Arma 3
Project injury Reaction (PiR)
Showing 141-150 of 156 entries
< 1 ... 13  14  15  16 >
Update: Apr 13, 2019 @ 9:52am

  • Panic animation after knocking out weapon now works correctly.
  • Now only injured body part will be covered with blood.
  • Now after injury, equipment stays in their slots.
  • Now if an injured unit has no ifak left, then it is assisted by a unit that has a medkit and is in the same squad with the injured.
  • Fixed replacement of ifaks and medkit.
  • Fixed some animation bugs.
  • Removed jumps and jerks, at loss of consciousness after bending.

Update: Apr 3, 2019 @ 2:18pm

  • Fixed triggering player's blood effect when injured in transport.
  • Now you can die from blood loss in transport.
  • Now with disabled injuries for player you are available to aid AI.
  • Fixed bug with mags in weapon which was knocked out.
  • Fixed animation bug after knocking out weapon.
  • Now after switching unit, if previous still alive, but injured, then blood effect will disappear from screen.

Update: Apr 1, 2019 @ 10:00am

  • Fixed weapon knockout animation.

Update: Apr 1, 2019 @ 7:42am

  • Fixed bug with crawling after respawn.
  • Reduced bounces after some lethal hits.

Update: Mar 29, 2019 @ 5:48am

  • Now mod works in an unscheduled environment, so it works faster.
  • Solved problem with legs injury.
  • Fixed bug with the repetition of moans.
  • Fixed jams while dragging for AI and player.
  • Removed delay for adding injuries to a unit after respawn.
  • Fixed treatment problem, when you disable mod for player.
  • Injuries now work fine, if you switch to AI unit.

Update: Mar 17, 2019 @ 11:32am

  • Fixed little bug with IFAKs.
  • Now you can disable mod for any fraction.
  • Added an option for disable mod for AI.

Update: Mar 17, 2019 @ 7:56am

  • Added about 680 sounds of moans and screams (dont ask why).
  • Removed standard treatment system.
  • Now won't trigger in water.
  • Fixed minor animation issues.
  • Now commander after revive will returns to his post.
  • Added the ability to stop soldiers crawling or panicking.
  • Now you bandage the wounded with his IFAK. If he doesnt has one, then will be used your.
  • Added aid search radius setting for AI.
  • Added coefficient setting for crawling.
  • Added coefficient setting for panic.

Update: Mar 4, 2019 @ 4:27pm

  • Units now moves after treat wounded.
  • Fixed error with effects.
  • Fixed animation bug after dragging.
  • Improved animation after knocking out weapons for AI.

Update: Mar 3, 2019 @ 10:43am

Big update is here guys, thank you all for your feedback and patience, so here we go

Fixed:
  • Grenades no longer damage through walls.
  • Weapons no more hangs in the air.
  • Fixed bug with knocking down NVG.
  • Fixed the bug with a handgun.
  • Units don't teleport through floors while dragging.
  • Units don't teleport after dragging.
  • AI can drag wounded from different floors of buildings.
  • AI no longer gets stuck in one place while dragging wounded.
  • AI is no longer stuck in the animation cycle during and after crawling.
  • Now animations looks smoother while dragging AI or player.
  • Now if injured has a backpack, the treatment option is shown first.
Changed:
  • AI now became to act smarter while dragging wounded.
  • Minimal and maximal blood loss time settings added.
  • Minimal and maximal treatment time settings added.
  • Minimal and maximal suicide time settings added.

Update: Feb 27, 2019 @ 1:47pm

  • Added an option for AI, If unchek they wouldn't kill wounded, otherwise they would.