Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Unleashed
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Update: Jul 16, 2020 @ 4:08pm

Version 2.0.0.3 Hotfix

Bug fixes
  • Fixed an issue erasing skill descriptions from certain mods

Update: Jul 16, 2020 @ 2:51pm

Version 2.0.0.2 Hotfix

Bug fixes
  • Fixed an issue with Frozen Solid not applying correctly

Update: Jul 16, 2020 @ 10:39am

Version 2.0.0.1 Hotfix

Bug fixes
  • Fixed a client-server desync previously caused by Torturer

Update: Jul 16, 2020 @ 8:23am

Divinity Unleashed Version 2.0

This version provides a massive overhaul to the way Divinity Unleashed's armour works, further updating the mod to address almost every community issue on discussion forums. The changes range from bug fixes to balance to mod compatibility.

If you haven't already seen it, I suggest checking out the trailer video for this mod.

Armour Overhaul
  • Armour no longer depletes as a bar under any circumstances
  • All damage tooltips now display only the amount of damage dealt to vitality instead of total done to vitality and armour
  • Armour now prevents only a maximum of 50% incoming damage, making small elemental weapon boosts etc viable at any stage
  • Successive hits from attacks with multiple hits prevent a decreasing maximum amount of damage, i.e. hit 1 = 50% reduction, hit 2 = 25% reduction, hit 3 = 12.5% etc.
  • Reflected damage, surface damage and status damage all bypass armour entirely.

Quality-of-life changes
  • Summons now follow their owners after waypoint teleportation or other means of significant distance-travel
  • "Off-Balance" now renamed to "Knocked Down" at all stages of application
  • On skill tooltips, cooldowns now display their correct values after reduction from Aerotheurge
  • Damage status tooltips are now accurate even with increased damage from Intelligence, thanks to code from Luxen (check out his amazing Game Master mod! https://steamcommunity.com/sharedfiles/filedetails/?id=2060844495)
  • Updated Pyrokinetic tooltip to correctly reflect actual damage bonus values (2%, not 3%)
  • Innate talents are now less hideous in the UI

Bug fixes
  • Fixed Warfare not functioning correctly on more than one character of the same faction (or on multiple player characters)
  • Fixed Torturer's status application chance issues by reworking it
  • Fixed surface damage's weird behaviours with armour
  • Fixed reflected damage not bypassing armour
  • Fixed issues with Terrified by reworking it
  • Fixed Suffocating and Acid not applying armour reduction when used with certain other mods
  • Fixed Five-Star Diner triggering vomiting outside of combat
  • Fixed issues with companions gaining Act 2 armour when recruited
  • Fixed a bug causing Ambidextrous to grant 1AP on use of certain skills, including Bull Horns
  • Fixed Summons remaining Mad out of combat after fighting without their summoner
  • Fixed animation and behavioural bugs with Knocked Down
  • Fixed an incorrect status duration tooltip on Flesh Sacrifice when used with Torturer
  • Fixed an issue causing converted armour heal statuses to damage undead
  • Innate talents are no longer unselectable in character creation. Instead, they are properly refunded when chosen. Unless you choose all three of them at the same time, in which case you have successfully earned your negative three talent points. Congratulations.
  • Meld Metal no longer applies Grounded.
  • Attempted a fix for an issue with the base game causing Red Prince to attract the unyielding ire of everybody in Rivellon
  • [NORBYTE'S EXTENDER] Norbyte fixed an issue causing blood surfaces not to appear when characters are struck

Balance changes
  • Implemented King Feraligatr's suggested changes to many NPC stats, further reducing excessive enemy resistances across the board
  • Capped ridiculous enemy weapon boosts across the board to reduce wildly inconsistent enemy oneshotting of players
  • Boosted enemy damage across the board by 10% in Classic and Tactician
  • Added new skills to most enemies in Tactician mode to make them smarter/more challenging
  • Shrank weapon damage down 7-9% to bring it more in line with magic
  • Slightly increased global damage to match (magic has effectively just been buffed)
  • Shocked can no longer be applied multiple times by the same skill or effect
  • Slightly reduced damage dealt by armour and shield-based moves across the board
  • Reduced dual-wielding damage penalty to 35% from 50% to play better with the new armour system
  • Very slightly decreased DoT and surface damage across the board
  • Terrified no longer incapacitates, instead applying reductions to movement, dodging, accuracy and resistances
  • Changed Suffocated and Acid's armour deficit to -40% from -60%
  • Changed Glass Cannon's vitality deficit to -50% from -60%
  • Clear-Minded now removes Taunted from both players and NPCs
  • All Skin skills now grant 200% resistance to their respective elements (from 100%) and 50% deficit to their opposing elements (from 30%)
  • Fire Skin no longer grants Burn immunity
  • Jellyfish Skin now grants Suffocating immunity
  • Reduced Thievery effectiveness 25%
  • Adjusted enemy armour values slightly in Tactician
  • Provoke radius increased to 8m from 5m (why didn't I do that earlier, honestly??)
  • Phoenix Dive now deals less fire damage, but costs 2AP and Taunts all enemies at the point of impact
  • Cloak and Dagger now applies Sneaking.
  • Demon no longer grants immunity to Burning. (WHY WAS THAT EVER A THING?)
  • Characters no longer dodge spells that deal <0 damage. Like poison on an undead. Apparently poison healing was very scary and the undead had yet to come to terms with their lost mortality. They have now spent time in therapy accordingly.
  • Death Wish blocks Soul Bond
  • Blessed purges Shocked and Stunned
  • Torturer talent no longer grants 100% status chance
  • Torturer now restores 10% of all status-based damage dealt as vitality
  • Infusion statuses are removed from a summon when the corresponding skill is unslotted
  • Dwarven Petrifying Touch now costs 2AP (from 1AP) and has a cooldown of 5 (from 3 turns)
  • Ossified - now Petrifaction - applies Petrified at the end of its duration unless removed
  • Blessed Oil removes Ossified
  • Changed Glitter Dust's base duration to 2 (from 3)
  • Fortified now removes Knocked Down and vice versa
  • Fortified now grants immunity to Shocked and Stunned
  • Magic Shell now removes and is removed by Chicken Form
  • Guerrilla now grants +1 Sneaking for every point invested in other Civil Abilities
  • The Rogue preset now begins with points in Thievery instead of Sneaking
  • Sleeping now applies Rested when removed. Rested provides immunity to Sleeping.
  • Warm no longer gives water resistance.
  • Increased Chicken Form's dodge boost to 75 from 60

Mod (and gift bag) compatibility
  • Divinity Unleashed's Pet Pal tooltip now persists even with Animal Empathy enabled
  • Characters with Haymaker can no longer miss skills
  • Enforced Regeneration's 2cd across all mods
  • Enforced Chloroform's 2AP cost across all mods
  • Enforced Meld Metal and Soothing Cold's properties and description across all mods
  • Fixed Huntsman's passive bonus not working with Odinblade's Elemental Adaptation
  • Updated Finder's Keepers and Misfire from Odinblade's Scoundrel Overhaul to work regardless of armour, suitably rebalancing them
  • Updated Mutiny! to apply Madness for 1 turn at a 50% chance. (from 2 turns at 100%)
  • Applying Frozen Solid to a character without Snap Frozen now applies Snap Frozen instead
  • Added compatibility for Water Prison's status effect from Dashiku's Hydrosophist Expanded
  • Helaene's Blacksmith: Repair Armour has been reworked for Divinity Unleashed
  • Helaene's Blacksmith: Medic has been reduced to a 35% heal from 75%
  • Updated tooltips for Encore (Feenex's Battle Pack Expanded) and Hex (Odinblade's Necromancy Overhaul): both mechanics now trigger when the target is at or below 50% Vitality (instead of when magic armour is depleted)
  • Updated Odinblade's Necromancy summons to have higher durability
  • Feenex's Shapeshifting: Bear's Endurance now heals vitality over time and grants a temporary boost to armour
  • Zrexin's Void Knight: Sacrifice now grants only one heal
  • There are no longer any issues with class presets that use innate talents

Update: May 8, 2020 @ 2:21pm

Divinity Unleashed Version 1.1.3.8

Bug fixes
  • Fixed an issue with Incarnate stats after the most recent script extender update
  • Attempted a new fix for an issue causing soulcatcher zombies to go mad

Gameplay and balance changes
  • Arcane Stitch can no longer be applied to decaying allies
  • Altered Pet Pal summon vitality and damage deficit to -25% from -30%
  • Blacklisted Bloated Corpse - including Odinblade's variant - from Pet Pal's effect

Mod compatibility
  • Helaene's Cryomancer Ice Dome now applies Snap Frozen instead of Frozen
  • Fixed issues with Odinblade's Cryogenic Stasis overhaul

Update: May 3, 2020 @ 3:24pm

Divinity Unleashed Ver 1.1.3.7

Gameplay changes
  • Clear-Minded now prevents Blinded
  • Shackles of Pain duration decreased to 1 from 2

Bug fixes
  • Characters with guerrilla delaying their turns no longer lose 2AP if taking 2 turns in a row

Mod compatibility
  • Fixed Odinblade Searing Daggers overhaul
  • Blacklisted several Feenex modded death resist statuses from status extension

Update: Apr 25, 2020 @ 8:37am

Update: Apr 25, 2020 @ 8:35am

Divinity Unleashed Ver 1.1.3.6

Gameplay and balance changes
  • Fixed more stats
  • Aerotheurge cooldown reduction now caps at 50%
  • Aerotheurge now grants +2% damage per point against targets affected by air surfaces or statuses
  • Decreased Blood Sucker healing ~20%

Mod compatibility
  • Odinblade's Huntsman Overhaul animal companions now have higher vitality
  • Soulcatcher from Larian's additional talents no longer causes its summons to go mad
  • Innate talents on items from mods are now replaced with alternative talents

Update: Apr 22, 2020 @ 12:03pm

Update: Apr 22, 2020 @ 11:36am