Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Unleashed
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Update: Aug 15 @ 7:57pm

Divinity Unleashed 2.6.2

Fixed a long-standing bug with accuracy above 100% that caused attacks to miss.

Update: Aug 15 @ 7:27pm

Divinity Unleashed 2.6.1

Follow-up to the Throw Necromancers a Bone update. Death Wish now expunges previously existing healing statuses from the target.

Update: Aug 15 @ 7:02pm

Divinity Unleashed 2.6: Throwing Necromancers a Bone

Divinity Unleashed changes to Necromancy have been very harsh - Necromancers have been close to death over them! ... I mean, they're always close to death. But anyway, this update addresses numerous pain points of the ability tree's skills overall - including both issues from the base game and issues previously introduced by Divinity Unleashed.

Skill changes:
  • Decaying Touch range to 3m from 2m, cooldown to 2 from 3. Damage multiplier raised to 115 from 100. This makes it more consistent and a bit more rewarding.
  • Mosquito Swarm cooldown reduced to 1 from 2, damage multiplier reduced to 85 from 90. This gives necromancers a vastly more consistent way to deal damage at range. Though the damage multiplier may feel discouraging, it's worth remembering that Bleed is generally a much better status.
  • Diseased now reduces vitality by 15% instead of lowering constitution. This makes it drastically more effective against high HP enemies, giving it more interesting tactical application.
  • Death Wish now costs 1AP from 2 and has a 4 turn cooldown from 5, but its damage boost effectiveness is reduced by 50%. It retains its previous effect of blocking healing. This, again, makes the skill more consistent. A close eye will need to be kept on certain tactics that just got considerably more effective with this skill.
  • Living on the Edge has been reworked: Death Resist now restores a character from death to 50% vitality *once*. Cooldown reduced to 4 from 5. Duration increased to 2. These changes make the skill significantly more proactive in terms of use, less frustrating to fight against, and more consistent with status extension.
  • Shackles of Pain duration increased to 2 from 1, but it can no longer be extended by Intelligence.
  • Black Shroud radius increased to 6m from 4m, cooldown reduced to 3 from 5.

Bug fixes:
  • Some inconsistent localization fixed. More skills and statuses reverted to vanilla text for maximum compatibility with other languages.

Next I intend to figure out a way to make Shocked and Stunned not fucking boring and awful. Eventually. Someday. Suggestions welcome.

Update: Aug 1, 2024 @ 2:20am

Update: Jul 19, 2024 @ 5:54am

2.5.4.3 hotfix

Fixed downright embarrassing skill description issues with the previous changes.

Update: Jul 18, 2024 @ 9:55pm

2.5.4.2 - compatibility fixes

Fixed skill descriptions for Helaene's blacksmith, Feenex's battlepack expanded, and more Odinblade skills.

Update: Jul 18, 2024 @ 9:55am

2.5.3 - compatibility fixes

Bug fixes:
  • Fixed text on Heart of Steel.

Compatibility updates:
  • Fixed descriptions of all other Odinblade overhaul skills, barring one or two exceptions that can't realistically be altered.
  • Fixed unusual behaviors of certain Odinblade overhaul skills.
  • Forced 2AP costs of Vacuum Touch and Corrosive Touch due to their increased power with DU systems.
  • Forced 8CD of Vacuum Aura due to its increased power with DU systems.

Update: Jul 17, 2024 @ 6:09pm

2.5.2 - Compatibility Fixes

Bug fixes:
  • Elemental Affinity surface status resistance now correctly implemented. (Additionally, these have been tweaked to ONLY include the statuses associated with non-cursed surfaces, meaning you're still vulnerable to Necrofire.)
  • Fixed Demon resistance to Burning and Necrofire.
Compatibility updates:
  • Fixed tooltips for Odinblade's Necromancy and Hydrosophist skills. The main exception to this is Death Wish: I think DU's healing prevention is more pertinent information for the player than the damage dealt by Odinblade's version. Cryotherapy is also a little weird with vitality/armour, but it's nothing major.
  • Fixed failure of Hypothermia to apply in certain cases.
  • Implemented override that forces Cleanse Wounds and Mass Cleanse Wounds to cost 1AP, even in overhauls like Odinblade's.
  • Implemented override that forces Cleanse Wounds and Mass Cleanse Wounds to generate blessed water surfaces.

Update: Jul 16, 2024 @ 7:31pm

Minor localization fix.

Update: Jul 16, 2024 @ 6:39pm

2.5.1 hotfix

Burning no longer converts to instant death.

Don't ask.