Arma 3
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Project injury Reaction (PiR)
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Data Type: Mod
Mod Type: Animation, Mechanics
File Size
Posted
Updated
34.106 MB
Feb 24, 2019 @ 5:15am
Jun 28 @ 1:31pm
60 Change Notes ( view )

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Project injury Reaction (PiR)

Description
This project adds different types of reaction on injury.
As well as the ability to first aid and drag the wounded.
All this works for player and AI.

Types of reaction:
  • Knocking out weapon
  • Knocking down helmet
  • Cramps
  • Crawls
  • Loss of consciousness
Also possible transitions from one state to another.

Description of the mod's mechanics for the player:
If you are wounded and you can crawl, or if your weapon has been knocked out, then you need to move a certain distance, or wait a certain time to go to the next state.
Help as well as dragging can be done only when the player is in a state of unconscious. This condition is the end for any injury.

All setting you can find in CBA mod menu
Not compatible with ACE3 medical system. Not planning at all. 200% out of 100% guys.
Stop asking pls, thank you.

In case of using this mod with ACE3 you need to use this version of ACE:
https://steamcommunity.com/sharedfiles/filedetails/?id=1974617455

FROM NOW AND BEYOND WE'LL IGNORE ANY POSTS ABOUT ACE COMPATIBILITY.

Mod discussion:
https://forums.bohemia.net/forums/topic/221537-project-injury-reaction/
________________________________________________________________________________

Это система, добавляющая различные типы реакций на попадания в юнита.
А также возможность оказания помощи и оттаскивания раненных.
Всё это работает и для игроков и для ИИ.

Варианты реакций:
  • Выбивание оружия
  • Сбивание шлема
  • Судороги
  • Переползания
  • Потеря сознания
Так же возможны переходы из одного состояния в другое.

Описание механики мода для игрока:
Если вас ранили и вы можете ползти либо если у вас выбили оружие, то нужно переместиться на определённое расстояние, либо выждать определённое время, для перехода в следующее состояние.
Перетаскивать или оказывать помощь можно только тогда, когда игрок находится в состоянии некондиции. Это состояние является конечным для любого ранения.

В меню CBA имеются настройки мода.
Не совместимо с ACE3 медициной. Совместимости в планах нет.
Работает с ACE3'ом если использовать эту версию ACE:
https://steamcommunity.com/sharedfiles/filedetails/?id=1974617455

Обсуждение на форуме:
https://forums.bohemia.net/forums/topic/221537-project-injury-reaction/
Popular Discussions View All (5)
133
Jun 28 @ 1:02pm
PINNED: Your requests,suggestions
Cucumber
124
Jul 1 @ 1:41pm
PINNED: Bug reports
Cucumber
1
Jan 21 @ 6:03am
PINNED: PiR supported servers
Cucumber
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791 Comments
0-0  [author] Jul 8 @ 12:15am 
Derek

No. This mod has its own ragdoll.
Derek Jul 7 @ 2:45pm 
is this mod compatible with ragdoll mod ?
0-0  [author] Jul 7 @ 12:03am 
Milano

Good)
Milano Jul 6 @ 7:35pm 
This is just a little story about how AWESOME this mod is for thoes lurking and wondering.. I am playing through Old Man for the first time with a BUNCH of mods. RHS, UAS, AAPM, Overhauled factions, RE, and PIR.

I was driving RAPIDLY away from a CSAT CAS aircraft and ran flat into a checkpoint. I ran through most of my ammo, all my frags, and my last RPG round. It was so cool popping back and forth from behind my shot up pickup watching bad guys crawling away, rolling around, and being drug off wounded. As this was all going on I was thinking they've got to run outta guys eventually! By the time all was said and done I think I offed 10 of them. I swore there were twice that many.

If you're reading this and haven't gotten this downloaded, just do it. It redefines ARMA. Thank you 0-0 for this. It's amazing.
0-0  [author] Jul 5 @ 5:23am 
Jack Oniell

No, it can only work together)
Jack Oniell Jul 5 @ 5:14am 
@Author... Love it. But i wish there was an option disable it from handling medical injuries and still keep the hit animations and even medic players when they are below certain percentage of health.
0-0  [author] Jul 4 @ 11:39am 
J-Man

Yes.
J-Man Jul 4 @ 11:38am 
this mod can compatible with cup or rhs ?
0-0  [author] Jul 4 @ 12:51am 
Sherman T Potter

Read description of "revive mod" parameter)
Sherman T Potter Jul 3 @ 6:09pm 
@0-0
Couldnt find where to turn off instant death ? just a bunch of sliders with bleed out timer and revive timer