Arma 3
Project injury Reaction (PiR)
Viser 141-150 af 156 forekomster
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Opdatering: 13. apr. 2019 kl. 9:52

  • Panic animation after knocking out weapon now works correctly.
  • Now only injured body part will be covered with blood.
  • Now after injury, equipment stays in their slots.
  • Now if an injured unit has no ifak left, then it is assisted by a unit that has a medkit and is in the same squad with the injured.
  • Fixed replacement of ifaks and medkit.
  • Fixed some animation bugs.
  • Removed jumps and jerks, at loss of consciousness after bending.

Opdatering: 3. apr. 2019 kl. 14:18

  • Fixed triggering player's blood effect when injured in transport.
  • Now you can die from blood loss in transport.
  • Now with disabled injuries for player you are available to aid AI.
  • Fixed bug with mags in weapon which was knocked out.
  • Fixed animation bug after knocking out weapon.
  • Now after switching unit, if previous still alive, but injured, then blood effect will disappear from screen.

Opdatering: 1. apr. 2019 kl. 10:00

  • Fixed weapon knockout animation.

Opdatering: 1. apr. 2019 kl. 7:42

  • Fixed bug with crawling after respawn.
  • Reduced bounces after some lethal hits.

Opdatering: 29. mar. 2019 kl. 5:48

  • Now mod works in an unscheduled environment, so it works faster.
  • Solved problem with legs injury.
  • Fixed bug with the repetition of moans.
  • Fixed jams while dragging for AI and player.
  • Removed delay for adding injuries to a unit after respawn.
  • Fixed treatment problem, when you disable mod for player.
  • Injuries now work fine, if you switch to AI unit.

Opdatering: 17. mar. 2019 kl. 11:32

  • Fixed little bug with IFAKs.
  • Now you can disable mod for any fraction.
  • Added an option for disable mod for AI.

Opdatering: 17. mar. 2019 kl. 7:56

  • Added about 680 sounds of moans and screams (dont ask why).
  • Removed standard treatment system.
  • Now won't trigger in water.
  • Fixed minor animation issues.
  • Now commander after revive will returns to his post.
  • Added the ability to stop soldiers crawling or panicking.
  • Now you bandage the wounded with his IFAK. If he doesnt has one, then will be used your.
  • Added aid search radius setting for AI.
  • Added coefficient setting for crawling.
  • Added coefficient setting for panic.

Opdatering: 4. mar. 2019 kl. 16:27

  • Units now moves after treat wounded.
  • Fixed error with effects.
  • Fixed animation bug after dragging.
  • Improved animation after knocking out weapons for AI.

Opdatering: 3. mar. 2019 kl. 10:43

Big update is here guys, thank you all for your feedback and patience, so here we go

Fixed:
  • Grenades no longer damage through walls.
  • Weapons no more hangs in the air.
  • Fixed bug with knocking down NVG.
  • Fixed the bug with a handgun.
  • Units don't teleport through floors while dragging.
  • Units don't teleport after dragging.
  • AI can drag wounded from different floors of buildings.
  • AI no longer gets stuck in one place while dragging wounded.
  • AI is no longer stuck in the animation cycle during and after crawling.
  • Now animations looks smoother while dragging AI or player.
  • Now if injured has a backpack, the treatment option is shown first.
Changed:
  • AI now became to act smarter while dragging wounded.
  • Minimal and maximal blood loss time settings added.
  • Minimal and maximal treatment time settings added.
  • Minimal and maximal suicide time settings added.

Opdatering: 27. feb. 2019 kl. 13:47

  • Added an option for AI, If unchek they wouldn't kill wounded, otherwise they would.