldown (from once per combat) and costs 2AP (from 3AP)
  • Increased Pyroclastic Eruption's damage multiplier back up to 200 from 175
  • BUT Pyroclastic Eruption now suffers diminishing damage returns for multiple hits on the same target (similar to armour, reduction is 0%, 50%, 75%, 87.5% etc)
  • Cloak and Dagger now grants Invisible for 1 turn
  • Chameleon Cloak now grants Invisible for 2 turns again (from 1)
  • BUT delaying your turn while Invisible now causes the duration to decrease as it would at the start of a normal turn
  • Shield skills' damage has been increased again

Other balance changes
  • Petrifaction now applies Petrified if a character ends their turn with Petrified
  • Teleportation scrolls now cost 3AP to use (from 2AP)
  • All Skin skills now cost 0AP and 1S (from 1AP and 1S)
  • Blinded characters now receive increased damage from Aerotheurge

Global changes
  • Considerably decreased global damage towards endgame, still pending more adjustments
  • Decreased enemy physical and magic armour slightly on Tactician difficulty
  • Slightly decreased enemy daamge on Tactician difficulty back to base game's 50%

Bug fixes
  • Removed prompts for Legacy and Modern armour due to bugs. Now the legacy armour mod is required to use legacy mode.
  • Fixed tooltips from various mods that DU previously broke
  • Fixed odd interactions with freezing, chilled and Snap Frozen. Snap Frozen now removes Burning and Warm
  • Fixed Petrifaction from Medusa Head applying instant Petrified upon characters leaving the aura
  • Fixed summons teleporting to their summoner while in combat
  • Fixed Hothead bonuses remaining even after the talent is removed
  • Fixed Warfare not working correctly at levels above 20
  • Norbyte provided a fix for a common base game issue causing game crashes when Madness is applied to items

Update: Jul 20, 2020 @ 1:45pm

2.0.0.5

  • Fixed incorrect dodge on Chicken Form
  • Fixed a bug with Warfare stacks

Update: Jul 18, 2020 @ 7:55am

2.0.0.4 hotfix

  • Fixed Haymaker
  • Fixed Legacy Armour mode