Divinity: Original Sin 2

Divinity: Original Sin 2

2,017 ratings
Divinity Unleashed
File Size
15.912 MB
Dec 30, 2019 @ 1:32pm
Jan 15, 2022 @ 6:14am
109 Change Notes ( view )

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Divinity Unleashed

One mod to fix every community complaint about the world's greatest RPG, fully compatible with all of your favourite mods! REQUIRES NORBYTE'S SCRIPT EXTENDER[github.com] TO RUN.

Divinity Unleashed keeps the core DOS2 experience everybody loves and polishes its flaws into a solid foundation compatible with nearly any mod you can dream of. This gameplay overhaul bends over backwards to integrate with your favourite class mods, skill expansions and content packs, letting you fully customize your every playthrough.

This mod requires Norbyte's Script Extender[github.com]. You must install it first!
Norbyte's Script Extender is a powerful new tool that makes features like cooldown reduction, status extension and stat modification possible. To install it:
  • Visit this page[github.com]
  • Follow the instructions on the latest release
  • That's it - nothing else!
If you still have trouble installing, refer to Odinblade's How to install Norbyte's script extender guide.

  • Armour Overhaul: No longer acting as two separate HP bars, the armour you build now behaves as static damage reduction. Hybrid parties are better than ever before.
  • Status Simplicity: No status, even from mods, is resisted by armour or any other kind of mechanic. Instead, statuses from both the base game and other mods have been rebalanced for immediate application.
  • New mechanics: Cooldown reduction, status extension and more add a fresh coat of paint to the gameplay you love.
  • Lightweight and Immersive: Divinity Unleashed's features are unintrusive and let you pile on as many mods as you want, letting you play the game your way.
  • Turns Galore: Turn-skipping status effects have been made scarce, allowing for faster-paced combat. Even modded statuses have been predictively altered to fit this style.
  • Build Freedom: Offering more build freedom than ever before, Divinity Unleashed puts hybrid parties, healers and tanks on even footing with a comprehensive overhaul of character progression.
  • Not in the mood for cheese?: The game’s craziest exploits have been reined in for a tighter, more challenging experience. Telekinetic instant kills, infinite resurrection chains and sniping enemies miles away outside of combat have been scripted into oblivion. Get ready for a challenge!
  • Superior Balance: Thanks to an in-depth reworking of core game skills and mechanics, the Damage Meta is a thing of the past. With an even playing field, any sufficiently planned build is viable.
  • Might and Magic: Enemy resistances are squashed down to size and bosses no longer generate immunities on higher difficulties, gaining other buffs instead. Witches and wizards alike are more viable than ever.
  • Permanent Summons: Summons now have infinite duration, but while active, the skill used to summon them remains permanently on cooldown during combat. Summons are encouraged to cast before combat and keep alive.
  • Existing Save Compatibility: Thinking about trying this, but don't want to start a new game? Go ahead and slap it on an existing save file. This mod won't bite!
  • And much, much more!

You can read absolutely everything this mod has to offer in the cleanly formatted mod document[docs.google.com].

Divinity Unleashed works with all of your favourite class and skill mods. No compatibility patch required!

From any mod:
  • Corrosive and Magic damage are converted to Physical and Air respectively
  • Armour restoration is either converted to Vitality healing or converted into a custom status effect such as a boost to physical armour
  • Statuses previously resisted by armour... aren't!
  • Skills that scale with armour are boosted to deal appropriate damage
  • Weapon damage bonuses have been increased
  • Turn-skipping crowd control (except invulnerability statuses like Feenex's Cyclone) are automatically converted to non-turn-skipping, debilitating statuses instead

Mods that do not work with this mod:
  • Other core gameplay overhauls, such as Divine War. (Skill and ability overhauls like Odinblade's are fine)
  • Other mods modifying statuses.gamescript. (Only other core gameplay overhauls presently do this anyway)

Load order:
  • Does not matter.
Just be sure to load any mods changing base game skills after this mod, if you want their changes to take priority.

If you want to learn more about the extensive changes Divinity Unleashed has made to the game, you can browse the documentation[docs.google.com] at your leisure. It's an easy read, promise.

Want to discuss the mod and exchange build ideas with our community? Join our Discord server![discord.gg]

Want to donate to me? Paypal[www.paypal.me], Ko-fi[ko-fi.com].

It's sincerely appreciated!

Do you own the GOG version? No problem! Just use the Nexusmods Link[www.nexusmods.com] to download and play this mod.

Special thanks to Wes Fenlon for featuring Divinity Unleashed in PCGamer Magazine!
Popular Discussions View All (20)
Jun 4 @ 3:45pm
Jun 3 @ 11:21am
PINNED: Balance
Apr 22, 2021 @ 4:15am
PINNED: Extender Issues
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ooobabysaymyname 14 hours ago 
it worked - thanks. loving the mod!
Kalavinka  [author] Jun 6 @ 11:34am 
If you Ctrl+Click to attack your summon, it instantly dismisses it.
ooobabysaymyname Jun 6 @ 11:09am 
for the infinite time summoned followers during non combat, is there a way to unsummon them to sneak better. Or at least make the teleport-reset distance much higher if they only stop following if you start sneaking.
Kalavinka  [author] May 31 @ 2:32am 
I'm sorry, but you'll have to revert to an older save.

Removing mods from a save often creates instability for many mods. I would fix this if I could, but the vanilla game handles changes to maximum vitality based on stat entries rather poorly and, obviously, I can't implement any code that would fix that since Divinity Unleashed is already disabled at that point.
RunYouCleverBoy May 30 @ 10:59pm 
turned on the mod, tried it, turned it off, continued on the same save. Now I see that some enemies appear with a very incomplete supply of armor. Is there a way to fix this?
RzRTelhalm May 30 @ 9:39pm 
@Keddlin Fair enough, hope it works proper now. xD
Keddlin May 30 @ 9:20pm 
Nope I'm a moron nvm
pepemattos17 May 29 @ 11:55am 
Discovered the problem, the game bugs out and sometimes forgets to use the -1 SP & AP effect, the way to fix it is to save the game
Kalavinka  [author] May 29 @ 5:29am 
Hahaha that's great to hear, thanks for saying so! That's the full intention of this mod
Kjelldor May 28 @ 4:43pm 
Just arrived in arx using this mod on tactician mode. Has been a blast finding more intricate tactics then "get rid of armor, chain cc". Thanks for your work. :)