Divinity: Original Sin 2

Divinity: Original Sin 2

1,654 ratings
Divinity Unleashed
File Size
15.912 MB
Dec 30, 2019 @ 1:32pm
Jan 15 @ 6:14am
109 Change Notes ( view )

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Divinity Unleashed

One mod to fix every community complaint about the world's greatest RPG, fully compatible with all of your favourite mods! REQUIRES NORBYTE'S SCRIPT EXTENDER[github.com] TO RUN.

Divinity Unleashed keeps the core DOS2 experience everybody loves and polishes its flaws into a solid foundation compatible with nearly any mod you can dream of. This gameplay overhaul bends over backwards to integrate with your favourite class mods, skill expansions and content packs, letting you fully customize your every playthrough.

This mod requires Norbyte's Script Extender[github.com]. You must install it first!
Norbyte's Script Extender is a powerful new tool that makes features like cooldown reduction, status extension and stat modification possible. To install it:
  • Visit this page[github.com]
  • Follow the instructions on the latest release
  • That's it - nothing else!
If you still have trouble installing, refer to Odinblade's How to install Norbyte's script extender guide.

  • Armour Overhaul: No longer acting as two separate HP bars, the armour you build now behaves as static damage reduction. Hybrid parties are better than ever before.
  • Status Simplicity: No status, even from mods, is resisted by armour or any other kind of mechanic. Instead, statuses from both the base game and other mods have been rebalanced for immediate application.
  • New mechanics: Cooldown reduction, status extension and more add a fresh coat of paint to the gameplay you love.
  • Lightweight and Immersive: Divinity Unleashed's features are unintrusive and let you pile on as many mods as you want, letting you play the game your way.
  • Turns Galore: Turn-skipping status effects have been made scarce, allowing for faster-paced combat. Even modded statuses have been predictively altered to fit this style.
  • Build Freedom: Offering more build freedom than ever before, Divinity Unleashed puts hybrid parties, healers and tanks on even footing with a comprehensive overhaul of character progression.
  • Not in the mood for cheese?: The game’s craziest exploits have been reined in for a tighter, more challenging experience. Telekinetic instant kills, infinite resurrection chains and sniping enemies miles away outside of combat have been scripted into oblivion. Get ready for a challenge!
  • Superior Balance: Thanks to an in-depth reworking of core game skills and mechanics, the Damage Meta is a thing of the past. With an even playing field, any sufficiently planned build is viable.
  • Might and Magic: Enemy resistances are squashed down to size and bosses no longer generate immunities on higher difficulties, gaining other buffs instead. Witches and wizards alike are more viable than ever.
  • Permanent Summons: Summons now have infinite duration, but while active, the skill used to summon them remains permanently on cooldown during combat. Summons are encouraged to cast before combat and keep alive.
  • Existing Save Compatibility: Thinking about trying this, but don't want to start a new game? Go ahead and slap it on an existing save file. This mod won't bite!
  • And much, much more!

You can read absolutely everything this mod has to offer in the cleanly formatted mod document[docs.google.com].

Divinity Unleashed works with all of your favourite class and skill mods. No compatibility patch required!

From any mod:
  • Corrosive and Magic damage are converted to Physical and Air respectively
  • Armour restoration is either converted to Vitality healing or converted into a custom status effect such as a boost to physical armour
  • Statuses previously resisted by armour... aren't!
  • Skills that scale with armour are boosted to deal appropriate damage
  • Weapon damage bonuses have been increased
  • Turn-skipping crowd control (except invulnerability statuses like Feenex's Cyclone) are automatically converted to non-turn-skipping, debilitating statuses instead

Mods that do not work with this mod:
  • Other core gameplay overhauls, such as Divine War. (Skill and ability overhauls like Odinblade's are fine)
  • Other mods modifying statuses.gamescript. (Only other core gameplay overhauls presently do this anyway)

Load order:
  • Does not matter.
Just be sure to load any mods changing base game skills after this mod, if you want their changes to take priority.

If you want to learn more about the extensive changes Divinity Unleashed has made to the game, you can browse the documentation[docs.google.com] at your leisure. It's an easy read, promise.

Want to discuss the mod and exchange build ideas with our community? Join our Discord server![discord.gg]

If you really do like this mod enough to pop me a coin, my link is here[www.paypal.me]. Alternatively, you can get rewards from my Patreon[www.patreon.com].

Donations aren't necessary, but help me big time. They help me find time to keep making Divinity Unleashed a better mod, and Divinity: Original Sin 2 an even better game.

Do you own the GOG version? No problem! Just use the Nexusmods Link[www.nexusmods.com] to download and play this mod.

Special thanks to Wes Fenlon for featuring Divinity Unleashed in PCGamer Magazine!
Popular Discussions View All (15)
Apr 30 @ 12:35pm
Apr 16 @ 1:09pm
PINNED: Balance
Apr 22, 2021 @ 4:15am
PINNED: Extender Issues
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Kalavinka  [author] 10 hours ago 
Yeah, it's not possible. Sorry. The script extender was very much needed.
RzRTelhalm 11 hours ago 
@Doofenshmirtz Due to the nature of the engine and the changes in the mod present, and my limited knowledge, I'm unsure if that's even viable.
Doofenshmirtz 19 hours ago 
Would be nice to have a version that does not require the script extender. With Geforce Now I can only use mods from steam workshop exclusively.
Laast May 16 @ 4:29am 
"Existing Save Compatibility: Thinking about trying this, but don't want to start a new game? Go ahead and slap it on an existing save file. This mod won't bite!"

OK but can I remove it from a savegame without breaking everything?
Duke May 9 @ 2:12pm 
Did you address poison / Undead at all? My first playthrough I was poison spec and 90% of the enemies are undead. I felt useless.
RzRTelhalm May 1 @ 9:45pm 
@berserki Working story error - you didn't install the script extender, or you have incompatible mods.
berserki May 1 @ 9:42pm 
Failed to mention the game gives you 4 extra party members from the literal beginning of the game, ruining Lone Wolf runs. Unisntalled.
dan.kolyasnikov Apr 30 @ 12:34pm 
When using the skill "first aid" on the character with this skill, the status of "rest" becomes constantly hanging on the character. Is this a bug or a mod thing?
PPPPPedro Apr 15 @ 10:14am 
@Spiner909 I have found the game easier with friends playing than playing solo (one player controlling 4 characters) guess you will have to restart again but with a higher difficulty.
Spiner909 Apr 14 @ 11:33pm 
My friends and I just finished Act 1 with this mod and we are finding Classic difficulty too easy (steamrolled the Act 1 ending bosses). However you cannot raise the difficulty of a game in progress, only lower it. Anyone have a suggested mod or file tweak to make the game harder?