Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Unleashed
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Update: Jan 12, 2020 @ 1:39pm

Update: Jan 12, 2020 @ 8:52am

Update: Jan 12, 2020 @ 5:18am

Update: Jan 12, 2020 @ 4:46am

Update: Jan 12, 2020 @ 3:52am

Update: Jan 11, 2020 @ 5:28pm

Divinity Unleashed Version 1.1.0.1 hotfix

Bug fixes
  • Cleared up some leftover debug functions

Quality-of-life
  • Vacuum Aura no longer applies to neutral NPCs

Looking for more changes? You missed a lot in version 1.1. Feel free to scroll down and take a look at what's been fixed.

Update: Jan 11, 2020 @ 4:23pm

Divinity Unleashed Version 1.1

This is a major release fixing every prior known bug in the mod. It further addresses some mod compatibility while making minor balance adjustments.

Bug Fixes
  • Fixed an issue causing the wrong damage type to emerge from attacks with two or more damage types (and as an additional failsafe, placed poison lower on the priority list so attacks will not heal undead even if they still fail)
  • Fixed reflection damage not going through armour
  • Fixed an issue causing permanent mute after receiving an incapacitation status
  • Fixed horrible performance issues due to shoddy barrelmancy prevention code: this should solve issues with black screens, unexpected gametime hang when moving objects or changing inventories, etc. This is known especially to fix the black screen issue with the Lizard prostitute in Reaper's Coast. Thank you for the script for this, LaughingLeader!
  • Fixed an issue causing various compatibility scripts to fail compilation (i.e. Magic Damage->Air Damage, higher boosts, etc)
  • Fixed certain transformation statuses giving +50% dodge
  • Implemented experimental fix for armour not regenerating after removal of Acid or Suffocating
  • Fixed undead dodging poison potion healing
  • Fixed a bug that caused Kalavinka to suffer imposter syndrome for having such a buggy mod

Balance Changes
  • The AI now considers sneaking characters a lower priority target (but will not ignore them completely)
  • Living on the Edge is now a once-per-combat skill
  • Nerfed Shadow's Eye damage roughly 15%

Mod Compatibility
  • Feenex's Shade: Shadowfiend-granted skills now last as long as you have at least one Shadowfiend
  • Dialled back armour-based scaling cap slightly

Tooltip Fixes and Quality-of-Life
  • Fixed Leadership's dodge/resistance per level display in the Abilities sheet
  • Fixed Scoundrel's critical multiplier per level display in the Abilities sheet
  • Fixed Shocking Touch's damage tooltip
  • Fixed the Metamorph preset to have the correct number of attributes assigned

Update: Jan 9, 2020 @ 2:39pm

Update: Jan 9, 2020 @ 2:22pm

Update: Jan 9, 2020 @ 10:23am