Divinity: Original Sin 2

Divinity: Original Sin 2

2,235 ratings
Divinity Unleashed
File Size
16.684 MB
Dec 30, 2019 @ 1:32pm
Jan 15, 2022 @ 6:14am
109 Change Notes ( view )

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Divinity Unleashed

One mod to fix every community complaint about the world's greatest RPG, fully compatible with all of your favourite mods! REQUIRES NORBYTE'S SCRIPT EXTENDER[github.com] TO RUN.

Divinity Unleashed keeps the core DOS2 experience everybody loves and polishes its flaws into a solid foundation compatible with nearly any mod you can dream of. This gameplay overhaul bends over backwards to integrate with your favourite class mods, skill expansions and content packs, letting you fully customize your every playthrough.

This mod requires Norbyte's Script Extender[github.com]. You must install it first!
Norbyte's Script Extender is a powerful new tool that makes features like cooldown reduction, status extension and stat modification possible. To install it:
  • Visit this page[github.com]
  • Follow the instructions on the latest release
  • That's it - nothing else!
If you still have trouble installing, refer to Odinblade's How to install Norbyte's script extender guide.

  • Armour Overhaul: No longer acting as two separate HP bars, the armour you build now behaves as static damage reduction. Hybrid parties are better than ever before.
  • Status Simplicity: No status, even from mods, is resisted by armour or any other kind of mechanic. Instead, statuses from both the base game and other mods have been rebalanced for immediate application.
  • New mechanics: Cooldown reduction, status extension and more add a fresh coat of paint to the gameplay you love.
  • Lightweight and Immersive: Divinity Unleashed's features are unintrusive and let you pile on as many mods as you want, letting you play the game your way.
  • Turns Galore: Turn-skipping status effects have been made scarce, allowing for faster-paced combat. Even modded statuses have been predictively altered to fit this style.
  • Build Freedom: Offering more build freedom than ever before, Divinity Unleashed puts hybrid parties, healers and tanks on even footing with a comprehensive overhaul of character progression.
  • Not in the mood for cheese?: The game’s craziest exploits have been reined in for a tighter, more challenging experience. Telekinetic instant kills, infinite resurrection chains and sniping enemies miles away outside of combat have been scripted into oblivion. Get ready for a challenge!
  • Superior Balance: Thanks to an in-depth reworking of core game skills and mechanics, the Damage Meta is a thing of the past. With an even playing field, any sufficiently planned build is viable.
  • Might and Magic: Enemy resistances are squashed down to size and bosses no longer generate immunities on higher difficulties, gaining other buffs instead. Witches and wizards alike are more viable than ever.
  • Permanent Summons: Summons now have infinite duration, but while active, the skill used to summon them remains permanently on cooldown during combat. Summons are encouraged to cast before combat and keep alive.
  • Existing Save Compatibility: Thinking about trying this, but don't want to start a new game? Go ahead and slap it on an existing save file. This mod won't bite!
  • And much, much more!

You can read absolutely everything this mod has to offer in the cleanly formatted mod document[docs.google.com].

Divinity Unleashed works with all of your favourite class and skill mods. No compatibility patch required!

From any mod:
  • Corrosive and Magic damage are converted to Physical and Air respectively
  • Armour restoration is either converted to Vitality healing or converted into a custom status effect such as a boost to physical armour
  • Statuses previously resisted by armour... aren't!
  • Skills that scale with armour are boosted to deal appropriate damage
  • Weapon damage bonuses have been increased
  • Turn-skipping crowd control (except invulnerability statuses like Feenex's Cyclone) are automatically converted to non-turn-skipping, debilitating statuses instead

Mods that do not work with this mod:
  • Other core gameplay overhauls, such as Divine War. (Skill and ability overhauls like Odinblade's are fine)
  • Other mods modifying statuses.gamescript. (Only other core gameplay overhauls presently do this anyway)

Load order:
  • Does not matter.
Just be sure to load any mods changing base game skills after this mod, if you want their changes to take priority.

If you want to learn more about the extensive changes Divinity Unleashed has made to the game, you can browse the documentation[docs.google.com] at your leisure. It's an easy read, promise.

Want to discuss the mod and exchange build ideas with our community? Join our Discord server![discord.gg]

Want to donate to me? Paypal[www.paypal.me], Ko-fi[ko-fi.com].

It's sincerely appreciated!

Do you own the GOG version? No problem! Just use the Nexusmods Link[www.nexusmods.com] to download and play this mod.

Special thanks to Wes Fenlon for featuring Divinity Unleashed in PCGamer Magazine!
Popular Discussions View All (21)
Feb 6 @ 11:34am
Dec 31, 2023 @ 8:18pm
PINNED: Balance
Aug 19, 2023 @ 4:40pm
PINNED: Extender Issues
RzRTelhalm May 18 @ 9:09pm 
@chat noir

chat noir May 18 @ 8:15pm 
dose it allow enemies to respawn now and then.
Jellygrass Apr 28 @ 5:59am 
Absolutely love playing this mod so far mid through Act 1 , Many fights became incredibly difficult with many cheese tactics nerfed slightly but still viable nonetheless. Positioning is more prominent now then ever before. Especially the nerf for adrenaline where usually I tend to use it to get extra damage to the enemy without 2nd thought. Now I have to take in account the health on my character, how deep I am in the enemy territory, IF I'm able to survive attack with no physical and magic armor once I used it at my current position. Looking forward to playing it though the end!
RzRTelhalm Apr 24 @ 10:02am 
@Fortaleza pretty sure it's *only* for the definitive edition.

Did you install the Script Extender to the correct location?
Fortaleza Apr 24 @ 4:47am 
doesn't work for definitive edition :(
Buurz Apr 1 @ 7:57am 
I crash when i meet the possesed dwarfs in act 2, west of the village. Always at the exact same spot. No other mods installed.
Alex Roubini Mar 6 @ 9:31am 
Is it possible to make so that it does not mess up the language? Right now i have some skills/text written in polish while some part is in english....
boggington Mar 1 @ 8:58pm 
Insane how this mod takes the game from a boring slogfest to just like BG3. :wololo:
Jesus H. Christ Feb 24 @ 3:05pm 
That fixed it, thanks!
Kalavinka  [author] Feb 21 @ 6:27am 
All players in multiplayer, not just the host, must have the script extender installed correctly. Failing to do so will result in desync issues, with some things being modified for some players but not others, with hard CC being the most common.