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This is abnormal behavior.
This doesn't happen to me.
So, have you replaced the med kits and first aid kits from CDLC to PIR aid kits?
Ok)
So... I don't know, in any case, I don't have them for check)
If there are any medical systems, you need to turn them off)
Try the mod with my recoil. It has dispersion settings for the AI. This will reduce the number of fatal injuries)
We use ACE without medicine, recoil and sound changes.
I don't like their medical system for many reasons.
The recoil is terrible, worse than in vanilla.
They have a decent fatigue system.
They have ballistics and wind drift.
Also useful are various settings for the interface and arsenal.
Otherwise, we use a lot of mods that require ACE) And this is the main reason for using it))))
Thanks for the explanation about technical part PIR and about your war experiences. I didn't know you were in war.
I don't use AI mods. I just currently testing "pinned down" mod.
About ACE medical... Yes, I agree. I don't like this in ace medical as well and that's why I use PIR. But some features are okay.
Just off topic... Don't you use ace at all? Or do you combine it with PIR? And what do you like and dislike about ace? What else is unrealistic and what realistic? Just short description if you can. I'm just curious when you have real combat experiences. :)
Why you think it's uncompatible?
Action button))
Now for the technical part))
Animations are the easiest way to injure. Therefore, if you disable them, only the more severe injury types will work, meaning the unit will always fall.
And the settings I posted allow you to withstand 2-3 hits and stay on your feet. It's a matter of luck and the area of injury.
Also, AI plays a big role, because most AI mods force them to shoot at the head. Therefore, when playing against the AI, there are more deaths or go down than light wounds. Therefore, choose a normal mod for AI, or for AI accuracy.
In general, the mod works the same for both AI and the player, so just as you shoot at the AI and see their reaction, the same would happen to the player if they were hit in the same way.
Because ACE is unrealistic. That's exactly why I made my mod))) Punching in a table and injecting a bunch of morphine, so-so)) And zero impact from hitting))
About books and war) I was in the war. I don't think books will reveal anything new to me.
From my personal experience, any injury puts a soldier out of action. Any. It's just a matter of time.
Now, in light of the context, a little about first aid... If we're talking about regular soldiers, not special forces. If you're wounded, the most they'll give you is a tourniquet... sometimes a bandage. Even more rarely, they might inject you with painkillers. That's it. You won't see any epinephrine or plasma until you get to the hospital. So, the way things are done in ACE is very far from the truth. And yes, I'll clarify right away that in some armies, first aid works better... But that's until they're in a serious war))
Part two:
I will not write about how real combat is. But you're not entirely right. Every hit doesn't automatically mean out of combat. Can be partially disabled for example. There are many books about real combat written by former soldiers who experienced combat and war. Just read them. Or also documents. Watch them. People can survive in certain situations much longer than it might seem. But of course its not a rule. It depends on various circumstances.
Btw, with animations on players are more tankier than with animations off. I tried different damage coefficient settings and each hit automatically caused the player to be down. I just ask for this.
Part one:
I know what milsim is. I use your recommended settings and I just tried some settings. Nothing more, nothing less.
And if you like milsim so much, why don't you use the ACE mod? :D
Or if you do use it, why don't you use the ACE medical system? ACE is more "realistic" than PIR.
I use PIR and ACE. And some features are better in PIR than ACE. Mainly fo singleplayer gaming. That's why I also use PIR.
Do you understand what a milsim is?)))
In real life, any gunshot wound is fatal and incapacitates a soldier. Some immediately, others over time. But one way or another, every hit puts the soldier out of action)))
My mod is closer to realistic gameplay. Therefore, you're unlikely to be able to configure it for multiple hits and keep the player on their feet.
Btw... Is there a recommended setting if I don't want to use PIR animations? Because then the soldiers are very vulnerable and go down after every single hit.
Or is it just necessary to find the right setting in the damage menu?
Ok))
You can copy settings from the buffer.
Milsim.
Okay, thank you. I'll check it. And what kind of playing style does this represent?
Settings in the discussion "PiR supported servers".
Hi, what is you settings in PIR?
Any recommendations? I prefer more milsim than arcade. Or something between.
Yes, read the description.
There is a rather complicated system there and I made it a long time ago) That's why I don't remember)
I just want to know which variable need to be set to the AI to make them begin healing the player after calling them over to your location
Have you seen AI helping each other during a game? Surely yes)
So... AI helps a player in exactly the same way. That's why it works, just don't expect the help to be instant.
I can make a simple script to fix it but I do not know what your variables mean and was hoping you could share some details to what variable checked when the player is down and what the variable is when the AI heals them
This works 100% with vanilla AI. And 100% works with Bcombat.
I haven't tested it with other AI mods.
There is a logic by which they work)
From the fact that you press the button instead of automatic activation, nothing will change))
I want to manually add a key that calls this function. Because the AI still never help anyone, even after removing AI mods. They just get confused and in the 1/100 chance they actually to drag you, they drag you straight into the enemies line of fire.
Any advice would be appreciated.
What do you do in real life when you are shot?)))
Ok)))
Do not use CUP uniform.
You will need to take out their medical system in the mission)
All manipulations related to changing the sound volume will not work.