Divinity: Original Sin 2

Divinity: Original Sin 2

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Update: Jan 14, 2022 @ 7:46am

2.2.2.2
  • Reintroduced percentage healing from potions at max HP.
  • Percentage-based healing from potions no longer triggers damage to soul bonded/shackled enemies.

Update: Jan 12, 2022 @ 4:02pm

Version 2.2.2.1 hotfix

This version solves armour problems caused in 2.2.2.0

Update: Jan 12, 2022 @ 12:03pm

Version 2.2.2
  • Slightly increased baseline enemy damage bonus, vitality bonus and damage boost growth per level on Tactician
  • Increased maximum armour damage reduction to 62.5% from 50% (reduced to 31.25%, 15.725% etc on subsequent strikes from a multi-hit attack)
  • Increased damage multiplier of Explosive Traps significantly, but still slightly less than vanilla
  • Slightly increased the damage of all melee weapons and wands
  • Constitution now gives +5% vitality from +6%
  • Perseverance now restores 1% vitality per turn from 3%
  • Perseverance now grants damage resistance that increases with lower Vitality (0.04% each level per missing 1% of vitality)
  • Healing Potions changed to mixed potions: now restore a base amount of vitality and a smaller percentage of vitality compared to before.
  • If you are at maximum HP, you no longer receive the bonus percentage vitality from potions.
  • Living Armour now increases healing by 35% from 40%
  • Warfare Vitality bonus reduced to 2% per point from 3%
  • Crafting Overhaul's Silver Arrow now has adjusted values

Update: Oct 9, 2021 @ 1:17pm

Update: Oct 9, 2021 @ 8:58am

Update: Oct 9, 2021 @ 8:36am

Update: Oct 9, 2021 @ 3:56am

Update: Sep 3, 2021 @ 3:01pm

Update: Aug 10, 2021 @ 11:43am

Update: Aug 3, 2021 @ 9:45am