Space Engineers

Space Engineers

Delta Steering
Mostrando 1-8 de 8 aportaciones
Actualización: 25 ABR 2020 a las 11:22

Added two config options:

// adviced for big builds with lots of remcons/seats serving different purposes. If this fails then the script would listen to all ship controllers.
private readonly static string tieToSpecificController = "Flight Seat Forward";

// to have the control vector return to central position automatically set this value close to but less than 1 (0.99f works well, the less the value the faster it goes)
private readonly static float inputDecayMult = 1f;

Actualización: 6 DIC 2019 a las 12:58

Added vertical offset to config. Use -0.5f if you want Transparent LCD indication be aligned with crosshair.

Actualización: 15 NOV 2019 a las 11:18

Set ScriptBackgroundColor to Transparent for DLC screens.

Actualización: 13 NOV 2019 a las 14:42

Added config variable to set background alpha (might help with transparent LCD opacity).
Delta value now resets at the override state change (double tap spacebar).

Actualización: 29 AGO 2019 a las 8:42

Reworked gyro handling. All gyros receive override values, forward-gyro removed.

Fixed input level debuff.

Separate upscale values for large/small grids.

Actualización: 20 AGO 2019 a las 7:10

Changed gui style.
Added setting to make fonst larger (interfaceUpscale), 2 is recommended for large grid LCD.

Actualización: 20 AGO 2019 a las 4:04

Added dead zone option.
Added swap roll/yaw option.

Actualización: 17 AGO 2019 a las 15:14