Space Engineers

Space Engineers

Delta Steering
Showing 1-8 of 8 entries
Update: Apr 25, 2020 @ 11:22am

Added two config options:

// adviced for big builds with lots of remcons/seats serving different purposes. If this fails then the script would listen to all ship controllers.
private readonly static string tieToSpecificController = "Flight Seat Forward";

// to have the control vector return to central position automatically set this value close to but less than 1 (0.99f works well, the less the value the faster it goes)
private readonly static float inputDecayMult = 1f;

Update: Dec 6, 2019 @ 12:58pm

Added vertical offset to config. Use -0.5f if you want Transparent LCD indication be aligned with crosshair.

Update: Nov 15, 2019 @ 11:18am

Set ScriptBackgroundColor to Transparent for DLC screens.

Update: Nov 13, 2019 @ 2:42pm

Added config variable to set background alpha (might help with transparent LCD opacity).
Delta value now resets at the override state change (double tap spacebar).

Update: Aug 29, 2019 @ 8:42am

Reworked gyro handling. All gyros receive override values, forward-gyro removed.

Fixed input level debuff.

Separate upscale values for large/small grids.

Update: Aug 20, 2019 @ 7:10am

Changed gui style.
Added setting to make fonst larger (interfaceUpscale), 2 is recommended for large grid LCD.

Update: Aug 20, 2019 @ 4:04am

Added dead zone option.
Added swap roll/yaw option.

Update: Aug 17, 2019 @ 3:14pm