Space Engineers

Space Engineers

Delta Steering
目前顯示第 1-8 項,共 8 項
更新:2020 年 4 月 25 日 @ 上午 11:22

Added two config options:

// adviced for big builds with lots of remcons/seats serving different purposes. If this fails then the script would listen to all ship controllers.
private readonly static string tieToSpecificController = "Flight Seat Forward";

// to have the control vector return to central position automatically set this value close to but less than 1 (0.99f works well, the less the value the faster it goes)
private readonly static float inputDecayMult = 1f;

更新:2019 年 12 月 6 日 @ 下午 12:58

Added vertical offset to config. Use -0.5f if you want Transparent LCD indication be aligned with crosshair.

更新:2019 年 11 月 15 日 @ 上午 11:18

Set ScriptBackgroundColor to Transparent for DLC screens.

更新:2019 年 11 月 13 日 @ 下午 2:42

Added config variable to set background alpha (might help with transparent LCD opacity).
Delta value now resets at the override state change (double tap spacebar).

更新:2019 年 8 月 29 日 @ 上午 8:42

Reworked gyro handling. All gyros receive override values, forward-gyro removed.

Fixed input level debuff.

Separate upscale values for large/small grids.

更新:2019 年 8 月 20 日 @ 上午 7:10

Changed gui style.
Added setting to make fonst larger (interfaceUpscale), 2 is recommended for large grid LCD.

更新:2019 年 8 月 20 日 @ 上午 4:04

Added dead zone option.
Added swap roll/yaw option.

更新:2019 年 8 月 17 日 @ 下午 3:14