Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Unleashed
1,877 Comments
ANONsense Aug 20 @ 7:29am 
Afa
Если тебе что-то конкретное нужно или непонятно могу в двух словах обьяснить , или тебя прям фул док интересовал ?

(Да, и практически всё в самой игре хорошо на Ру язык подтягивает , может каких-то скилов 6 прям фул англ но это фигня )
ANONsense Aug 20 @ 7:26am 
Aaaah lmao
nah that's good
just thought that you're somehow russian but made all things in english.
Kalavinka  [author] Aug 20 @ 4:31am 
Я использую Google Translate, извините, что разочаровываю :р

Рад, что тебе понравилось, Афа. В мод встроена частичная русская локализация, это должно помочь.
Afa Aug 20 @ 4:02am 
Хорошо, я сам это перевел, выглядит многообещающе.
ANONsense Aug 20 @ 3:24am 
Offtop
а о , так на ру можно писать ? бля
что ж ты сразу не сказал то ХД
Kalavinka  [author] Aug 20 @ 2:11am 
Боюсь, что нет.
Afa Aug 20 @ 12:36am 
Есть ли где то русифицированая документация мода?
ANONsense Aug 19 @ 5:47pm 
Yeah thank YOU for your efforts and all that great work.
The feedback is the least ( unfortunate "the only" for now) I can do for you
ANONsense Aug 19 @ 5:45pm 
Oh and I loved how it felt like the different parts of a game he was played and builded differently. (Idk if it's cause of DU or just overall DOS by itself imo its because DU) When you just don't need to outDPS and outArmor your enemies and you playing first like more Earth+Necro (because of Contamination spell and lifesteal ) then you start to be more of a War+Necro w/ supportive earth then you just go full tank support w/ all kinda buffs/debuffs and then you just become fkn bone windmill w/ all the additional Metamorph lvls
ANONsense Aug 19 @ 5:36pm 
Yeah that's true about none of synergy and non-flexible builds in vanilla. Felt that like at the very beggining lol.

I see. In DU I've made an "undying" undead kinda :D
It was Fane tank :D
He dealt almost none dmg but my pal with 2 dd units kill him like 1/10+ battles through all the game when we were fooling around battling each other
He was literal immortal who resisted all kinds of damage heal himself like for any move and breath with tons of poisonous food and smth like 30% lifesteal
There was a time almost at the end of game when he just started to take like 6+ actions on turn. Divinity spell+add turn+like 3-4 spells 1source cost or any other spells + resetCDspell.
And JEEZ how I loved to kill all enemies with ReactiveArmor.It was the only really damaging spell he had but it really cuted heads off. 1k+ dmg per enemy with armor and fully healed back :D
'Twas hella hillarious.
Kalavinka  [author] Aug 19 @ 4:55pm 
Hey, thanks for the awesome feedback <: That really makes my day.

I've got an eye on Aero, and hear you about the CDR. I think it's fine where it's at but it's so easy to be broken that I'm open to this changing. I'm actually planning to overhaul Shocked/Stunned to make them more interesting (among other statuses).

I'm so glad to hear it feels good to experiment with skills and builds. That's what I wanted to go for. I felt like vanilla DOS2 punished you too much for not building certain ways, and most things had barely any synergy with each other.

Unkillable tanks were a thing in vanilla if you maxed Constitution and Retribution. It was kind of a hilarious build really. I remember completing Honour Mode on Lone Wolf with one character as a dedicated meat shield "backup resurrection scroll user" while my main character did most of the killing lol.
ANONsense Aug 19 @ 1:13pm 
OH and thanks for documentation with info about changes!
It's really fancy-looking. I felt like I'm reading a board game rules( board games kinda my water - love it )
ANONsense Aug 19 @ 1:10pm 
This'll be about your last comment.

I don't think your Aero is bad or unappealing but rather I think that it's powerhouse cause of changed statuses and new bonus for skill points

Oh I wish I remembered bugs and if I really had them to give a feedback by now ..
If I return to DU I'll definitely write some if I'll find. But for now I want to try your ...uh...is it previous overhaul ? I've read the bio of it but I was lil bit confused and didn't watch on release date...well yeah I want to try DW now cause it's pretty different
ANONsense Aug 19 @ 12:59pm 
It just feels overall like upgraded OS1 and I love it. There isn't those "CHANCES of statuses" or overpowered skills that can destroy the whole army of enemies in precombat (like it was in OS1 ) .The buffed or totally changed talents are great( the free pawn is god's blessing and I'd say it must be here because of removed speed attribute system) . Attribute points are cool and interesting.
Like Idk I just really enjoying your mod's mechanics.
ANONsense Aug 19 @ 12:58pm 
Overhauling the statuses and talents was fkn massive I think this system is pretty cool cause you never really can stunlock enemies but you can do A LOT and you don't need to pass through armor.
Of course there are people who are smarter than me and who can do some sorta exploits with this mod but I cant. And I'd say the balancing is pretty good.

Alternating of bonuses of skills maybe is kinda busted. Because of aerotheurge I could do some crazy sht with lower skills CD's .
And at some point my other character who was tank became pretty undying because of selfheal bonus armor etc. I'm not sure if you can really do that in vanilla.
But yeah whatever.
ANONsense Aug 19 @ 12:58pm 
Oh I just saw that you wrote here I'm back!

First I should to say "thx" to the Larian besides that they're messed up very hard.
Thx for the support of modding the game and for any other efforts in developing the game.
But I still think DOS1 was better in general and all the way in narration and the story but it's just imo.

I've walkedthrough first game before second so I've hoped that they just took all the better and upgrade all the worse things but it didn't happen and you returned it for me and more to say do the upgrades that was yet bad from the previous part that they decided to leave like it is.

Armor is bad period
You made it similar to OS1 and that's awesome.

(jeez there'll be a lot of words)
Kalavinka  [author] Aug 19 @ 4:05am 
Haha, sort of. I think there are some things in DU that have gone too long unaddressed - though I'm more focused on balance than bugs. I don't have the time anymore to address mod compatibility, and I feel most of that is in a good place now.

In particular, crowd control is on my radar.

I think Shocked and Stunned have been neutered to the point of being boring, which makes Aerotheurge fundamentally unappealing to play. I'm trying to figure out a way to make those statuses more interesting.

I also intend to look at Chicken Form and Sleeping to see if I can make them less frustrating/vanilla-esque. As a lower priority, I want to eye other skills that aren't very appealing, but none in particular are on my radar now except maybe Last Rites.
RzR⁧⁧Telhalm Aug 19 @ 3:08am 
Does this mean Kala is back to modding DU? 👀
Kalavinka  [author] Aug 19 @ 2:55am 
I love getting comments like this every so often. I think vanilla is an incredible game, but also pretty messy!

I'm really glad to hear DU improved the experience for you. What sorts of characters/builds have you been playing and what issues with vanilla did DU solve?
ANONsense Aug 18 @ 11:08pm 
Vanilla sucks
Unleashed is amazing
tysm
I've wanted to throw up on the game before I installed your overhaul. And then I've completed it on Tactician diff
Kalavinka  [author] Aug 15 @ 8:47pm 
Couple fixes.

You can't turn off opportunist.
Accuracy bugs have been fixed.
Guerrilla is on my radar for experimental fixes.
Shocked and stunned will be reworked. Terrified may be too, eventually.
To the summoner struggling with debuffs: that's due to the Pet Pal talent. See ingame text or documentation.
1/3rd HP shouldn't be happening after installing DU - only after removing it...
Prebuff removal is only solution I have to infinite dialog prebuffing and other forms of cheese.
I recommend using Bless a lot if you have difficulty in Act 1 with the Voidwoken fight. Bless no longer costs Source and cursed surfaces make that fight harder. Positioning is key.
Aatrocy Aug 2 @ 5:07pm 
Anyone knows if u can turn off opportunist?
qgmo2009 Jul 10 @ 3:38pm 
its great, but guerilla is broken. free sneak at the end of each turn? bruh, its absurd, i literaly park behind enemies and stab untill they die. and since the ai doesnt move or search. i fnished the final fight before EITHER, dalis or or the mage could transform. three turns.
JJ Rasdan Jun 9 @ 5:40am 
Good mod but not without it's issues. Having the chance to build hybird team brings a fresh playthrough, but since also it is an overhaul mod, it changes all stats and abilities and how skills and cc's work. Vanilla builds either buffed or nerfed. Because of that has some balance issues like the skeletons in act 1. I swear Woidwoken fight was tough as nails. 5 skeletons with 600+hp and 20-30 armor was brutal. I had some really fun moments too. I will force myself to finish a playthrough with this mod but I am not sure I will be able to because I want to return to the vanilla armor system and builds so bad.
Hitilit Apr 19 @ 12:39am 
Jesus, now Shock, Taunted, Terrified, Charmed, Stunned, Frozen, Tumble is just a weak debuff. You can't miss a move anymore. Whoever put a debuff on Summon dying, or the cool thing about closing it yourself to boost yourself, is screwed. You broke the summoner class, you're an a$$hole. :cleanseal:
RzR⁧⁧Telhalm Apr 18 @ 6:10am 
Huh.. That's new.
Aurora Kirin Apr 18 @ 6:01am 
Had to remove it, getting accuracy above 100% turns all attacks into misses. No matter what.
Not sure about the exact value, could just be if it's higher than 95% it stops working properly.
Setting a hard-cap to the Accuracy stat should solve this issue.
FeikVizeege Apr 5 @ 1:48am 
Quality Mod, I really appreciate!
Lou_S Apr 1 @ 7:08pm 
Installed this mod mid campaign while at Fort Joy. Everyone and everything's HP is at like 1/3rd as if the game added to their maximum health without filling up the additional health.

Any ideas?
Rom Mar 31 @ 1:24pm 
Great mod, I appreciate a lot ! So refreshing to make mixed damage builds that actually work.
Pycлaн Чyмaкoв Mar 29 @ 8:03am 
Hello, is it possible to somehow remove the reset of buffs that are hanging on characters before the start of the battle?
RzR⁧⁧Telhalm Mar 9 @ 7:09am 
@IMBOTASHER_FEMINIST
Unless there's been an advancement in the Script Extender, it is not possible to use this mod on MAC.
míyǔshíqǐ Mar 9 @ 6:43am 
Can you get this on mac os? Cant find any info about this
∙MerLIN∙ Mar 2 @ 11:10pm 
How did you change the range bonus for the Farsight spell from 4 to 5 meters?
Which script file is responsible for this?
YuKi Nagato Feb 28 @ 6:57pm 
Elemental Affinity CANNOT make me immune to the corresponding statuses of ground surfaces I stand on while the 20% weapon damage weakness。- from 2.5.44
I Nyvtal I Feb 21 @ 4:37am 
i want to do very hard difficulty run, can someone suggest me some mods i can use with this one to increase the difficulty? and for summons are good with this mod with all the changes?
alvaaaaargh Jan 26 @ 4:02pm 
Quick question - is this mod meant to significantly increase the size of player/enemy HP pools? I just want to check that this is intended or a bug!
AVIS Jan 22 @ 1:16am 
Is it just me or enemies with this mod installed makes them unreasonably fast. Feels like they have haste as a permanent buff and when they do get haste they just zip around the battlefield moving twice as far compared to my 2 lonewolf characters and can still attack.
Lesten Jan 15 @ 6:51am 
Is it safe to uninstall this mod? Can you just disable it?
Smokus Jan 8 @ 10:03pm 
Nexus Mods version of the mod is 2.5.4.5, but this one on Steam doesn't seem to be the sam (can't see the version number anywhere in Change Notes tab).
Juan Jan 8 @ 5:32pm 
Hello Kalavinka. No, I`m not using any other mod.
Kalavinka  [author] Jan 8 @ 9:37am 
Make sure you have the script extender installed
AoffyDosy Jan 8 @ 8:46am 
How to fix physical armor and magic armor still decrease when taking damage? It supposed to be static stat that reduce incoming physical or magical attack.
Kalavinka  [author] Jan 7 @ 3:38am 
@Weirwynn

My reasoning was the built-in Larian mod lets you talk to animals without the talent.

@Unibot

You mean invis? The detection ring doesn't actually trigger detection outside of combat, IIRC.

@Juan

Perhaps you have another mod changing how it works? Or I'm dumb idk I can check later
Weirwynn Jan 6 @ 11:58pm 
Why on earth would you change Pet Pal when it's so commonly included as a free talent as a matter of course? Worse, you made it something with trade offs that someone might not even want? Just... WHY :steamfacepalm:
Unibot Jan 3 @ 8:19pm 
changes to stealth ruins stealth usage outside combat
Juan Jan 3 @ 7:30pm 
Hello Kalavinka, in the changelog it says that Cleanse Wounds cost 1AP but in my game it cost 2 AP and it doesn`t create any water surface after use. Is this normal?
Soulmancer Dec 31, 2024 @ 10:44am 
Hm I seem to be subscribed to both this and Conflux, although I have not played the game in awhile. Are the two mods even compatible?
Lightboom Dec 3, 2024 @ 3:41am 
I think solo runs are more easily done than ever with this mod. The change to invisibility doesn't really matter at all, but the changes to intelligence and aerotheurgy do. You can have infinite invisibility easily, as the duration of the chameleon cloak with 40 int is 4 turns, while it's cooldown with 10 aerotheurgy is 3 turns, meaning infinite turns. Though honestly you don't even need that, my enemies don't get a turn due to CC and invisibility(-s, as there's also cloak and dagger invis now) as early as level 4. I imagine you can also do hydro spam and freeze solid with 3 spell casts per turn (easily done with 7 actions per turn). Basically, despite the attempts to make things less exploitable, the reverse happened lol.
Kalavinka  [author] Nov 27, 2024 @ 7:27pm 
Base game AI I'm afraid.
Enemies check where you were last seen, I think. So sneaking then relocating is often a good idea. That's part of why Guerrilla gave bonuses to Sneaking IIRC