Arma 3
Project injury Reaction (PiR)
3,291 Comments
0-0  [author] 6 hours ago 
Kudamaki Tsukasa

Do not use CUP uniform.
Kudamaki Tsukasa 11 hours ago 
How can I prevent units from falling over when they collide? I disabled some options but it still didn’t work
0-0  [author] Aug 23 @ 3:25pm 
[GER]Loreax

You will need to take out their medical system in the mission)
[GER]Loreax Aug 23 @ 3:20pm 
hey this mod looks amazing i have a dumb question will it work with antistasi because antistasi's ai will break with ai mods
0-0  [author] Aug 18 @ 6:20am 
Trappist

All manipulations related to changing the sound volume will not work.
Trappist Aug 17 @ 9:17pm 
I can't use ACE Hearing protection with this, nor can I disable the combat deafness setting when I have this loaded. Are you aware of a fix or something I may be missing?
0-0  [author] Aug 16 @ 12:20pm 
Peace Criminal

Ok)
Peace Criminal Aug 16 @ 12:05pm 
oh hell yeah, thanks mate!
0-0  [author] Aug 15 @ 4:40pm 
Peace Criminal

You read description?
Peace Criminal Aug 15 @ 4:01pm 
hey, I wanted to ask if there is any way you can disable PIR on specific units,and if there isn't a way, would you consider implementing such an option?
0-0  [author] Aug 14 @ 11:15am 
Dmitrij

Don't know)
дмитри Aug 14 @ 7:27am 
it is compatible with SOG AI? please
Derwulfmann Aug 11 @ 1:28pm 
I love this mod, it took a while to find a good balance between armor and health values, but using this with CF_BAI is fantastic.
Keep in mind like earlier versions of ACE3 this will break particular instances for SP campaigns/Scenarios

- Examples: Where you need the stock med-kit
Any video intro such as Tac-Ops mission pack
Contact hacking sequence (Some instances the blank rounds firefight as well.)
For all that is holy please do not pair any medical overhaul mod with SOG AI unless you disable the default healing feature by putting max revives to 0 you will cause conflicting chaos.
(Reading mod page descriptions and comments can help you, do so)

Completely fine for general scenarios/Campaigns that don't have crazy script features or healing/damage.

Recommended for solo/co-op play pairing
DUWSX + High command
Anistasi
Liberation Kill the revive feature first
0-0  [author] Aug 9 @ 12:21pm 
-LEG-TiberiusCaesar

Don't know))
-LEG-TiberiusCaesar Aug 9 @ 7:03am 
can work with SOG?
0-0  [author] Aug 6 @ 1:40pm 
Dave † 🔻

No, there are no such options)
Dave † 🔻 Aug 6 @ 1:32am 
Firstly, this is a wonderful mod, you're amazing for this (: i give you 100 hugs.
Now, is there a way to get friendly AI to be more resilient? Because i'm unsure if the settings change enemy AI, too? I just want my squad to be quicker to heal me and survive more hits while keeping enemy ai normal.
Thank you in advance.
0-0  [author] Aug 3 @ 4:46pm 
KhanTheMad

I don't know. I haven't tried it) If there is some kind of built-in medical system, turn it off.
KhanTheMad Aug 3 @ 4:25pm 
betting this is not compatible with exile? got it working on the server for AI but does not work on players
0-0  [author] Jul 24 @ 1:08pm 
Kardagan

Не знаю, проверьте)
Kardagan Jul 24 @ 1:03pm 
Совместим ли мод с дополнением (ДЛС) Спирхед 44? (Spearhead 44)
0-0  [author] Jul 23 @ 5:55pm 
@Kasepizza

So... I took a few smileys))):Tripwire::Barrage:
Kasepizza Jul 23 @ 3:00pm 
@O-O not sure lol, one of life's great mysteries! :steamhappy:
0-0  [author] Jul 21 @ 1:52pm 
@Kasepizza

What do with the Steam Points?)))
Kasepizza Jul 21 @ 1:11pm 
Thanks O-O!

Seems to be working great. I dont appear to be getting injuries as the player, nor do I get the bloody-blinking effect when I get wounded/ killed.

Appreciate the time you took to help solve the issue.

Just sent you 4800 Steam Points. :VBCOOL:
0-0  [author] Jul 21 @ 12:13pm 
[RU] DENTiller

Нет)
[RU] DENTiller Jul 21 @ 11:48am 
Возможно отключить как-то инерцию при беге?
0-0  [author] Jul 21 @ 3:03am 
López El Boig

I think that's all you could do))
Well, you can also try to increase this value: PiR_animhitdelay_on.
López El Boig Jul 21 @ 2:14am 
Hi. Question, what addon option I need to change to make more difficult for a player to go down (I don't mean inconscious, I mean in the ground where you need help but conscious). I have turned up to the max the armor coef and the health of head/torso/etc...?
0-0  [author] Jul 20 @ 4:36pm 
@Kasepizza

Assigning wounds to the player is now fixed.
The effects can be made more transparent in the settings. They cannot be completely disabled.
Kasepizza Jul 20 @ 2:11pm 
Hi O-O, is there any way to disable visual injury effect? Also, despite disabling player injuries I still get injured animation regardless.

Any help would be appreciated! Thanks! :VBCOOL:
0-0  [author] Jul 19 @ 10:26am 
@Broken Native

You may need to force update the mod via the launcher.
Broken Native Jul 19 @ 9:14am 
Any fix for this??

Session lost - File '@project injury Reaction
(PiR)\addons\pir.pbo' not found.
0-0  [author] Jul 17 @ 8:48am 
Crunchyy

Ok)
Crunchyy Jul 17 @ 6:24am 
@O-O Thanks, I've tested it locally with your recommended settings and it looks like a good and well fleshed out mod.
0-0  [author] Jul 17 @ 4:54am 
Crunchyy

Yes))

And yes)
Crunchyy Jul 17 @ 4:42am 
Are the issues fixed now? Considering adding this to a dedicated server in place of Ace med.

Also does the mod include the ability for AI to heal each other as well as players?
0-0  [author] Jul 13 @ 11:19pm 
БЕБЕ᠌

Yes. Find it. Will be fix.
БEБI ⁧⁧ОNGО Jul 13 @ 10:31pm 
_dragger setVa>
7:00:27 Error groupowner: Type Array, expected Group
7:00:27 File PiR\Functions\UnconditionFind.sqf..., line 532
7:00:27 Error in expression <Grp, _unit] remoteExec ["selectLeader", groupOwner _unitGrp];

i have the same error
R. Gonzalez Jul 11 @ 1:16pm 
I love you... keep it up!
0-0  [author] Jul 11 @ 9:18am 
@Tollonen

Thanks, fixed it) When I return the new versions, it will be ok)
0-0  [author] Jul 11 @ 8:14am 
Tollonen

Okay, I'll check)
Tollonen Jul 11 @ 7:58am 
I have this type of error in logs, if it helps to fix the issues.

"_dragger setVa>
7:00:27 Error groupowner: Type Array, expected Group
7:00:27 File PiR\Functions\UnconditionFind.sqf..., line 532
7:00:27 Error in expression <Grp, _unit] remoteExec ["selectLeader", groupOwner _unitGrp];"
0-0  [author] Jul 11 @ 7:44am 
Roll back to the previous version until the problems are fixed.
Rheinmetall120 Jul 11 @ 7:05am 
doesn't work after update,when click treatment ,i can't see the injury icon and can't stop treatment, the animation froze.
EmiyasMustard Jul 11 @ 5:42am 
i think the code optimization updates messed something up
EmiyasMustard Jul 11 @ 5:41am 
i experience some issues with treating my teammates when wounded, either the treatment icon will not show up or the icon gets stuck on display and still cant treat my ai teammates
0-0  [author] Jul 4 @ 3:55pm 
SkankHunt42

The mod had 156 updates over 6 years... Most of the settings were added at people's request. And then you come and write that nothing is needed, because you are not able to spend your time on setting up))))

Ok))))
SkankHunt42 Jul 4 @ 9:56am 
I have been working with thousandth of mods on my owns servers, and i never seen that many of useless settings. I was just trying to tell that less is more sometimes, i really dont wanna to lose hour just to get new animations and someting familar to ace medical but worse. I didnt want to hurt ur feelings, Have a nice day.
0-0  [author] Jul 4 @ 9:32am 
SkankHunt42

What loud sounds?)

We currently use 226 mods at the once.
There are no bugs in the mod at the moment.

And so... well, it's sad, since you are not able to figure out the settings)))) It must be hard to live like this)))