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UserCtrlTest.Cumulative += r;
Add this line immediately after:
UserCtrlTest.Cumulative.X = 0;
It's probably what i mean,t but we have diffrent definitions of it, lol.
Do it! : D
imagine the joystick that you have on your ingame LCD, getting pulled back to the center, slowly, instead staying in place (unless i move the mouse, or reset with spacebar)
making the "joystick" slowly move back to the center, without me needing to hit spacebar twice, or move the mouse to the center myself.
so basicily, reverting it to "basic SE control" BUT with a longer Decay of input, which doesnt force you to slide that mouse over the table 5 times a second, but 1 time every 2 seconds or so
The reset works, though, so thanks for that. :)
I've also added an LCD alpha setting at the top of the code, with zero default value. I don't have DLC and can't test that, so let me know if that worked.
Keep up the great work. :)
https://forum.keenswh.com/threads/method-apply-gyro-override.7399386/
The interfaceUpscale is a floating point variable, so yes, you can use 1.5f (the f literal is needed so the compiler would not bitch about double to float conversion).
Roll indicator is a nice idea, but I'm not sure how would it be in case of the "plane" mode. The LCD indication was initially intended to show user control position, not the craft rotations (think of it like representation of a "flight stick"). In normal mode the indication mirrors the grid rotation, but in other mode it may be really confusing.
SCRIPT REQUEST :)
Would you be able to make a PB script to switch ROLL and YAW axis on gyros? I want to fly a plane with PITCH / ROLL on the mouse, instead of PITCH / YAW. Would need to make 'Q' and 'E' the YAW.
Many thanks in advance!! ;)