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The mod had 156 updates over 6 years... Most of the settings were added at people's request. And then you come and write that nothing is needed, because you are not able to spend your time on setting up))))
Ok))))
What loud sounds?)
We currently use 226 mods at the once.
There are no bugs in the mod at the moment.
And so... well, it's sad, since you are not able to figure out the settings)))) It must be hard to live like this)))
There are coefficients in the settings.
Because I have rewritten a lot in the config, different animation connections and so on.
There will be no other versions of the mod.
Because PIR overwrites the animation config.
I don't know, probably not at all) Wait, it should go away on its own)
The mod does not affect this))) Look for the problem somewhere else))
No reload what?))))
Yes, there is. Open settings.
No problem)
Do you have any videos of games played on your server?))
I understand)) We planned it yesterday, but we didn't make it)))
I think there will be no updates in the near future)
Так и пользуйтесь АСЕом)
You check it?)
It's working)
Downloaded the SOG compatibility data.
I don't know what your problems are there) Here are the names from the arsenal.
FirstAidKit,vn_o_item_firstaidkit,vn_b_item_firstaidkit
Well, I don't know) I don't have this CDLC to look up the name)))
So you need not just a name, but a class name)))
Why are you writing "FirstAidKit(US)" if the name is "First Aid Kit (US)"?)))
Look in arsenal)))
No, you can't keep only wound animations.
If I wanted to disable all the medical changes and keep just the wound animations, would I just need to disable the “enable injuries for player/ai” and “disable standard ifaks”?
It depends on where the bullet hit you)
Well, and in the settings, yes, you can change the probability of this.
We use it all the time on a dedicated server)
So I don't know what problem you might have. Maybe you have some permissions configured incorrectly on the server.
Да.
I don't think this will happen)))