Arma 3
Project injury Reaction (PiR)
3,385 Comments
0-0  [author] Oct 17 @ 4:10am 
@guicoutinho12

I don't know, everything works fine for me.
Run a clean game, only CBA and PIR.
guicoutinho12 Oct 17 @ 4:05am 
Poses as the ragdolls seems not to be working exactly. The ragdolls arms and legs joints seems to not flex when the npcs ragdolls. I’ll try to send a picture later :D
0-0  [author] Oct 16 @ 9:49am 
@guicoutinho12

What poses?)
guicoutinho12 Oct 16 @ 9:14am 
Hey friend,is it normal for npc ragdolls always stay with arms flexed in the same poses when they die? Even when they roll off mountain,it looks like they always stay in the same pose. :D by the way,love this mod
0-0  [author] Oct 15 @ 9:21am 
@Fylon

No)
Fylon Oct 15 @ 9:17am 
ok thanks, But is it possible to reduce it further? Maybe with a script or some command in the game?
0-0  [author] Oct 14 @ 8:12pm 
@Fylon

Using the injection depends on your settings. For example, if you have keys enabled, it slows down your reaction time.
If keys are disabled and configured correctly, it speeds up all other actions. Even with keys disabled, it's necessary for the CPR to work.

No, it is not possible to completely disable the effects.
Fylon Oct 14 @ 6:05pm 
and is it possible to reduce the effects just to stay on the edge of the screen? even at 0 they continue to bother
Fylon Oct 14 @ 6:05pm 
What is the painkiller injector for in the mod? I didn't understand what it does differently if the bot only gets up after using a tourniquet and bandage, sometimes injecting liquid or using NPA
Oct 14 @ 3:26pm 
Lol :steamhappy:
0-0  [author] Oct 14 @ 2:06pm 
@Ↄ

Ahaha, maby))
Oct 14 @ 1:54pm 
This has to be the most updated mod on workshop
0-0  [author] Oct 13 @ 1:04pm 
@Jelloshot

I don't have these problems.
Run a clean game without any other mods and check.
And do you have normal FPS when you drop it?
Jelloshot Oct 13 @ 12:40pm 
having an issue where I drag the AI when they're down, and when i stop moving they ragdoll back over to where they started, any fix? Single player
0-0  [author] Oct 12 @ 2:19pm 
@Jelibon boii

Read it again and carefully.
Jelibon boii Oct 12 @ 1:50pm 
@0-0

I have already been read it. It doasnt work, ovethrow needs ace medical assets. There is no point if there is no way of making thoose two work together
0-0  [author] Oct 11 @ 7:50pm 
@Jelibon boii

Read description.
Jelibon boii Oct 11 @ 7:11pm 
@0-0

Hello. I dont want to be a burden but you didnt reply to my last comment/request.
the request is as follows:


Can you make a version that is compatable with ace medical? I know that is a stupid request but I have some mods that require ace medical and it brokes the pack which is sad because I enjoy the animations and effects your mod gives a lot. Pretty please?
0-0  [author] Oct 10 @ 4:55am 
@Asuka

No.
Asuka Oct 10 @ 4:25am 
do you have a no ragdoll version
HappyRooster007 Oct 9 @ 4:40am 
@O-O

Nice. Thank you.
0-0  [author] Oct 8 @ 7:23pm 
@HappyRooster007

I found a problem, it will be fixed in the next update.
HappyRooster007 Oct 8 @ 1:17pm 
@O-O

And is this some kind of issue or?
0-0  [author] Oct 8 @ 9:06am 
@HappyRooster007

Ok)
HappyRooster007 Oct 8 @ 8:54am 
@O-O

I'm sorry. I forgot some description.
And yes. I switched between the units.
0-0  [author] Oct 8 @ 7:18am 
@brandonelienriquez

I don't know then, I haven't tried any of that. We play missions we create ourselves, so we don't have problems like that.
brandonelienriquez Oct 8 @ 6:57am 
random infantry skirmish its a mod that allows you to play team death match, push, king of the hill. i use this mod cause it makes it more realistic. sometimes i cant see myself playing without it. but random infantry skirmish does not have a revival system so i dont really know whats causing it.
0-0  [author] Oct 8 @ 6:23am 
@brandonelienriquez

I don't know what is ris. But many missions can have their own medical systems or strange revival systems. So, yes, conflicts are certainly possible.
So, check what's there and disable anything in the mission that might affect medical systems.
brandonelienriquez Oct 8 @ 5:42am 
im having a problem with this mod when i play ris on any map after dying multiple times and respawning. my characters vision goe blurry causing me to quit and restart. it only happens on ris when i play other missions it does not happen. has anyone else had this experience ?
0-0  [author] Oct 8 @ 3:05am 
@HappyRooster007

But this video doesn't tell me much)))
Did you just play as the player or switch between units?
0-0  [author] Oct 7 @ 4:41pm 
@HappyRooster007

Video not found.
HappyRooster007 Oct 7 @ 11:37am 
@O-O

Okay, I'll try make some video. It only happens occasionally.
0-0  [author] Oct 6 @ 7:36am 
@❤

Ok)
Oct 6 @ 7:31am 
NVM brotherr they DO heall themselvess automatically it just a bit of timee. Thankk you veryy much for this wonderful mod
0-0  [author] Oct 6 @ 7:29am 
@❤

My mod doesn't have a command system at all. And I don't have any problems like you describe either. Everyone heals automatically, if possible.
0-0  [author] Oct 6 @ 7:27am 
@HappyRooster007

Make a video so I can see how you do it.
Because we don't have problems like that.
HappyRooster007 Oct 6 @ 7:05am 
@O-O

But this happens even when I play for this unit. I don't mean Ai.
Oct 6 @ 6:53am 
Like for example the ai does manage to crawl away from the danger when it was wounded, after he is able to hold his gun again he would not heal until I told him to. The medics or the other squadmates wont heal eachother or themselves until I order them to.
0-0  [author] Oct 6 @ 5:14am 
@HappyRooster007

Well... the unit gets wounded) Then it starts helping itself) What's wrong here?)
HappyRooster007 Oct 6 @ 5:00am 
@O-O

Sometimes a soldier automatically starts treating himself. What causes this?
This happened after being hit by a bullet or when a soldier was wounded inside the vehicle and upon leaving the vehicle automatically began to treating himself.
0-0  [author] Oct 6 @ 4:25am 
@❤

What does it mean?)
Oct 6 @ 3:22am 
ohh okie thankkk youu. i tried playing again but with this mod will the ai automatically heal those soldiers that have been shot but not wounded?
0-0  [author] Oct 5 @ 7:45pm 
@❤

Don't use CUP uniform.
Oct 5 @ 7:33pm 
whenever the ai and I ran into each otherr we will get randomly ragdolled. Is that a feature of this mod?
0-0  [author] Oct 5 @ 4:28pm 
@barboshuiotros

Нет) Это проблема взаимодействия их формы с рэгдоллом)
А рэгдолл у меня уже настроен и трогать я его точно не буду) Потому что в таком виде он нормально работает в сетевой игре)
barboshuiotros Oct 5 @ 4:23pm 
@0-0
Вы можете ли исправить конфликт мода с CUP?
Дело в том что из только этого мода, юниты некоторых фракций при сталкивании друг с другом падают на землю. То есть когда задели тебя или ты задел юнита то либо ты падаешь на землю, либо он, либо оба.
Хотя в других модах такого нет.
Можете ли вы пожалуйста исправить данную проблему?

ENG
Can you fix the mod's conflict with CUP?
The problem is that with this mod alone, units from some factions fall to the ground when they collide with each other. So, when you're hit or you hit a unit, either you fall to the ground, or the unit does, or both.
Although this doesn't happen with other mods.
Can you please fix this issue?
Jelibon boii Oct 2 @ 3:12am 
Can you make a version that is compatable with ace medical? I know that is a stupid request but I have some mods that require ace medical and it brokes the pack which is sad because I enjoy the animations and effects your mod gives a lot. Pretty please?